mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-08-13 17:03:47 -04:00
351 lines
11 KiB
C
351 lines
11 KiB
C
/*
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* File: z_en_kakasi.c
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* Overlay: ovl_En_Kakasi
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* Description: Pierre the Scarecrow
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*/
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#include "z_en_kakasi.h"
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#include "vt.h"
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#include "objects/object_ka/object_ka.h"
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_25)
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void EnKakasi_Init(Actor* thisx, PlayState* play);
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void EnKakasi_Destroy(Actor* thisx, PlayState* play);
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void EnKakasi_Update(Actor* thisx, PlayState* play);
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void EnKakasi_Draw(Actor* thisx, PlayState* play);
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void func_80A8F660(EnKakasi* this, PlayState* play);
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void func_80A8F75C(EnKakasi* this, PlayState* play);
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void func_80A8F8D0(EnKakasi* this, PlayState* play);
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void func_80A8F9C8(EnKakasi* this, PlayState* play);
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void func_80A8FBB8(EnKakasi* this, PlayState* play);
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void func_80A8FAA4(EnKakasi* this, PlayState* play);
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static ColliderCylinderInit sCylinderInit = {
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{
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COLTYPE_NONE,
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AT_NONE,
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AC_NONE,
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OC1_ON | OC1_TYPE_ALL,
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OC2_TYPE_2,
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COLSHAPE_CYLINDER,
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},
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{
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ELEMTYPE_UNK0,
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{ 0x00000000, 0x00, 0x00 },
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{ 0x00000000, 0x00, 0x00 },
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TOUCH_NONE,
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BUMP_NONE | BUMP_HOOKABLE,
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OCELEM_ON,
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},
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{ 20, 70, 0, { 0, 0, 0 } },
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};
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const ActorInit En_Kakasi_InitVars = {
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ACTOR_EN_KAKASI,
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ACTORCAT_NPC,
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FLAGS,
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OBJECT_KA,
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sizeof(EnKakasi),
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(ActorFunc)EnKakasi_Init,
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(ActorFunc)EnKakasi_Destroy,
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(ActorFunc)EnKakasi_Update,
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(ActorFunc)EnKakasi_Draw,
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NULL,
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};
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void EnKakasi_Destroy(Actor* thisx, PlayState* play) {
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EnKakasi* this = (EnKakasi*)thisx;
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Collider_DestroyCylinder(play, &this->collider);
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SkelAnime_Free(&this->skelanime, play); // OTR - Fixed this memory leak
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//! @bug SkelAnime_Free is not called
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}
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void EnKakasi_Init(Actor* thisx, PlayState* play) {
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EnKakasi* this = (EnKakasi*)thisx;
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osSyncPrintf("\n\n");
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ Let’s DANCE! ☆☆☆☆☆ %f\n" VT_RST, this->actor.world.pos.y);
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Collider_InitCylinder(play, &this->collider);
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Collider_SetCylinder(play, &this->collider, &this->actor, &sCylinderInit);
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this->actor.targetMode = 6;
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SkelAnime_InitFlex(play, &this->skelanime, &object_ka_Skel_0065B0, &object_ka_Anim_000214, NULL, NULL, 0);
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this->rot = this->actor.world.rot;
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this->actor.flags |= ACTOR_FLAG_10;
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this->actor.colChkInfo.mass = MASS_IMMOVABLE;
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Actor_SetScale(&this->actor, 0.01f);
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this->actionFunc = func_80A8F660;
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}
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void func_80A8F28C(EnKakasi* this) {
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this->unk_1A4 = 0;
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this->skelanime.playSpeed = 0.0f;
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this->unk_1A8 = this->unk_1AC = 0;
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Math_ApproachZeroF(&this->skelanime.curFrame, 0.5f, 1.0f);
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Math_SmoothStepToS(&this->actor.shape.rot.x, this->rot.x, 5, 0x2710, 0);
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Math_SmoothStepToS(&this->actor.shape.rot.y, this->rot.y, 5, 0x2710, 0);
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Math_SmoothStepToS(&this->actor.shape.rot.z, this->rot.z, 5, 0x2710, 0);
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}
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void func_80A8F320(EnKakasi* this, PlayState* play, s16 arg) {
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s16 ocarinaNote = play->msgCtx.lastOcaNoteIdx;
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s16 currentFrame;
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if (arg != 0) {
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if (this->unk_19C[3] == 0) {
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this->unk_19C[3] = (s16)Rand_ZeroFloat(10.99f) + 30;
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this->unk_1A6 = (s16)Rand_ZeroFloat(4.99f);
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}
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this->unk_19A = (s16)Rand_ZeroFloat(2.99f) + 5;
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ocarinaNote = this->unk_1A6;
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}
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switch (ocarinaNote) {
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case OCARINA_NOTE_D4:
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this->unk_19A++;
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if (this->unk_1A4 == 0) {
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this->unk_1A4 = 1;
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_ROLL);
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}
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break;
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case OCARINA_NOTE_F4:
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this->unk_19A++;
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this->unk_1B8 = 1.0f;
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break;
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case OCARINA_NOTE_A4:
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this->unk_19A++;
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if (this->unk_1AC == 0) {
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this->unk_1AC = 0x1388;
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}
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break;
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case OCARINA_NOTE_B4:
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this->unk_19A++;
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if (this->unk_1A8 == 0) {
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this->unk_1A8 = 0x1388;
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}
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break;
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case OCARINA_NOTE_D5:
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this->unk_19A++;
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this->unk_1B8 = 2.0f;
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break;
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}
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if (this->unk_19A > 8) {
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this->unk_19A = 8;
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}
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if (this->unk_19A != 0) {
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this->actor.gravity = -1.0f;
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if (this->unk_19A == 8 && (this->actor.bgCheckFlags & 1)) {
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this->actor.velocity.y = 3.0f;
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Audio_PlayActorSound2(&this->actor, NA_SE_IT_KAKASHI_JUMP);
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}
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Math_ApproachF(&this->skelanime.playSpeed, this->unk_1B8, 0.1f, 0.2f);
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Math_SmoothStepToS(&this->actor.shape.rot.x, this->unk_1A8, 5, 0x3E8, 0);
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Math_SmoothStepToS(&this->actor.shape.rot.z, this->unk_1AC, 5, 0x3E8, 0);
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if (this->unk_1A8 != 0 && fabsf(this->actor.shape.rot.x - this->unk_1A8) < 50.0f) {
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this->unk_1A8 *= -1.0f;
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}
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if (this->unk_1AC != 0 && fabsf(this->actor.shape.rot.z - this->unk_1AC) < 50.0f) {
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this->unk_1AC *= -1.0f;
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}
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if (this->unk_1A4 != 0) {
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this->actor.shape.rot.y += 0x1000;
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if (this->actor.shape.rot.y == 0) {
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this->unk_1A4 = 0;
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}
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}
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currentFrame = this->skelanime.curFrame;
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if (currentFrame == 11 || currentFrame == 17) {
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Audio_PlayActorSound2(&this->actor, NA_SE_EV_KAKASHI_SWING);
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}
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SkelAnime_Update(&this->skelanime);
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}
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}
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void func_80A8F660(EnKakasi* this, PlayState* play) {
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f32 frameCount = Animation_GetLastFrame(&object_ka_Anim_000214);
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Animation_Change(&this->skelanime, &object_ka_Anim_000214, 1.0f, 0.0f, (s16)frameCount, ANIMMODE_LOOP, -10.0f);
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this->actor.textId = 0x4076;
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this->unk_196 = TEXT_STATE_DONE;
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if (!LINK_IS_ADULT) {
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this->unk_194 = false;
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if (gSaveContext.scarecrowLongSongSet) {
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this->actor.textId = 0x407A;
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this->unk_196 = TEXT_STATE_EVENT;
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}
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} else {
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this->unk_194 = true;
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if (gSaveContext.scarecrowLongSongSet) {
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this->actor.textId = 0x4079;
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this->unk_196 = TEXT_STATE_EVENT;
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}
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}
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this->actionFunc = func_80A8F75C;
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}
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void func_80A8F75C(EnKakasi* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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func_80A8F28C(this);
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SkelAnime_Update(&this->skelanime);
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this->camId = SUBCAM_NONE;
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if (Actor_ProcessTalkRequest(&this->actor, play)) {
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if (this->unk_196 == TEXT_STATE_EVENT) {
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this->actionFunc = func_80A8F9C8;
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} else {
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this->actionFunc = func_80A8F660;
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}
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} else {
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s16 yawTowardsPlayer = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
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if (!(this->actor.xzDistToPlayer > 120.0f)) {
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s16 absyawTowardsPlayer = ABS(yawTowardsPlayer);
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if (absyawTowardsPlayer < 0x4300) {
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if (!this->unk_194) {
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if (player->stateFlags2 & 0x1000000) {
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this->camId = OnePointCutscene_Init(play, 2260, -99, &this->actor, MAIN_CAM);
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func_8010BD58(play, OCARINA_ACTION_SCARECROW_LONG_RECORDING);
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this->unk_19A = 0;
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this->unk_1B8 = 0.0;
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player->stateFlags2 |= 0x800000;
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this->actionFunc = func_80A8F8D0;
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return;
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}
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if (this->actor.xzDistToPlayer < 80.0f) {
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player->stateFlags2 |= 0x800000;
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}
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}
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func_8002F2CC(&this->actor, play, 100.0f);
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}
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}
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}
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}
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void func_80A8F8D0(EnKakasi* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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if (play->msgCtx.ocarinaMode == OCARINA_MODE_04 && play->msgCtx.msgMode == MSGMODE_NONE) {
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// "end?"
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osSyncPrintf(VT_FGCOL(BLUE) "☆☆☆☆☆ 終り? ☆☆☆☆☆ \n" VT_RST);
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if (this->unk_19A != 0) {
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Message_CloseTextbox(play);
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this->actor.textId = 0x4077;
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this->unk_196 = TEXT_STATE_EVENT;
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Message_StartTextbox(play, this->actor.textId, NULL);
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this->actionFunc = func_80A8F9C8;
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} else {
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OnePointCutscene_EndCutscene(play, this->camId);
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this->camId = SUBCAM_NONE;
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this->actionFunc = func_80A8F660;
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}
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} else if (play->msgCtx.ocarinaMode == OCARINA_MODE_01) {
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func_80A8F320(this, play, 0);
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player->stateFlags2 |= 0x800000;
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}
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}
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void func_80A8F9C8(EnKakasi* this, PlayState* play) {
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func_80A8F28C(this);
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SkelAnime_Update(&this->skelanime);
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func_8002DF54(play, NULL, 8);
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if (this->unk_196 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
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if (this->camId != SUBCAM_NONE) {
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func_8005B1A4(play->cameraPtrs[this->camId]);
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}
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this->camId = OnePointCutscene_Init(play, 2270, -99, &this->actor, MAIN_CAM);
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play->msgCtx.msgMode = MSGMODE_PAUSED;
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func_8002DF54(play, NULL, 8);
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func_8010BD58(play, OCARINA_ACTION_SCARECROW_LONG_PLAYBACK);
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this->actionFunc = func_80A8FAA4;
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}
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}
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void func_80A8FAA4(EnKakasi* this, PlayState* play) {
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if (play->msgCtx.ocarinaMode != OCARINA_MODE_0F) {
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func_80A8F320(this, play, 1);
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return;
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}
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osSyncPrintf("game_play->message.msg_mode=%d\n", play->msgCtx.msgMode);
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if (play->msgCtx.msgMode == MSGMODE_NONE) {
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if (this->unk_194) {
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this->actor.textId = 0x4077;
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this->unk_196 = TEXT_STATE_EVENT;
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Message_StartTextbox(play, this->actor.textId, NULL);
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} else {
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this->actor.textId = 0x4078;
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this->unk_196 = TEXT_STATE_EVENT;
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Message_StartTextbox(play, this->actor.textId, NULL);
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}
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this->actionFunc = func_80A8FBB8;
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OnePointCutscene_EndCutscene(play, this->camId);
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this->camId = SUBCAM_NONE;
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this->camId = OnePointCutscene_Init(play, 2260, -99, &this->actor, MAIN_CAM);
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func_8005B1A4(play->cameraPtrs[this->camId]);
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}
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}
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void func_80A8FBB8(EnKakasi* this, PlayState* play) {
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func_80A8F28C(this);
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SkelAnime_Update(&this->skelanime);
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if (this->unk_196 == Message_GetState(&play->msgCtx) && Message_ShouldAdvance(play)) {
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func_8005B1A4(play->cameraPtrs[this->camId]);
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Message_CloseTextbox(play);
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func_8002DF54(play, NULL, 7);
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this->actionFunc = func_80A8F660;
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}
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}
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void EnKakasi_Update(Actor* thisx, PlayState* play) {
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EnKakasi* this = (EnKakasi*)thisx;
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s32 pad;
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s32 i;
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this->unk_198++;
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this->actor.world.rot = this->actor.shape.rot;
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for (i = 0; i < ARRAY_COUNT(this->unk_19C); i++) {
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if (this->unk_19C[i] != 0) {
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this->unk_19C[i]--;
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}
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}
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this->height = 60.0f;
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Actor_SetFocus(&this->actor, this->height);
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this->actionFunc(this, play);
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Actor_MoveForward(&this->actor);
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Actor_UpdateBgCheckInfo(play, &this->actor, 50.0f, 50.0f, 100.0f, 28);
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Collider_UpdateCylinder(&this->actor, &this->collider);
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CollisionCheck_SetOC(play, &play->colChkCtx, &this->collider.base);
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}
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void EnKakasi_Draw(Actor* thisx, PlayState* play) {
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EnKakasi* this = (EnKakasi*)thisx;
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if (BREG(3) != 0) {
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osSyncPrintf("\n\n");
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// "flag!"
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osSyncPrintf(VT_FGCOL(YELLOW) "☆☆☆☆☆ フラグ! ☆☆☆☆☆ %d\n" VT_RST, gSaveContext.scarecrowLongSongSet);
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}
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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SkelAnime_DrawFlexOpa(play, this->skelanime.skeleton, this->skelanime.jointTable, this->skelanime.dListCount,
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NULL, NULL, this);
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}
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