Shipwright/soh/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

31 lines
863 B
C

#ifndef Z_EN_BDFIRE_H
#define Z_EN_BDFIRE_H
#include <libultraship/libultra.h>
#include "global.h"
#include "overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h"
struct EnBdfire;
typedef void (*EnBdfireActionFunc)(struct EnBdfire*, PlayState*);
typedef void (*EnBdfireDrawFunc)(struct EnBdfire*, PlayState*);
typedef struct EnBdfire {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnBdfireActionFunc actionFunc;
/* 0x0150 */ EnBdfireDrawFunc drawFunc;
/* 0x0154 */ s16 unk_154;
/* 0x0156 */ s16 unk_156;
/* 0x0158 */ s16 unk_158;
/* 0x015A */ char unk_15A[0x2E];
/* 0x0188 */ f32 unk_188;
/* 0x018C */ f32 unk_18C;
/* 0x0190 */ f32 unk_190;
/* 0x0194 */ f32 unk_194;
/* 0x0198 */ char unk_198[0x38];
/* 0x01D0 */ LightNode* lightNode;
/* 0x01D4 */ LightInfo lightInfoNoGlow;
} EnBdfire; // size = 0x01E4
#endif