Shipwright/soh/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

22 lines
528 B
C

#ifndef Z_MAGIC_FIRE_H
#define Z_MAGIC_FIRE_H
#include <libultraship/libultra.h>
#include "global.h"
struct MagicFire;
typedef struct MagicFire {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ f32 alphaMultiplier;
/* 0x019C */ f32 screenTintIntensity;
/* 0x01A0 */ f32 scalingSpeed;
/* 0x01A4 */ s16 action;
/* 0x01A6 */ s16 screenTintBehaviour;
/* 0x01A8 */ s16 actionTimer;
/* 0x01AA */ s16 screenTintBehaviourTimer;
} MagicFire; // size = 0x01AC
#endif