mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
a5df9dddf0
* First batch some overlay
* Almost all overlay
* effect & gamestate
* kaleido stuffs
* more overlay
* more left over from code folder
* remaining hardcoded line and file
* Open & Close _DISP __FILE__ & __LINE__ clean up
* Some if (1) {} remove
* LOG_xxxx __FILE__ , __LINE__ cleaned
* ASSERT macro __FILE__ __LINE__
* mtx without line/file in functions
* " if (1) {} " & "if (0) {}" and tab/white place
* LogUtils as macro
* GameState_, GameAlloc_, SystemArena_ & ZeldaArena_
* Revert "GameState_, GameAlloc_, SystemArena_ & ZeldaArena_"
This reverts commit 0d85caaf7e
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* Like last commit but as macro
* Fix matrix not using macros
* use function not macro
* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file
114 lines
2.9 KiB
C
114 lines
2.9 KiB
C
#include "global.h"
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void func_80026230(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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f32 absCos;
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OPEN_DISPS(globalCtx->state.gfxCtx);
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displayListHead = POLY_OPA_DISP;
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cos = Math_CosS((0x8000 / arg3) * arg2);
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absCos = ABS(cos);
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gDPPipeSync(displayListHead++);
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if (color == NULL) {
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gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
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} else {
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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}
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gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
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POLY_OPA_DISP = displayListHead;
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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void func_80026400(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
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Gfx* displayListHead;
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f32 cos;
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if (arg3 != 0) {
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OPEN_DISPS(globalCtx->state.gfxCtx);
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cos = Math_CosS((0x4000 / arg3) * arg2);
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displayListHead = POLY_OPA_DISP;
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gDPPipeSync(displayListHead++);
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
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POLY_OPA_DISP = displayListHead;
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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}
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void func_80026608(GlobalContext* globalCtx) {
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s32 pad;
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OPEN_DISPS(globalCtx->state.gfxCtx);
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gDPPipeSync(POLY_OPA_DISP++);
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POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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void func_80026690(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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f32 absCos;
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OPEN_DISPS(globalCtx->state.gfxCtx);
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displayListHead = POLY_XLU_DISP;
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cos = Math_CosS((0x8000 / arg3) * arg2);
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absCos = ABS(cos);
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gDPPipeSync(displayListHead++);
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if (color == NULL) {
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gDPSetFogColor(displayListHead++, 255, 0, 0, 0);
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} else {
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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}
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gSPFogPosition(displayListHead++, 0, (s16)(absCos * 3000.0f) + 1500);
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POLY_XLU_DISP = displayListHead;
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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void func_80026860(GlobalContext* globalCtx, Color_RGBA8* color, s16 arg2, s16 arg3) {
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f32 cos;
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Gfx* displayListHead;
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OPEN_DISPS(globalCtx->state.gfxCtx);
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displayListHead = POLY_XLU_DISP;
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cos = Math_CosS((0x4000 / arg3) * arg2);
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gDPPipeSync(displayListHead++);
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gDPSetFogColor(displayListHead++, color->r, color->g, color->b, color->a);
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gSPFogPosition(displayListHead++, 0, (s16)(2800.0f * ABS(cos)) + 1700);
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POLY_XLU_DISP = displayListHead;
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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void func_80026A6C(GlobalContext* globalCtx) {
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s32 pad;
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OPEN_DISPS(globalCtx->state.gfxCtx);
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gDPPipeSync(POLY_XLU_DISP++);
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POLY_XLU_DISP = Gameplay_SetFog(globalCtx, POLY_XLU_DISP);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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