Shipwright/soh/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

25 lines
605 B
C

#ifndef Z_EN_OKUTA_H
#define Z_EN_OKUTA_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnOkuta;
typedef void (*EnOkutaActionFunc)(struct EnOkuta*, PlayState*);
typedef struct EnOkuta {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnOkutaActionFunc actionFunc;
/* 0x0194 */ s16 timer;
/* 0x0196 */ s16 numShots;
/* 0x0198 */ Vec3s jointTable[38];
/* 0x027C */ Vec3s morphTable[38];
/* 0x0360 */ f32 jumpHeight;
/* 0x0364 */ Vec3f headScale;
/* 0x0370 */ ColliderCylinder collider;
} EnOkuta; // size = 0x03BC
#endif