mirror of
https://github.com/HarbourMasters/Shipwright.git
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4cbf3a5621
* Update z_fishing documentation from decomp * undo sCameraAt/Eye rename * forgot to include these defines Heehee * adding enums, settings * adding more stuff back in * more work * we're literally typing words into computer * include unordered map maybe this fixes mac build idk * wahoo * hmm * add make sure disabled flag gets popped * poggers in the chat? * doing some refactoring * fixing build * documentation, moving fishsanity instance to rando * move FS back to context, fixing build, mod progress since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context * moving some stuff around * it's starting to get real in here * ELIMINATE FISHSANITYMETA * IT WROKS * Update trackers, fix pond fish flagging * ZD fish shuffle initial checkpoint * ZD fish "working" aside from the crashing * wrapping up * fix for partial pond shuffle * remove misc. unrelated debugconsole modification * updating GI model * get build working * add a todo for this * removeoopsie * Rework hints a bit * update hint loc * Use visual indicator instead of despawning caught fish --------- Co-authored-by: jordanpg <jordanpg@users.noreply.github.com> |
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object_boss_soul | ||
object_box | ||
object_gi_fishing_pole | ||
object_mag | ||
object_ocarina_a_button | ||
object_ocarina_c_down_button | ||
object_ocarina_c_left_button | ||
object_ocarina_c_right_button | ||
object_ocarina_c_up_button | ||
object_triforce_completed | ||
object_triforce_piece_0 | ||
object_triforce_piece_1 | ||
object_triforce_piece_2 |