46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#include "GameInteractor_Hooks.h"
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extern "C" {
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extern PlayState* gPlayState;
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}
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// MARK: - Gameplay
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void GameInteractor_ExecuteOnLoadGame(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadGame>(fileNum);
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}
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void GameInteractor_ExecuteOnExitGame(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnExitGame>(fileNum);
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}
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void GameInteractor_ExecuteOnGameFrameUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnGameFrameUpdate>();
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}
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void GameInteractor_ExecuteOnReceiveItemHooks(u8 item) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnReceiveItem>(item);
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}
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void GameInteractor_ExecuteOnSceneInitHooks(s16 sceneNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneInit>(sceneNum);
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}
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void GameInteractor_ExecuteOnPlayerUpdate() {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnPlayerUpdate>();
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}
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// MARK: - Save Files
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void GameInteractor_ExecuteOnSaveFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSaveFile>(fileNum);
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}
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void GameInteractor_ExecuteOnLoadFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnLoadFile>(fileNum);
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}
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void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum) {
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GameInteractor::Instance->ExecuteHooks<GameInteractor::OnDeleteFile>(fileNum);
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}
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