Shipwright/soh/soh/resource/importer/scenecommand/SetTransitionActorListFacto...

97 lines
4.6 KiB
C++

#include "soh/resource/importer/scenecommand/SetTransitionActorListFactory.h"
#include "soh/resource/type/scenecommand/SetTransitionActorList.h"
#include "spdlog/spdlog.h"
namespace SOH {
std::shared_ptr<LUS::IResource> SetTransitionActorListFactory::ReadResource(std::shared_ptr<LUS::ResourceInitData> initData,
std::shared_ptr<LUS::BinaryReader> reader) {
auto setTransitionActorList = std::make_shared<SetTransitionActorList>(initData);
ReadCommandId(setTransitionActorList, reader);
setTransitionActorList->numTransitionActors = reader->ReadUInt32();
setTransitionActorList->transitionActorList.reserve(setTransitionActorList->numTransitionActors);
for (uint32_t i = 0; i < setTransitionActorList->numTransitionActors; i++) {
TransitionActorEntry entry;
entry.sides[0].room = reader->ReadUByte();
entry.sides[0].effects = reader->ReadUByte();
entry.sides[1].room = reader->ReadUByte();
entry.sides[1].effects = reader->ReadUByte();
entry.id = reader->ReadInt16();
entry.pos.x = reader->ReadInt16();
entry.pos.y = reader->ReadInt16();
entry.pos.z = reader->ReadInt16();
entry.rotY = reader->ReadInt16();
entry.params = reader->ReadUInt16();
setTransitionActorList->transitionActorList.push_back(entry);
}
//LogTransitionActorListAsXML(setTransitionActorList);
return setTransitionActorList;
}
std::shared_ptr<LUS::IResource> SetTransitionActorListFactoryXML::ReadResource(std::shared_ptr<LUS::ResourceInitData> initData,
tinyxml2::XMLElement* reader) {
auto setTransitionActorList = std::make_shared<SetTransitionActorList>(initData);
setTransitionActorList->cmdId = SceneCommandID::SetTransitionActorList;
auto child = reader->FirstChildElement();
while (child != nullptr) {
std::string childName = child->Name();
if (childName == "TransitionActorEntry") {
TransitionActorEntry entry;
entry.sides[0].room = child->IntAttribute("FrontSideRoom");
entry.sides[0].effects = child->IntAttribute("FrontSideEffects");
entry.sides[1].room = child->IntAttribute("BackSideRoom");
entry.sides[1].effects = child->IntAttribute("BackSideEffects");
entry.id = child->IntAttribute("Id");
entry.pos.x = child->IntAttribute("PosX");
entry.pos.y = child->IntAttribute("PosY");
entry.pos.z = child->IntAttribute("PosZ");
entry.rotY = child->IntAttribute("RotY");
entry.params = child->IntAttribute("Params");
setTransitionActorList->transitionActorList.push_back(entry);
}
child = child->NextSiblingElement();
}
setTransitionActorList->numTransitionActors = setTransitionActorList->transitionActorList.size();
return setTransitionActorList;
}
void LogTransitionActorListAsXML(std::shared_ptr<LUS::IResource> resource) {
std::shared_ptr<SetTransitionActorList> setTransitionActorList = std::static_pointer_cast<SetTransitionActorList>(resource);
tinyxml2::XMLDocument doc;
tinyxml2::XMLElement* root = doc.NewElement("SetTransitionActorList");
doc.InsertFirstChild(root);
for (size_t i = 0; i < setTransitionActorList->numTransitionActors; i++) {
tinyxml2::XMLElement* entry = doc.NewElement("TransitionActorEntry");
entry->SetAttribute("FrontSideRoom", setTransitionActorList->transitionActorList[i].sides[0].room);
entry->SetAttribute("FrontSideEffects", setTransitionActorList->transitionActorList[i].sides[0].effects);
entry->SetAttribute("BackSideRoom", setTransitionActorList->transitionActorList[i].sides[1].room);
entry->SetAttribute("BackSideEffects", setTransitionActorList->transitionActorList[i].sides[1].effects);
entry->SetAttribute("Id", setTransitionActorList->transitionActorList[i].id);
entry->SetAttribute("PosX", setTransitionActorList->transitionActorList[i].pos.x);
entry->SetAttribute("PosY", setTransitionActorList->transitionActorList[i].pos.y);
entry->SetAttribute("PosZ", setTransitionActorList->transitionActorList[i].pos.z);
entry->SetAttribute("RotY", setTransitionActorList->transitionActorList[i].rotY);
entry->SetAttribute("Params", setTransitionActorList->transitionActorList[i].params);
root->InsertEndChild(entry);
}
tinyxml2::XMLPrinter printer;
doc.Accept(&printer);
SPDLOG_INFO("{}: {}", resource->GetInitData()->Path, printer.CStr());
}
} // namespace SOH