Shipwright/soh/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

26 lines
653 B
C

#ifndef Z_EN_ANUBICE_FIRE_H
#define Z_EN_ANUBICE_FIRE_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnAnubiceFire;
typedef void (*EnAnubiceFireActionFunc)(struct EnAnubiceFire*, PlayState*);
typedef struct EnAnubiceFire {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnAnubiceFireActionFunc actionFunc;
/* 0x0150 */ f32 scale;
/* 0x0154 */ f32 unk_154;
/* 0x0158 */ s16 unused;
/* 0x015A */ s16 unk_15A;
/* 0x015C */ s16 unk_15C;
/* 0x015E */ s16 unk_15E;
/* 0x0178 */ Vec3f unk_160[6];
/* 0x01A8 */ ColliderCylinder cylinder;
/* 0x01F4 */ u32 epoch;
} EnAnubiceFire; // size = 0x01F8
#endif