Shipwright/soh/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

24 lines
580 B
C

#ifndef Z_EN_KAKASI2_H
#define Z_EN_KAKASI2_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnKakasi2;
typedef void (*EnKakasi2ActionFunc)(struct EnKakasi2*, PlayState*);
typedef struct EnKakasi2 {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnKakasi2ActionFunc actionFunc;
/* 0x0150 */ SkelAnime skelAnime;
/* 0x0194 */ s16 unk_194;
/* 0x0196 */ s16 switchFlag;
/* 0x0198 */ s16 unk_198;
/* 0x019C */ Vec3f maxSpawnDistance;
/* 0x01A8 */ f32 height;
/* 0x01AC */ ColliderCylinder collider;
} EnKakasi2; // size = 0x01F8
#endif