Shipwright/soh/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c

257 lines
8.5 KiB
C

/*
* File: z_bg_treemouth.c
* Overlay: ovl_Bg_Treemouth
* Description: Great Deku Tree's Mouth
*/
#include "z_bg_treemouth.h"
#include "objects/object_spot04_objects/object_spot04_objects.h"
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
void BgTreemouth_Init(Actor* thisx, PlayState* play);
void BgTreemouth_Destroy(Actor* thisx, PlayState* play);
void BgTreemouth_Update(Actor* thisx, PlayState* play);
void BgTreemouth_Draw(Actor* thisx, PlayState* play);
void func_808BC65C(BgTreemouth* this, PlayState* play);
void func_808BC6F8(BgTreemouth* this, PlayState* play);
void func_808BC80C(BgTreemouth* this, PlayState* play);
void func_808BC864(BgTreemouth* this, PlayState* play);
void BgTreemouth_DoNothing(BgTreemouth* this, PlayState* play);
void func_808BC8B8(BgTreemouth* this, PlayState* play);
void func_808BC9EC(BgTreemouth* this, PlayState* play);
void func_808BCAF0(BgTreemouth* this, PlayState* play);
extern CutsceneData D_808BCE20[];
extern CutsceneData D_808BD2A0[];
extern CutsceneData D_808BD520[];
extern CutsceneData D_808BD790[];
const ActorInit Bg_Treemouth_InitVars = {
ACTOR_BG_TREEMOUTH,
ACTORCAT_BG,
FLAGS,
OBJECT_SPOT04_OBJECTS,
sizeof(BgTreemouth),
(ActorFunc)BgTreemouth_Init,
(ActorFunc)BgTreemouth_Destroy,
(ActorFunc)BgTreemouth_Update,
(ActorFunc)BgTreemouth_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_U8(targetMode, 5, ICHAIN_CONTINUE),
ICHAIN_VEC3F(scale, 1, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneForward, 8000, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneScale, 300, ICHAIN_CONTINUE),
ICHAIN_F32(uncullZoneDownward, 300, ICHAIN_STOP),
};
// unused
static f32 D_808BD9C4[] = {
-2746.0f, 545.0f, 4694.0f, -2654.0f, 146.0f, 4534.0f,
};
void BgTreemouth_SetupAction(BgTreemouth* this, BgTreemouthActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
void BgTreemouth_Init(Actor* thisx, PlayState* play) {
s32 pad;
BgTreemouth* this = (BgTreemouth*)thisx;
CollisionHeader* colHeader = NULL;
Actor_ProcessInitChain(thisx, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
CollisionHeader_GetVirtual(&gDekuTreeMouthCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, thisx, colHeader);
ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f);
Actor_SetFocus(thisx, 50.0f);
if ((gSaveContext.sceneSetupIndex < 4) && !LINK_IS_ADULT) {
BgTreemouth_SetupAction(this, func_808BC8B8);
// If dungeon entrance randomizer is on, keep the tree mouth open
// when Link is adult and sword & shield have been shown to Mido
} else if ((LINK_IS_ADULT && (!gSaveContext.n64ddFlag ||
Randomizer_GetSettingValue(RSK_SHUFFLE_DUNGEON_ENTRANCES) == RO_DUNGEON_ENTRANCE_SHUFFLE_OFF) ||
!Flags_GetEventChkInf(EVENTCHKINF_SHOWED_MIDO_SWORD_SHIELD)) || (gSaveContext.sceneSetupIndex == 7)) {
this->unk_168 = 0.0f;
BgTreemouth_SetupAction(this, BgTreemouth_DoNothing);
} else {
this->unk_168 = 1.0f;
BgTreemouth_SetupAction(this, func_808BC6F8);
}
thisx->textId = 0x905;
}
void BgTreemouth_Destroy(Actor* thisx, PlayState* play) {
BgTreemouth* this = (BgTreemouth*)thisx;
DynaPoly_DeleteBgActor(play, &play->colCtx.dyna, this->dyna.bgId);
}
void func_808BC65C(BgTreemouth* this, PlayState* play) {
CsCmdActorAction* npcAction;
if ((play->csCtx.state != CS_STATE_IDLE)) {
npcAction = play->csCtx.npcActions[0];
if (npcAction != NULL) {
if (npcAction->action == 2) {
BgTreemouth_SetupAction(this, func_808BC80C);
} else if (npcAction->action == 3) {
Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
BgTreemouth_SetupAction(this, func_808BC6F8);
}
}
}
}
void func_808BC6F8(BgTreemouth* this, PlayState* play) {
Vec3f sp34;
if (this->unk_168 < 1.0f) {
this->unk_168 += 0.01f;
} else {
this->unk_168 = 1.0f;
}
if ((gSaveContext.sceneSetupIndex == 6) && (play->csCtx.frames >= 0x2BD) &&
(play->state.frames % 8 == 0)) {
sp34.x = (Rand_ZeroOne() * 1158.0f) + 3407.0f;
sp34.y = 970.0f;
sp34.z = (Rand_ZeroOne() * 2026.0f) + -2163.0f;
EffectSsHahen_SpawnBurst(play, &sp34, 0.8f, 0, 50, 30, 1, HAHEN_OBJECT_DEFAULT, 10, NULL);
}
}
void func_808BC80C(BgTreemouth* this, PlayState* play) {
this->unk_168 += 0.05f;
if (this->unk_168 >= 0.8f) {
BgTreemouth_SetupAction(this, func_808BC864);
}
}
void func_808BC864(BgTreemouth* this, PlayState* play) {
this->unk_168 -= 0.03f;
if (this->unk_168 <= 0.0f) {
BgTreemouth_SetupAction(this, func_808BC65C);
}
}
void func_808BC8B8(BgTreemouth* this, PlayState* play) {
if ((!(Flags_GetEventChkInf(5))) || LINK_IS_ADULT) {
if (!LINK_IS_ADULT) {
if (Flags_GetEventChkInf(0xC)) {
if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 1658.0f, 0x7530)) {
this->dyna.actor.flags |= ACTOR_FLAG_0;
if (this->dyna.actor.isTargeted) {
this->dyna.actor.flags &= ~ACTOR_FLAG_0;
play->csCtx.segment = D_808BD2A0;
gSaveContext.cutsceneTrigger = 1;
BgTreemouth_SetupAction(this, func_808BC9EC);
}
}
} else if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 1658.0f, 0x4E20)) {
Flags_SetEventChkInf(0xC);
play->csCtx.segment = D_808BCE20;
gSaveContext.cutsceneTrigger = 1;
BgTreemouth_SetupAction(this, func_808BC9EC);
}
}
} else {
this->unk_168 = 1.0f;
}
}
void func_808BC9EC(BgTreemouth* this, PlayState* play) {
Player* player = GET_PLAYER(play);
if (play->csCtx.state == CS_STATE_UNSKIPPABLE_INIT) {
if (Actor_IsFacingAndNearPlayer(&this->dyna.actor, 350.0f, 0x7530)) {
player->actor.world.pos.x = 3827.0f;
player->actor.world.pos.y = -161.0f;
player->actor.world.pos.z = -1142.0f;
}
play->csCtx.frames = 0;
play->csCtx.unk_18 = 0xFFFF;
D_8015FCC0 = 0xFFFF;
D_8015FCC2 = 0xFFFF;
D_8015FCC4 = 0xFFFF;
play->csCtx.unk_1A = 0;
play->csCtx.unk_1B = 0;
play->csCtx.state = CS_STATE_SKIPPABLE_EXEC;
if (play->msgCtx.choiceIndex == 0) {
play->csCtx.segment = D_808BD520;
Flags_SetEventChkInf(5);
BgTreemouth_SetupAction(this, func_808BCAF0);
} else {
play->csCtx.segment = D_808BD790;
play->csCtx.frames = 0;
BgTreemouth_SetupAction(this, func_808BC8B8);
}
}
}
void func_808BCAF0(BgTreemouth* this, PlayState* play) {
CsCmdActorAction* npcAction;
if (play->csCtx.state != CS_STATE_IDLE) {
npcAction = play->csCtx.npcActions[0];
if (npcAction != NULL) {
if (npcAction->action == 2) {
BgTreemouth_SetupAction(this, func_808BC80C);
} else if (npcAction->action == 3) {
Audio_PlaySoundGeneral(NA_SE_EV_WOODDOOR_OPEN, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
BgTreemouth_SetupAction(this, func_808BC6F8);
}
}
}
}
void BgTreemouth_DoNothing(BgTreemouth* this, PlayState* play) {
}
void BgTreemouth_Update(Actor* thisx, PlayState* play) {
BgTreemouth* this = (BgTreemouth*)thisx;
f32 unk_168;
this->actionFunc(this, play);
unk_168 = this->unk_168;
thisx->world.pos.x = (unk_168 * -160.0f) + 4029.0f;
thisx->world.pos.y = (unk_168 * -399.0f) + 136.0f;
thisx->world.pos.z = (unk_168 * 92.0f) + -1255.0f;
}
void BgTreemouth_Draw(Actor* thisx, PlayState* play) {
s32 pad;
u16 alpha = 500;
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_25Opa(play->state.gfxCtx);
if ((gSaveContext.sceneSetupIndex < 4) || LINK_IS_ADULT) {
if (gSaveContext.eventChkInf[0] & 0x80) {
alpha = 2150;
}
} else { // neeeded to match
}
if (gSaveContext.sceneSetupIndex == 6) {
alpha = (play->roomCtx.unk_74[0] + 0x1F4);
}
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, alpha * 0.1f);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(play->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gDekuTreeMouthDL);
CLOSE_DISPS(play->state.gfxCtx);
}