Shipwright/soh/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

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373 B
C

#ifndef Z_ITEM_SCENE_CHANGE_H
#define Z_ITEM_SCENE_CHANGE_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnSceneChange;
typedef void (*EnSceneChangeActionFunc)(struct EnSceneChange*, PlayState*);
typedef struct EnSceneChange {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnSceneChangeActionFunc actionFunc;
} EnSceneChange; // size = 0x0150
#endif