Shipwright/libultraship/libultraship/GameSettings.cpp

57 lines
1.6 KiB
C++

#include "GameSettings.h"
// Audio
#include <cstddef>
#include <PR/ultra64/types.h>
#include <PR/ultra64/sptask.h>
#include <PR/ultra64/pi.h>
#include <PR/ultra64/message.h>
#include "Cvar.h"
#include "GlobalCtx2.h"
#include "ImGuiImpl.h"
#include "../../soh/include/z64audio.h"
#include "Hooks.h"
#include "../../soh/soh/Enhancements/debugconsole.h"
#include "Window.h"
#include "Lib/Fast3D/gfx_rendering_api.h"
#define ABS(var) var < 0 ? -(var) : var
using namespace Ship;
namespace Game {
bool DeSyncAudio = false;
void UpdateAudio() {
Audio_SetGameVolume(SEQ_BGM_MAIN, CVar_GetFloat("gMainMusicVolume", 1));
Audio_SetGameVolume(SEQ_BGM_SUB, CVar_GetFloat("gSubMusicVolume", 1));
Audio_SetGameVolume(SEQ_FANFARE, CVar_GetFloat("gSFXMusicVolume", 1));
Audio_SetGameVolume(SEQ_SFX, CVar_GetFloat("gFanfareVolume", 1));
}
void LoadSettings() {
DebugConsole_LoadCVars();
}
void SaveSettings() {
DebugConsole_SaveCVars();
}
void InitSettings() {
Ship::RegisterHook<Ship::AudioInit>(UpdateAudio);
Ship::RegisterHook<Ship::GfxInit>([] {
gfx_get_current_rendering_api()->set_texture_filter((FilteringMode) CVar_GetS32("gTextureFilter", FILTER_THREE_POINT));
SohImGui::console->opened = CVar_GetS32("gConsoleEnabled", 0);
SohImGui::controller->Opened = CVar_GetS32("gControllerConfigurationEnabled", 0);
UpdateAudio();
});
}
void SetSeqPlayerVolume(SeqPlayers playerId, float volume) {
Audio_SetGameVolume(playerId, volume);
}
}