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ba13e6b2c4
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
53 lines
1.1 KiB
C
53 lines
1.1 KiB
C
#ifndef Z_BG_SPOT08_ICEBLOCK_H
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#define Z_BG_SPOT08_ICEBLOCK_H
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#include <libultraship/libultra.h>
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#include "global.h"
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struct BgSpot08Iceblock;
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typedef void (*BgSpot08IceblockActionFunc)(struct BgSpot08Iceblock*, PlayState*);
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typedef struct BgSpot08Iceblock {
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ BgSpot08IceblockActionFunc actionFunc;
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/* 0x0168 */ Vec3f surfaceNormal;
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/* 0x0170 */ Vec3f normalDelta; // y always 0
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/* 0x0180 */ Vec3f rotationAxis;
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/* 0x018C */ s16 bobPhaseSlow;
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/* 0x018E */ s16 bobPhaseFast;
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/* 0x0190 */ s16 bobIncrSlow;
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/* 0x0192 */ s16 bobIncrFast;
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/* 0x0194 */ f32 sinkOffset;
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/* 0x0198 */ f32 bobOffset;
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} BgSpot08Iceblock; // size = 0x019C
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// Params
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/**
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* 0x200: Shape
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* 0x200 is the ice ramp where Jabu is as child
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*/
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/**
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* 0x100: Twins
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* 0x100 is the spawned twin platform
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*/
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/**
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* 0xF0: Size
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* 0x00 is large
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* 0x10 is medium
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* 0x20 is small
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*/
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/**
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* 0xF: Action
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* 0 Floating, nonrotating
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* 1 same as 0, but does not roll as much (?)
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* 2 Floating, rotating
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* 3 Floating orbiting twins
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* 4 Completely static, does nothing
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*/
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#endif
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