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ba13e6b2c4
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
27 lines
698 B
C
27 lines
698 B
C
#ifndef Z_EN_GE3_H
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#define Z_EN_GE3_H
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#include <libultraship/libultra.h>
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#include "global.h"
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#include "overlays/actors/ovl_En_GeldB/z_en_geldb.h"
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struct EnGe3;
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typedef void (*EnGe3ActionFunc)(struct EnGe3*, PlayState*);
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typedef struct EnGe3 {
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/* 0x0000 */ Actor actor;
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/* 0x014C */ ColliderCylinder collider;
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/* 0x0198 */ SkelAnime skelAnime;
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/* 0x01DC */ Vec3s jointTable[GELDB_LIMB_MAX];
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/* 0x026C */ Vec3s morphTable[GELDB_LIMB_MAX];
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/* 0x02FC */ s16 eyeIndex;
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/* 0x02FE */ s16 blinkTimer;
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/* 0x0300 */ Vec3s headRot;
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/* 0x0306 */ Vec3s unk_306;
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/* 0x030C */ u16 unk_30C;
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/* 0x0310 */ EnGe3ActionFunc actionFunc;
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} EnGe3; // size = 0x0314
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#endif
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