mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
06fd7f662a
* Added DPad support to file selection and pause screens * Wrap changes behind CVar * Fix merge conflict for real * Remove unnecessary const_cast * Fixed transparent texture making framebuffers also transparent in D3D11. (#84) This happened with the Mirror Shield in the inventory screen preview. * Add save editor * Added DPad support to file selection and pause screens * Fixing rebase conflict * Remove unnecessary const_cast Co-authored-by: MaikelChan <maikelchan88@gmail.com> Co-authored-by: rozlette <Rozelette@users.noreply.github.com>
75 lines
1.8 KiB
C++
75 lines
1.8 KiB
C++
#pragma once
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struct SoHConfigType {
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// Debug
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struct {
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bool soh = false;
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bool n64mode = false;
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bool menu_bar = false;
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bool soh_sink = true;
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} debug;
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// Audio
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struct {
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float master = 1.0f;
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float music_main = 1.0f;
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float fanfare = 1.0f;
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float sfx = 1.0f;
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float music_sub = 1.0f;
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} audio;
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// Enhancements
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struct {
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bool fast_text = false;
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bool disable_lod = false;
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bool animated_pause_menu = false;
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bool minimal_ui = false;
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} enhancements;
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// Controller
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struct {
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float gyro_sensitivity = 1.0f;
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float rumble_strength = 1.0f;
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float input_scale = 1.0f;
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float gyroDriftX = 0.0f;
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float gyroDriftY = 0.0f;
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bool input_enabled = false;
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bool dpad_pause_name = false;
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} controller;
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// Cheats
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struct {
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bool debug_mode = false;
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bool infinite_money = false;
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bool infinite_health = false;
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bool infinite_ammo = false;
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bool infinite_magic = false;
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bool no_clip = false;
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bool climb_everything = false;
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bool moon_jump_on_l = false;
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bool super_tunic = false;
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} cheats;
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};
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enum SeqPlayers {
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/* 0 */ SEQ_BGM_MAIN,
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/* 1 */ SEQ_FANFARE,
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/* 2 */ SEQ_SFX,
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/* 3 */ SEQ_BGM_SUB,
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/* 4 */ SEQ_MAX
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};
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#define DEBUG_SECTION "DEBUG SETTINGS"
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#define AUDIO_SECTION "AUDIO SETTINGS"
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#define CONTROLLER_SECTION "CONTROLLER SECTION"
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#define ENHANCEMENTS_SECTION "ENHANCEMENT SETTINGS"
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#define CHEATS_SECTION "CHEATS SETTINGS"
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namespace Game {
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extern SoHConfigType Settings;
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void InitSettings();
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void LoadSettings();
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void SaveSettings();
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void SetSeqPlayerVolume(SeqPlayers playerId, float volume);
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}
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