mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
ba13e6b2c4
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
25 lines
605 B
C
25 lines
605 B
C
#ifndef Z_EN_OKUTA_H
|
|
#define Z_EN_OKUTA_H
|
|
|
|
#include <libultraship/libultra.h>
|
|
#include "global.h"
|
|
|
|
struct EnOkuta;
|
|
|
|
typedef void (*EnOkutaActionFunc)(struct EnOkuta*, PlayState*);
|
|
|
|
typedef struct EnOkuta {
|
|
/* 0x0000 */ Actor actor;
|
|
/* 0x014C */ SkelAnime skelAnime;
|
|
/* 0x0190 */ EnOkutaActionFunc actionFunc;
|
|
/* 0x0194 */ s16 timer;
|
|
/* 0x0196 */ s16 numShots;
|
|
/* 0x0198 */ Vec3s jointTable[38];
|
|
/* 0x027C */ Vec3s morphTable[38];
|
|
/* 0x0360 */ f32 jumpHeight;
|
|
/* 0x0364 */ Vec3f headScale;
|
|
/* 0x0370 */ ColliderCylinder collider;
|
|
} EnOkuta; // size = 0x03BC
|
|
|
|
#endif
|