Shipwright/soh/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

26 lines
682 B
C

#ifndef Z_EN_DEKUNUTS_H
#define Z_EN_DEKUNUTS_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnDekunuts;
typedef void (*EnDekunutsActionFunc)(struct EnDekunuts*, PlayState*);
typedef struct EnDekunuts {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnDekunutsActionFunc actionFunc;
/* 0x0194 */ u8 playWalkSound;
/* 0x0195 */ u8 runAwayCount;
/* 0x0196 */ s16 animFlagAndTimer;
/* 0x0198 */ s16 runDirection;
/* 0x019A */ s16 shotsPerRound;
/* 0x019C */ Vec3s jointTable[25];
/* 0x0232 */ Vec3s morphTable[25];
/* 0x02C8 */ ColliderCylinder collider;
} EnDekunuts; // size = 0x0314
#endif