Shipwright/soh/src/overlays/actors/ovl_En_Ani/z_en_ani.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

27 lines
651 B
C

#ifndef Z_EN_ANI_H
#define Z_EN_ANI_H
#include <libultraship/libultra.h>
#include "global.h"
struct EnAni;
typedef void (*EnAniActionFunc)(struct EnAni*, PlayState*);
typedef struct EnAni {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder collider;
/* 0x0198 */ SkelAnime skelAnime;
/* 0x01DC */ Vec3s jointTable[16];
/* 0x023C */ Vec3s morphTable[16];
/* 0x029C */ Vec3s unk_29C;
/* 0x02A2 */ Vec3s unk_2A2;
/* 0x02A8 */ u16 unk_2A8;
/* 0x02AA */ u16 unk_2AA;
/* 0x02AC */ s16 eyeIndex;
/* 0x02AE */ s16 blinkTimer;
/* 0x02B0 */ EnAniActionFunc actionFunc;
} EnAni; // size = 0x02B4
#endif