Shipwright/soh/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

26 lines
527 B
C

#ifndef Z_EN_KUSA_H
#define Z_EN_KUSA_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnKusa;
typedef void (*EnKusaActionFunc)(struct EnKusa*, PlayState*);
typedef enum {
/* 0 */ ENKUSA_TYPE_0,
/* 1 */ ENKUSA_TYPE_1,
/* 2 */ ENKUSA_TYPE_2
} EnKusaType;
typedef struct EnKusa {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnKusaActionFunc actionFunc;
/* 0x0150 */ ColliderCylinder collider;
/* 0x019C */ s16 timer;
/* 0x019E */ s8 objBankIndex;
} EnKusa; // size = 0x01A0
#endif