mirror of
https://github.com/HarbourMasters/Shipwright.git
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0993337721
* Update SohImGuiImpl.cpp * Add int variant of CVar_ Get/Set/Register * Add variant of CVar_ Get/Set/Register * Add LoadHUDColors() * Added temporary menu for custom colors * vars added * added section load * variables save/load * register boolean for colors radiobox * Minimap recolor * Hearts (top left) color, incl. DD variant * Add A/B/C/Start btn colors and rupee * A & C button icon and save prompt cursor. * A & C notes and cursor * Some notes I forgot tbh was open since hours. * Shops cursor color with included pulse * Wrong section was added * Fixed some logic there and removed an unused if * Moved a condition to make it better. * That what happen when you left it open for hours * Update z_message_PAL.c * Added color array for A button * Get/Set/Register Int not needed anymore * Update Cvar.h * Update Cvar.cpp * Removed HUDCOLOR_SECTION moved it to cosmetics Updated Tunics and navi mod too. * changed categorie name and updated * Updated Cosmetics menu and add colors there * Update GameSettings.cpp * Update GameSettings.h * A more generic name * Update SohImGuiImpl.cpp * Update bootcommands.c * update var name * var name update * var name update (creative name I know...) * Updated variables names to match gHudColors * to lazy to name this one * gHudColors renaming stuff there too * guess what, variable renaming. * Update Tunic/Navi mods with new variable name. * Updated Links tunic variable names * Fix condition for Right C button * Add condition to check if the button is on * Added system to check if color tunics is turned on. * Added empty C button colors * Add ability to move Hearts * Ability to move minimap (incl. dgn one) Add Dungeon icon fix requirement. once merged I will fix conflict with this one. * Compass icon move with the minimap * Added several button move function * stone of agony folly the interface too. * fix minimap alpha * Fixes notes env color (was showing incorrectly) * PR repo mass update, cleaning incoming * Clean_PR stuff * useless there ... * Properly load the function. Imagine creating a pseudo function to load load of colour and you actually forgot to add it, could not be me right , RIGHT ? * fix conflict and useless edit * Fix default color for A/B and C btns * Fix Rupee default color in ImGUI * Reworked Tunics handling, much better this way * Fix minimap default color * C button default color fix * better behavior and default color fix * Fixed every default color to match gamecube style * Fix dungeon entrance icon n.2 it was not using margin and always show icon system * This need a scene else it show everywhere oof
623 lines
24 KiB
C
623 lines
24 KiB
C
#include "global.h"
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#include "textures/parameter_static/parameter_static.h"
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s16 Top_LM_Margin = 0;
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s16 Left_LM_Margin = 0;
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s16 Right_LM_Margin = 0;
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s16 Bottom_LM_Margin = 0;
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static s16 sHeartsPrimColors[3][3] = {
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{ HEARTS_PRIM_R, HEARTS_PRIM_G, HEARTS_PRIM_B },
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{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
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{ HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused
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};
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static s16 sHeartsEnvColors[3][3] = {
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{ HEARTS_ENV_R, HEARTS_ENV_G, HEARTS_ENV_B },
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{ HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G }, // unused
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{ HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused
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};
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static s16 sHeartsPrimFactors[3][3] = {
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{
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HEARTS_PRIM_R - HEARTS_PRIM_R,
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HEARTS_PRIM_G - HEARTS_PRIM_G,
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HEARTS_PRIM_B - HEARTS_PRIM_B,
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},
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// unused
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{
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HEARTS_BURN_PRIM_R - HEARTS_PRIM_R,
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HEARTS_BURN_PRIM_G - HEARTS_PRIM_G,
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HEARTS_BURN_PRIM_B - HEARTS_PRIM_B,
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},
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// unused
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{
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HEARTS_DROWN_PRIM_R - HEARTS_PRIM_R,
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HEARTS_DROWN_PRIM_G - HEARTS_PRIM_G,
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HEARTS_DROWN_PRIM_B - HEARTS_PRIM_B,
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},
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};
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static s16 sHeartsEnvFactors[3][3] = {
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{
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HEARTS_ENV_R - HEARTS_ENV_R,
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HEARTS_ENV_G - HEARTS_ENV_G,
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HEARTS_ENV_B - HEARTS_ENV_B,
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},
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// unused
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{
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HEARTS_BURN_ENV_R - HEARTS_ENV_R,
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HEARTS_BURN_ENV_G - HEARTS_ENV_G,
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HEARTS_BURN_ENV_B - HEARTS_ENV_B,
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},
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// unused
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{
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HEARTS_DROWN_ENV_R - HEARTS_ENV_R,
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HEARTS_DROWN_ENV_G - HEARTS_ENV_G,
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HEARTS_DROWN_ENV_B - HEARTS_ENV_B,
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},
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};
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static s16 sHeartsDDPrimColors[3][3] = {
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{ HEARTS_DD_PRIM_R, HEARTS_DD_PRIM_G, HEARTS_DD_PRIM_B },
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{ HEARTS_BURN_PRIM_R, HEARTS_BURN_PRIM_G, HEARTS_BURN_PRIM_B }, // unused
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{ HEARTS_DROWN_PRIM_R, HEARTS_DROWN_PRIM_G, HEARTS_DROWN_PRIM_B }, // unused
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};
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static s16 sHeartsDDEnvColors[3][3] = {
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{ HEARTS_DD_ENV_R, HEARTS_DD_ENV_G, HEARTS_DD_ENV_B },
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{ HEARTS_BURN_ENV_R, HEARTS_BURN_ENV_G, HEARTS_BURN_ENV_B }, // unused
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{ HEARTS_DROWN_ENV_R, HEARTS_DROWN_ENV_G, HEARTS_DROWN_ENV_B }, // unused
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};
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static s16 sHeartsDDPrimFactors[3][3] = {
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{
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HEARTS_DD_PRIM_R - HEARTS_DD_PRIM_R,
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HEARTS_DD_PRIM_G - HEARTS_DD_PRIM_G,
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HEARTS_DD_PRIM_B - HEARTS_DD_PRIM_B,
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},
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// unused
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{
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HEARTS_BURN_PRIM_R - HEARTS_DD_PRIM_R,
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HEARTS_BURN_PRIM_G - HEARTS_DD_PRIM_G,
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HEARTS_BURN_PRIM_B - HEARTS_DD_PRIM_B,
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},
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// unused
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{
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HEARTS_DROWN_PRIM_R - HEARTS_DD_PRIM_R,
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HEARTS_DROWN_PRIM_G - HEARTS_DD_PRIM_G,
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HEARTS_DROWN_PRIM_B - HEARTS_DD_PRIM_B,
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},
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};
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static s16 sHeartsDDEnvFactors[3][3] = {
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{
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HEARTS_DD_ENV_R - HEARTS_DD_ENV_R,
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HEARTS_DD_ENV_G - HEARTS_DD_ENV_G,
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HEARTS_DD_ENV_B - HEARTS_DD_ENV_B,
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},
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// unused
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{
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HEARTS_BURN_ENV_R - HEARTS_DD_ENV_R,
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HEARTS_BURN_ENV_G - HEARTS_DD_ENV_G,
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HEARTS_BURN_ENV_B - HEARTS_DD_ENV_B,
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},
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// unused
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{
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HEARTS_DROWN_ENV_R - HEARTS_DD_ENV_R,
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HEARTS_DROWN_ENV_G - HEARTS_DD_ENV_G,
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HEARTS_DROWN_ENV_B - HEARTS_DD_ENV_B,
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},
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};
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// Current colors for the double defense hearts
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s16 HeartInner[3] = {HEARTS_PRIM_R,HEARTS_PRIM_G,HEARTS_PRIM_B};
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s16 HeartDDOutline[3] = {HEARTS_DD_PRIM_R,HEARTS_DD_PRIM_G,HEARTS_DD_PRIM_B};
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s16 HeartDDInner[3] = {HEARTS_DD_ENV_R,HEARTS_DD_ENV_G,HEARTS_DD_ENV_B};
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s16 sBeatingHeartsDDPrim[3];
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s16 sBeatingHeartsDDEnv[3];
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s16 sHeartsDDPrim[2][3];
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s16 sHeartsDDEnv[2][3];
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void HealthMeter_Init(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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if (CVar_GetS32("gHudColors", 1) == 2) {
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HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", 90);
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HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", 90);
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HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", 90);
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HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", 90);
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HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", 90);
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HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", 90);
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}
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interfaceCtx->unk_228 = 0x140;
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interfaceCtx->unk_226 = gSaveContext.health;
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interfaceCtx->unk_22A = interfaceCtx->unk_1FE = 0;
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interfaceCtx->unk_22C = interfaceCtx->unk_200 = 0;
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interfaceCtx->heartsPrimR[0] = HeartInner[0];
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interfaceCtx->heartsPrimG[0] = HeartInner[1];
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interfaceCtx->heartsPrimB[0] = HeartInner[2];
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interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
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interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
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interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
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interfaceCtx->heartsPrimR[1] = HeartInner[0];
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interfaceCtx->heartsPrimG[1] = HeartInner[1];
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interfaceCtx->heartsPrimB[1] = HeartInner[2];
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interfaceCtx->heartsEnvR[1] = HEARTS_ENV_R;
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interfaceCtx->heartsEnvG[1] = HEARTS_ENV_G;
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interfaceCtx->heartsEnvB[1] = HEARTS_ENV_B;
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sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = HeartDDOutline[0];
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sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = HeartDDOutline[1];
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sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = HeartDDOutline[2];
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sHeartsDDPrim[2][0] = HeartInner[0];
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sHeartsDDPrim[2][1] = HeartInner[1];
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sHeartsDDPrim[2][2] = HeartInner[2];
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sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = HeartDDInner[0];
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sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = HeartDDInner[1];
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sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = HeartDDInner[2];
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}
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void HealthMeter_Update(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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f32 factor = interfaceCtx->unk_1FE * 0.1f;
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f32 ddFactor;
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s32 type = 0;
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s32 ddType;
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s16 rFactor;
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s16 gFactor;
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s16 bFactor;
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if (CVar_GetS32("gHUDMargins", 0) != 0) {
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Top_LM_Margin = CVar_GetS32("gHUDMargin_T", 0);
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Left_LM_Margin = CVar_GetS32("gHUDMargin_L", 0);
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Right_LM_Margin = CVar_GetS32("gHUDMargin_R", 0);
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Bottom_LM_Margin = CVar_GetS32("gHUDMargin_B", 0);
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} else {
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Top_LM_Margin = 0;
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Left_LM_Margin = 0;
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Right_LM_Margin = 0;
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Bottom_LM_Margin = 0;
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}
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if (CVar_GetS32("gHudColors", 1) == 2) {
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HeartInner[0] = CVar_GetS32("gCCHeartsPrimR", sHeartsPrimColors[0][0]);
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HeartInner[1] = CVar_GetS32("gCCHeartsPrimG", sHeartsPrimColors[0][1]);
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HeartInner[2] = CVar_GetS32("gCCHeartsPrimB", sHeartsPrimColors[0][2]);
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HeartDDOutline[0] = CVar_GetS32("gDDCCHeartsPrimR", sHeartsDDPrim[0][0]);
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HeartDDOutline[1] = CVar_GetS32("gDDCCHeartsPrimG", sHeartsDDPrim[0][1]);
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HeartDDOutline[2] = CVar_GetS32("gDDCCHeartsPrimB", sHeartsDDPrim[0][2]);
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} else {
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HeartInner[0] = sHeartsPrimColors[0][0];
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HeartInner[1] = sHeartsPrimColors[0][1];
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HeartInner[2] = sHeartsPrimColors[0][2];
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HeartDDOutline[0] = sHeartsDDPrim[0][0];
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HeartDDOutline[1] = sHeartsDDPrim[0][1];
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HeartDDOutline[2] = sHeartsDDPrim[0][2];
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}
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if (interfaceCtx->unk_200 != 0) {
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interfaceCtx->unk_1FE--;
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if (interfaceCtx->unk_1FE <= 0) {
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interfaceCtx->unk_1FE = 0;
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interfaceCtx->unk_200 = 0;
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}
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} else {
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interfaceCtx->unk_1FE++;
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if (interfaceCtx->unk_1FE >= 10) {
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interfaceCtx->unk_1FE = 10;
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interfaceCtx->unk_200 = 1;
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}
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}
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ddFactor = factor;
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interfaceCtx->heartsPrimR[0] = HeartInner[0];
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interfaceCtx->heartsPrimG[0] = HeartInner[1];
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interfaceCtx->heartsPrimB[0] = HeartInner[2];
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interfaceCtx->heartsEnvR[0] = HEARTS_ENV_R;
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interfaceCtx->heartsEnvG[0] = HEARTS_ENV_G;
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interfaceCtx->heartsEnvB[0] = HEARTS_ENV_B;
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if (CVar_GetS32("gHudColors", 1) == 2) {
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interfaceCtx->heartsPrimR[1] = HeartInner[0];
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interfaceCtx->heartsPrimG[1] = HeartInner[1];
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interfaceCtx->heartsPrimB[1] = HeartInner[2];
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} else {
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interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0];
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interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1];
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interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2];
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}
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interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0];
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interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1];
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interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[type][2];
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rFactor = sHeartsPrimFactors[0][0] * factor;
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gFactor = sHeartsPrimFactors[0][1] * factor;
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bFactor = sHeartsPrimFactors[0][2] * factor;
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interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + HeartInner[0]) & 0xFF;
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interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + HeartInner[1]) & 0xFF;
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interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + HeartInner[2]) & 0xFF;
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rFactor = sHeartsEnvFactors[0][0] * factor;
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gFactor = sHeartsEnvFactors[0][1] * factor;
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bFactor = sHeartsEnvFactors[0][2] * factor;
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interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + HEARTS_ENV_R) & 0xFF;
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interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + HEARTS_ENV_G) & 0xFF;
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interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + HEARTS_ENV_B) & 0xFF;
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ddType = type;
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sHeartsDDPrim[0][0] = HeartDDOutline[0];
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sHeartsDDPrim[0][1] = HeartDDOutline[1];
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sHeartsDDPrim[0][2] = HeartDDOutline[2];
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sHeartsDDEnv[0][0] = HeartDDInner[0];
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sHeartsDDEnv[0][1] = HeartDDInner[1];
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sHeartsDDEnv[0][2] = HeartDDInner[2];
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if (CVar_GetS32("gHudColors", 1) == 2) {
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sHeartsDDPrim[2][0] = HeartInner[0];
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sHeartsDDPrim[2][1] = HeartInner[1];
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sHeartsDDPrim[2][2] = HeartInner[2];
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sHeartsDDPrim[1][0] = HeartDDOutline[0];
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sHeartsDDPrim[1][1] = HeartDDOutline[1];
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sHeartsDDPrim[1][2] = HeartDDOutline[2];
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sHeartsDDEnv[1][0] = HeartDDInner[0];
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sHeartsDDEnv[1][1] = HeartDDInner[1];
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sHeartsDDEnv[1][2] = HeartDDInner[2];
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HeartDDInner[0] = HeartInner[0];
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HeartDDInner[1] = HeartInner[1];
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HeartDDInner[2] = HeartInner[2];
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rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
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gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
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bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
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sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF;
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sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF;
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sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF;
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rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
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gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
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bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
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sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF;
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sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
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sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
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} else {
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sHeartsDDPrim[2][0] = HeartInner[0];
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sHeartsDDPrim[2][1] = HeartInner[1];
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sHeartsDDPrim[2][2] = HeartInner[2];
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sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0];
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sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1];
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sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2];
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sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0];
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sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1];
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sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2];
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rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
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gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
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bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
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sBeatingHeartsDDPrim[0] = (u8)(rFactor + HeartDDOutline[0]) & 0xFF;
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sBeatingHeartsDDPrim[1] = (u8)(gFactor + HeartDDOutline[1]) & 0xFF;
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sBeatingHeartsDDPrim[2] = (u8)(bFactor + HeartDDOutline[2]) & 0xFF;
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rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
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gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
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bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
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sBeatingHeartsDDEnv[0] = (u8)(rFactor + HeartDDInner[0]) & 0xFF;
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sBeatingHeartsDDEnv[1] = (u8)(gFactor + HeartDDInner[1]) & 0xFF;
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sBeatingHeartsDDEnv[2] = (u8)(bFactor + HeartDDInner[2]) & 0xFF;
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}
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}
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s32 func_80078E18(GlobalContext* globalCtx) {
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gSaveContext.health = globalCtx->interfaceCtx.unk_226;
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return 1;
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}
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s32 func_80078E34(GlobalContext* globalCtx) {
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InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
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interfaceCtx->unk_228 = 0x140;
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interfaceCtx->unk_226 += 0x10;
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if (interfaceCtx->unk_226 >= gSaveContext.health) {
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interfaceCtx->unk_226 = gSaveContext.health;
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
s32 func_80078E84(GlobalContext* globalCtx) {
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
if (interfaceCtx->unk_228 != 0) {
|
|
interfaceCtx->unk_228--;
|
|
} else {
|
|
interfaceCtx->unk_228 = 0x140;
|
|
interfaceCtx->unk_226 -= 0x10;
|
|
if (interfaceCtx->unk_226 <= 0) {
|
|
interfaceCtx->unk_226 = 0;
|
|
globalCtx->damagePlayer(globalCtx, -(gSaveContext.health + 1));
|
|
return 1;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static void* sHeartTextures[] = {
|
|
gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex,
|
|
gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex,
|
|
gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex,
|
|
gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex,
|
|
};
|
|
|
|
static void* sHeartDDTextures[] = {
|
|
gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
|
|
gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
|
|
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex,
|
|
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartThreeQuarterTex,
|
|
gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex,
|
|
gDefenseHeartThreeQuarterTex,
|
|
};
|
|
|
|
void HealthMeter_Draw(GlobalContext* globalCtx) {
|
|
s32 pad[5];
|
|
void* heartBgImg;
|
|
u32 curColorSet;
|
|
f32 offsetX;
|
|
f32 offsetY;
|
|
s32 i;
|
|
f32 temp1;
|
|
f32 temp2;
|
|
f32 temp3;
|
|
f32 temp4;
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
|
|
Vtx* sp154 = interfaceCtx->beatingHeartVtx;
|
|
s32 curHeartFraction = gSaveContext.health % 0x10;
|
|
s16 totalHeartCount = gSaveContext.healthCapacity / 0x10;
|
|
s16 fullHeartCount = gSaveContext.health / 0x10;
|
|
s32 pad2;
|
|
f32 sp144 = interfaceCtx->unk_22A * 0.1f;
|
|
s32 curCombineModeSet = 0;
|
|
u8* curBgImgLoaded = NULL;
|
|
s32 ddHeartCountMinusOne = gSaveContext.inventory.defenseHearts - 1;
|
|
|
|
OPEN_DISPS(gfxCtx, "../z_lifemeter.c", 353);
|
|
|
|
if (!(gSaveContext.health % 0x10)) {
|
|
fullHeartCount--;
|
|
}
|
|
|
|
curColorSet = -1;
|
|
offsetY = 0.0f+(Top_LM_Margin*-1);
|
|
offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1);
|
|
|
|
for (i = 0; i < totalHeartCount; i++) {
|
|
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
|
if (i < fullHeartCount) {
|
|
if (curColorSet != 0) {
|
|
curColorSet = 0;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
|
|
interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
|
|
interfaceCtx->heartsEnvB[0], 255);
|
|
}
|
|
} else if (i == fullHeartCount) {
|
|
if (curColorSet != 1) {
|
|
curColorSet = 1;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0],
|
|
interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2],
|
|
interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1],
|
|
interfaceCtx->beatingHeartEnv[2], 255);
|
|
}
|
|
} else if (i > fullHeartCount) {
|
|
if (curColorSet != 2) {
|
|
curColorSet = 2;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
|
|
interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
|
|
interfaceCtx->heartsEnvB[0], 255);
|
|
}
|
|
} else {
|
|
if (curColorSet != 3) {
|
|
curColorSet = 3;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1],
|
|
interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1],
|
|
interfaceCtx->heartsEnvB[1], 255);
|
|
}
|
|
}
|
|
|
|
if (i < fullHeartCount) {
|
|
heartBgImg = gHeartFullTex;
|
|
} else if (i == fullHeartCount) {
|
|
heartBgImg = sHeartTextures[curHeartFraction];
|
|
} else {
|
|
heartBgImg = gHeartEmptyTex;
|
|
}
|
|
} else {
|
|
if (i < fullHeartCount) {
|
|
if (curColorSet != 4) {
|
|
curColorSet = 4;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2],
|
|
interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
|
|
}
|
|
} else if (i == fullHeartCount) {
|
|
if (curColorSet != 5) {
|
|
curColorSet = 5;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0], sBeatingHeartsDDPrim[1],
|
|
sBeatingHeartsDDPrim[2], interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0], sBeatingHeartsDDEnv[1],
|
|
sBeatingHeartsDDEnv[2], 255);
|
|
}
|
|
} else if (i > fullHeartCount) {
|
|
if (curColorSet != 6) {
|
|
curColorSet = 6;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2],
|
|
interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
|
|
}
|
|
} else {
|
|
if (curColorSet != 7) {
|
|
curColorSet = 7;
|
|
gDPPipeSync(OVERLAY_DISP++);
|
|
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[1][0], sHeartsDDPrim[1][1], sHeartsDDPrim[1][2],
|
|
interfaceCtx->healthAlpha);
|
|
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[1][0], sHeartsDDEnv[1][1], sHeartsDDEnv[1][2], 255);
|
|
}
|
|
}
|
|
|
|
if (i < fullHeartCount) {
|
|
heartBgImg = gDefenseHeartFullTex;
|
|
} else if (i == fullHeartCount) {
|
|
heartBgImg = sHeartDDTextures[curHeartFraction];
|
|
} else {
|
|
heartBgImg = gDefenseHeartEmptyTex;
|
|
}
|
|
}
|
|
|
|
if (curBgImgLoaded != heartBgImg) {
|
|
curBgImgLoaded = heartBgImg;
|
|
gDPLoadTextureBlock(OVERLAY_DISP++, heartBgImg, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
|
|
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
|
|
G_TX_NOLOD, G_TX_NOLOD);
|
|
}
|
|
|
|
if (i != fullHeartCount) {
|
|
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
|
if (curCombineModeSet != 1) {
|
|
curCombineModeSet = 1;
|
|
func_80094520(gfxCtx);
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
|
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
} else {
|
|
if (curCombineModeSet != 3) {
|
|
curCombineModeSet = 3;
|
|
func_80094520(gfxCtx);
|
|
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
|
0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
}
|
|
|
|
temp3 = 26.0f + offsetY;
|
|
temp2 = 30.0f + offsetX;
|
|
temp4 = 1.0f;
|
|
temp4 /= 0.68f;
|
|
temp4 *= 1 << 10;
|
|
temp1 = 8.0f;
|
|
temp1 *= 0.68f;
|
|
gSPWideTextureRectangle(OVERLAY_DISP++, (s32)((temp2 - temp1) * 4), (s32)((temp3 - temp1) * 4),
|
|
(s32)((temp2 + temp1) * 4), (s32)((temp3 + temp1) * 4), G_TX_RENDERTILE, 0, 0,
|
|
(s32)temp4, (s32)temp4);
|
|
} else {
|
|
if ((ddHeartCountMinusOne < 0) || (i > ddHeartCountMinusOne)) {
|
|
if (curCombineModeSet != 2) {
|
|
curCombineModeSet = 2;
|
|
func_80094A14(gfxCtx);
|
|
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
|
|
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
} else {
|
|
if (curCombineModeSet != 4) {
|
|
curCombineModeSet = 4;
|
|
func_80094A14(gfxCtx);
|
|
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
|
|
0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
|
|
}
|
|
}
|
|
|
|
{
|
|
Mtx* matrix = Graph_Alloc(gfxCtx, sizeof(Mtx));
|
|
Matrix_SetTranslateScaleMtx2(matrix, 1.0f - (0.32f * sp144), 1.0f - (0.32f * sp144),
|
|
1.0f - (0.32f * sp144), -130.0f + offsetX,
|
|
94.5f - offsetY, 0.0f);
|
|
gSPMatrix(OVERLAY_DISP++, matrix, G_MTX_MODELVIEW | G_MTX_LOAD);
|
|
gSPVertex(OVERLAY_DISP++, sp154, 4, 0);
|
|
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
|
}
|
|
}
|
|
|
|
offsetX += 10.0f;
|
|
if (i == 9) {
|
|
offsetY += 10.0f;
|
|
offsetX = OTRGetDimensionFromLeftEdge(0.0f)+(Left_LM_Margin*-1);
|
|
}
|
|
}
|
|
|
|
CLOSE_DISPS(gfxCtx, "../z_lifemeter.c", 606);
|
|
}
|
|
|
|
void HealthMeter_HandleCriticalAlarm(GlobalContext* globalCtx) {
|
|
InterfaceContext* interfaceCtx = &globalCtx->interfaceCtx;
|
|
|
|
if (interfaceCtx->unk_22C != 0) {
|
|
interfaceCtx->unk_22A--;
|
|
if (interfaceCtx->unk_22A <= 0) {
|
|
interfaceCtx->unk_22A = 0;
|
|
interfaceCtx->unk_22C = 0;
|
|
if (CVar_GetS32("gLowHpAlarm", 0) == 0 && !Player_InCsMode(globalCtx) && (globalCtx->pauseCtx.state == 0) &&
|
|
(globalCtx->pauseCtx.debugState == 0) && HealthMeter_IsCritical() && !Gameplay_InCsMode(globalCtx)) {
|
|
func_80078884(NA_SE_SY_HITPOINT_ALARM);
|
|
}
|
|
}
|
|
} else {
|
|
interfaceCtx->unk_22A++;
|
|
if (interfaceCtx->unk_22A >= 10) {
|
|
interfaceCtx->unk_22A = 10;
|
|
interfaceCtx->unk_22C = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 HealthMeter_IsCritical(void) {
|
|
s32 var;
|
|
|
|
if (gSaveContext.healthCapacity <= 0x50) {
|
|
var = 0x10;
|
|
} else if (gSaveContext.healthCapacity <= 0xA0) {
|
|
var = 0x18;
|
|
} else if (gSaveContext.healthCapacity <= 0xF0) {
|
|
var = 0x20;
|
|
} else {
|
|
var = 0x2C;
|
|
}
|
|
|
|
if ((var >= gSaveContext.health) && (gSaveContext.health > 0)) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
} |