Shipwright/soh/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

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C

#ifndef Z_BG_YDAN_SP_H
#define Z_BG_YDAN_SP_H
#include <libultraship/libultra.h>
#include "global.h"
struct BgYdanSp;
typedef void (*BgYdanSpActionFunc)(struct BgYdanSp*, PlayState*);
typedef struct BgYdanSp {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgYdanSpActionFunc actionFunc;
/* 0x0168 */ u8 isDestroyedSwitchFlag;
/* 0x0169 */ u8 burnSwitchFlag;
/* 0x016A */ s16 timer;
/* 0x016C */ f32 unk_16C;
/* 0x0170 */ ColliderTris trisCollider;
/* 0x0190 */ ColliderTrisElement trisColliderItems[2];
} BgYdanSp; // size = 0x0248
#endif