Shipwright/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.h

15 lines
657 B
C

#include "GameInteractor.h"
// MARK: - Gameplay
extern "C" void GameInteractor_ExecuteOnLoadGame(int32_t fileNum);
extern "C" void GameInteractor_ExecuteOnExitGame(int32_t fileNum);
extern "C" void GameInteractor_ExecuteOnGameFrameUpdate();
extern "C" void GameInteractor_ExecuteOnReceiveItemHooks(u8 item);
extern "C" void GameInteractor_ExecuteOnSceneInit(s16 sceneNum);
extern "C" void GameInteractor_ExecuteOnPlayerUpdate();
// MARK: - Save Files
extern "C" void GameInteractor_ExecuteOnSaveFile(int32_t fileNum);
extern "C" void GameInteractor_ExecuteOnLoadFile(int32_t fileNum);
extern "C" void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum);