15 lines
657 B
C
15 lines
657 B
C
#include "GameInteractor.h"
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// MARK: - Gameplay
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extern "C" void GameInteractor_ExecuteOnLoadGame(int32_t fileNum);
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extern "C" void GameInteractor_ExecuteOnExitGame(int32_t fileNum);
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extern "C" void GameInteractor_ExecuteOnGameFrameUpdate();
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extern "C" void GameInteractor_ExecuteOnReceiveItemHooks(u8 item);
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extern "C" void GameInteractor_ExecuteOnSceneInit(s16 sceneNum);
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extern "C" void GameInteractor_ExecuteOnPlayerUpdate();
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// MARK: - Save Files
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extern "C" void GameInteractor_ExecuteOnSaveFile(int32_t fileNum);
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extern "C" void GameInteractor_ExecuteOnLoadFile(int32_t fileNum);
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extern "C" void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum);
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