257 lines
8.5 KiB
C
257 lines
8.5 KiB
C
/*
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* File: z_bg_treemouth.c
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* Overlay: ovl_Bg_Treemouth
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* Description: Great Deku Tree's Mouth
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*/
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#include "z_bg_treemouth.h"
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#include "objects/object_spot04_objects/object_spot04_objects.h"
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#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
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void BgTreemouth_Init(Actor* thisx, PlayState* play);
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void BgTreemouth_Destroy(Actor* thisx, PlayState* play);
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void BgTreemouth_Update(Actor* thisx, PlayState* play);
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void BgTreemouth_Draw(Actor* thisx, PlayState* play);
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void func_808BC65C(BgTreemouth* this, PlayState* play);
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void func_808BC6F8(BgTreemouth* this, PlayState* play);
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void func_808BC80C(BgTreemouth* this, PlayState* play);
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void func_808BC864(BgTreemouth* this, PlayState* play);
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void BgTreemouth_DoNothing(BgTreemouth* this, PlayState* play);
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void func_808BC8B8(BgTreemouth* this, PlayState* play);
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void func_808BC9EC(BgTreemouth* this, PlayState* play);
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void func_808BCAF0(BgTreemouth* this, PlayState* play);
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extern CutsceneData D_808BCE20[];
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extern CutsceneData D_808BD2A0[];
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extern CutsceneData D_808BD520[];
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extern CutsceneData D_808BD790[];
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const ActorInit Bg_Treemouth_InitVars = {
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ACTOR_BG_TREEMOUTH,
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ACTORCAT_BG,
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FLAGS,
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OBJECT_SPOT04_OBJECTS,
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sizeof(BgTreemouth),
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(ActorFunc)BgTreemouth_Init,
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(ActorFunc)BgTreemouth_Destroy,
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(ActorFunc)BgTreemouth_Update,
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(ActorFunc)BgTreemouth_Draw,
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NULL,
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
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ICHAIN_VEC3F(scale, 1, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneForward, 8000, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
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ICHAIN_F32(uncullZoneDownward, 300, ICHAIN_STOP),
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};
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// unused
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static f32 D_808BD9C4[] = {
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-2746.0f, 545.0f, 4694.0f, -2654.0f, 146.0f, 4534.0f,
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};
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void BgTreemouth_SetupAction(BgTreemouth* this, BgTreemouthActionFunc actionFunc) {
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this->actionFunc = actionFunc;
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}
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void BgTreemouth_Init(Actor* thisx, PlayState* play) {
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s32 pad;
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BgTreemouth* this = (BgTreemouth*)thisx;
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CollisionHeader* colHeader = NULL;
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Actor_ProcessInitChain(thisx, sInitChain);
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DynaPolyActor_Init(&this->dyna, DPM_UNK);
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CollisionHeader_GetVirtual(&gDekuTreeMouthCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);
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ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f);
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Actor_SetFocus(thisx, 50.0f);
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if ((gSaveContext.sceneSetupIndex < 4) && !LINK_IS_ADULT) {
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BgTreemouth_SetupAction(this, func_808BC8B8);
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// If dungeon entrance randomizer is on, keep the tree mouth open
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// when Link is adult and sword & shield have been shown to Mido
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} else if ((LINK_IS_ADULT && (!gSaveContext.n64ddFlag ||
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Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) == RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) ||
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!Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD)) || (gSaveContext.sceneSetupIndex == 7)) {
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this->unk_168 = 0.0f;
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BgTreemouth_SetupAction(this, BgTreemouth_DoNothing);
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} else {
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this->unk_168 = 1.0f;
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BgTreemouth_SetupAction(this, func_808BC6F8);
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}
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thisx->textId = 0x905;
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}
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void BgTreemouth_Destroy(Actor* thisx, PlayState* play) {
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BgTreemouth* this = (BgTreemouth*)thisx;
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DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
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}
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void func_808BC65C(BgTreemouth* this, PlayState* play) {
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CsCmdActorAction* npcAction;
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if ((play->csCtx.state != CS_STATE_IDLE)) {
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npcAction = play->csCtx.npcActions[0];
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if (npcAction != NULL) {
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if (npcAction->action == 2) {
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BgTreemouth_SetupAction(this, func_808BC80C);
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} else if (npcAction->action == 3) {
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Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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BgTreemouth_SetupAction(this, func_808BC6F8);
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}
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}
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}
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}
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void func_808BC6F8(BgTreemouth* this, PlayState* play) {
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Vec3f sp34;
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if (this->unk_168 < 1.0f) {
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this->unk_168 += 0.01f;
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} else {
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this->unk_168 = 1.0f;
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}
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if ((gSaveContext.sceneSetupIndex == 6) && (play->csCtx.frames >= 0x2BD) &&
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(play->state.frames % 8 == 0)) {
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sp34.x = (Rand_ZeroOne() * 1158.0f) + 3407.0f;
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sp34.y = 970.0f;
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sp34.z = (Rand_ZeroOne() * 2026.0f) + -2163.0f;
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EffectSsHahen_SpawnBurst(play, &sp34, 0.8f, 0, 50, 30, 1, HAHEN_OBJECT_DEFAULT, 10, NULL);
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}
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}
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void func_808BC80C(BgTreemouth* this, PlayState* play) {
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this->unk_168 += 0.05f;
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if (this->unk_168 >= 0.8f) {
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BgTreemouth_SetupAction(this, func_808BC864);
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}
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}
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void func_808BC864(BgTreemouth* this, PlayState* play) {
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this->unk_168 -= 0.03f;
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if (this->unk_168 <= 0.0f) {
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BgTreemouth_SetupAction(this, func_808BC65C);
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}
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}
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void func_808BC8B8(BgTreemouth* this, PlayState* play) {
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if ((!(Flags_GetEventChkInf(5))) || LINK_IS_ADULT) {
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if (!LINK_IS_ADULT) {
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if (Flags_GetEventChkInf(0xC)) {
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if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 1658.0f, 0x7530)) {
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this->dyna.actor.flags |= ACTOR_FLAG_0;
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if (this->dyna.actor.isTargeted) {
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this->dyna.actor.flags &= ~ACTOR_FLAG_0;
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play->csCtx.segment = D_808BD2A0;
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gSaveContext.cutsceneTrigger = 1;
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BgTreemouth_SetupAction(this, func_808BC9EC);
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}
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}
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} else if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 1658.0f, 0x4E20)) {
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Flags_SetEventChkInf(0xC);
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play->csCtx.segment = D_808BCE20;
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gSaveContext.cutsceneTrigger = 1;
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BgTreemouth_SetupAction(this, func_808BC9EC);
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}
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}
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} else {
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this->unk_168 = 1.0f;
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}
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}
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void func_808BC9EC(BgTreemouth* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (play->csCtx.state == CS_STATE_UNSKIPPABLE_INIT) {
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if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 350.0f, 0x7530)) {
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player->actor.world.pos.x = 3827.0f;
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player->actor.world.pos.y = -161.0f;
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player->actor.world.pos.z = -1142.0f;
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}
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play->csCtx.frames = 0;
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play->csCtx.unk_18 = 0xFFFF;
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D_8015FCC0 = 0xFFFF;
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D_8015FCC2 = 0xFFFF;
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D_8015FCC4 = 0xFFFF;
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play->csCtx.unk_1A = 0;
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play->csCtx.unk_1B = 0;
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play->csCtx.state = CS_STATE_SKIPPABLE_EXEC;
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if (play->msgCtx.choiceIndex == 0) {
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play->csCtx.segment = D_808BD520;
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Flags_SetEventChkInf(5);
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BgTreemouth_SetupAction(this, func_808BCAF0);
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} else {
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play->csCtx.segment = D_808BD790;
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play->csCtx.frames = 0;
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BgTreemouth_SetupAction(this, func_808BC8B8);
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}
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}
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}
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void func_808BCAF0(BgTreemouth* this, PlayState* play) {
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CsCmdActorAction* npcAction;
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if (play->csCtx.state != CS_STATE_IDLE) {
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npcAction = play->csCtx.npcActions[0];
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if (npcAction != NULL) {
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if (npcAction->action == 2) {
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BgTreemouth_SetupAction(this, func_808BC80C);
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} else if (npcAction->action == 3) {
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Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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BgTreemouth_SetupAction(this, func_808BC6F8);
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}
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}
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}
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}
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void BgTreemouth_DoNothing(BgTreemouth* this, PlayState* play) {
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}
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void BgTreemouth_Update(Actor* thisx, PlayState* play) {
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BgTreemouth* this = (BgTreemouth*)thisx;
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f32 unk_168;
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this->actionFunc(this, play);
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unk_168 = this->unk_168;
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thisx->world.pos.x = (unk_168 * -160.0f) + 4029.0f;
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thisx->world.pos.y = (unk_168 * -399.0f) + 136.0f;
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thisx->world.pos.z = (unk_168 * 92.0f) + -1255.0f;
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}
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void BgTreemouth_Draw(Actor* thisx, PlayState* play) {
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s32 pad;
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u16 alpha = 500;
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OPEN_DISPS(play->state.gfxCtx);
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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if ((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) {
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if (gSaveContext.eventChkInf[0] & 0x80) {
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alpha = 2150;
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}
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} else { // neeeded to match
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}
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if (gSaveContext.sceneSetupIndex == 6) {
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alpha = (play->roomCtx.unk_74[0] + 0x1F4);
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}
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gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, alpha * 0.1f);
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gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, gDekuTreeMouthDL);
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CLOSE_DISPS(play->state.gfxCtx);
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}
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