Shipwright/soh/src/overlays/actors/ovl_En_Dha/z_en_dha.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

31 lines
804 B
C

#ifndef Z_EN_DHA_H
#define Z_EN_DHA_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnDha;
typedef void (*EnDhaActionFunc)(struct EnDha*, PlayState*);
typedef struct EnDha {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[4];
/* 0x01A8 */ Vec3s morphTable[4];
/* 0x01C0 */ u8 unk_1C0;
/* 0x01C4 */ EnDhaActionFunc actionFunc;
/* 0x01C8 */ s16 actionTimer;
/* 0x01CA */ s16 timer;
/* 0x01CC */ u8 unk_1CC;
/* 0x01CE */ s16 limbAngleX[2];
/* 0x01D2 */ s16 limbAngleY;
/* 0x01D4 */ Vec3s handAngle;
/* 0x01DC */ Vec3f handPos[2];
/* 0x01F4 */ Vec3f armPos;
/* 0x0200 */ ColliderJntSph collider;
/* 0x0220 */ ColliderJntSphElement colliderItem[5];
} EnDha; // size = 0x0360
#endif