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ba13e6b2c4
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
36 lines
1.0 KiB
C
36 lines
1.0 KiB
C
#ifndef Z_EN_TRAP_H
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#define Z_EN_TRAP_H
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#include <libultraship/libultra.h>
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#include "global.h"
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// Different movement modes (set in params):
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#define SPIKETRAP_MODE_LINEAR 0x10
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#define SPIKETRAP_MODE_CIRCULAR 0x20
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#define SPIKETRAP_MODE_FOUR_WAY 0x30
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// When four-way mode is set, these flags decide on which directions are allowed:
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#define SPIKETRAP_FOURWAY_FWD_ALLOWED (1 << 0)
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#define SPIKETRAP_FOURWAY_BACK_ALLOWED (1 << 1)
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#define SPIKETRAP_FOURWAY_LEFT_ALLOWED (1 << 2)
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#define SPIKETRAP_FOURWAY_RIGHT_ALLOWED (1 << 3)
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struct EnTrap;
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typedef struct EnTrap {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ s32 playerDmgTimer;
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/* 0x0150 */ s16 upperParams;
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/* 0x0152 */ s16 genericVar1;
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/* 0x0154 */ f32 genericVar2;
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/* 0x0158 */ Vec3f targetPosLeft;
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/* 0x0164 */ Vec3f targetPosRight;
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/* 0x0170 */ Vec3f targetPosFwd;
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/* 0x017C */ Vec3f targetPosBack;
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/* 0x0188 */ Vec3f moveSpeedLeftRight;
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/* 0x0194 */ Vec3f moveSpeedForwardBack;
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/* 0x01A0 */ ColliderCylinder collider;
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} EnTrap; // size = 0x01EC
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#endif
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