Shipwright/soh/soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp

46 lines
1.3 KiB
C++

#include "GameInteractor_Hooks.h"
extern "C" {
extern PlayState* gPlayState;
}
// MARK: - Gameplay
void GameInteractor_ExecuteOnLoadGame(int32_t fileNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadGame>(fileNum);
}
void GameInteractor_ExecuteOnExitGame(int32_t fileNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnExitGame>(fileNum);
}
void GameInteractor_ExecuteOnGameFrameUpdate() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGameFrameUpdate>();
}
void GameInteractor_ExecuteOnReceiveItemHooks(u8 item) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnReceiveItem>(item);
}
void GameInteractor_ExecuteOnSceneInitHooks(s16 sceneNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneInit>(sceneNum);
}
void GameInteractor_ExecuteOnPlayerUpdate() {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>();
}
// MARK: - Save Files
void GameInteractor_ExecuteOnSaveFile(int32_t fileNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaveFile>(fileNum);
}
void GameInteractor_ExecuteOnLoadFile(int32_t fileNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
}
void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum) {
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDeleteFile>(fileNum);
}