48 lines
1.8 KiB
C++
48 lines
1.8 KiB
C++
#include "soh/resource/importer/scenecommand/SetRoomBehaviorFactory.h"
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#include "soh/resource/type/scenecommand/SetRoomBehavior.h"
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#include "spdlog/spdlog.h"
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namespace SOH {
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std::shared_ptr<LUS::IResource>
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SetRoomBehaviorFactory::ReadResource(std::shared_ptr<LUS::ResourceInitData> initData, std::shared_ptr<LUS::BinaryReader> reader) {
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auto setRoomBehavior = std::make_shared<SetRoomBehavior>(initData);
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ReadCommandId(setRoomBehavior, reader);
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setRoomBehavior->roomBehavior.gameplayFlags = reader->ReadInt8();
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setRoomBehavior->roomBehavior.gameplayFlags2 = reader->ReadInt32();
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//LogRoomBehaviorAsXML(setRoomBehavior);
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return setRoomBehavior;
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}
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std::shared_ptr<LUS::IResource> SetRoomBehaviorFactoryXML::ReadResource(std::shared_ptr<LUS::ResourceInitData> initData,
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tinyxml2::XMLElement* reader) {
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auto setRoomBehavior = std::make_shared<SetRoomBehavior>(initData);
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setRoomBehavior->cmdId = SceneCommandID::SetRoomBehavior;
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setRoomBehavior->roomBehavior.gameplayFlags = reader->IntAttribute("GameplayFlags1");
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setRoomBehavior->roomBehavior.gameplayFlags2 = reader->IntAttribute("GameplayFlags2");
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return setRoomBehavior;
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}
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void LogRoomBehaviorAsXML(std::shared_ptr<LUS::IResource> resource) {
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std::shared_ptr<SetRoomBehavior> setRoomBehavior = std::static_pointer_cast<SetRoomBehavior>(resource);
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tinyxml2::XMLDocument doc;
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tinyxml2::XMLElement* root = doc.NewElement("SetRoomBehavior");
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doc.InsertFirstChild(root);
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root->SetAttribute("GameplayFlags1", setRoomBehavior->roomBehavior.gameplayFlags);
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root->SetAttribute("GameplayFlags2", setRoomBehavior->roomBehavior.gameplayFlags2);
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tinyxml2::XMLPrinter printer;
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doc.Accept(&printer);
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SPDLOG_INFO("{}: {}", resource->GetInitData()->Path, printer.CStr());
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}
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} // namespace SOH
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