Shipwright/soh/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

23 lines
554 B
C

#ifndef Z_DEMO_IK_H
#define Z_DEMO_IK_H
#include <libultraship/libultra.h>
#include "global.h"
struct DemoIk;
typedef void (*DemoIkActionFunc)(struct DemoIk* this, PlayState* play);
typedef void (*DemoIkDrawFunc)(struct DemoIk* this, PlayState* play);
typedef struct DemoIk {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[2];
/* 0x019C */ Vec3s morphTable[2];
/* 0x01A8 */ s32 actionMode;
/* 0x01AC */ s32 drawMode;
/* 0x01B0 */ s32 csAction;
} DemoIk; // size = 0x01B4
#endif