Shipwright/soh/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

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596 B
C

#ifndef Z_EN_SHOPNUTS_H
#define Z_EN_SHOPNUTS_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnShopnuts;
typedef void (*EnShopnutsActionFunc)(struct EnShopnuts*, PlayState*);
typedef struct EnShopnuts {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnShopnutsActionFunc actionFunc;
/* 0x0194 */ s16 animFlagAndTimer; // 0x1000 bit denotes that projectile has been thrown
/* 0x0196 */ Vec3s jointTable[18];
/* 0x0202 */ Vec3s morphTable[18];
/* 0x0270 */ ColliderCylinder collider;
} EnShopnuts; // size = 0x02BC
#endif