Shipwright/soh/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

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C

#ifndef Z_BG_SPOT01_IDOMIZU_H
#define Z_BG_SPOT01_IDOMIZU_H
#include <libultraship/libultra.h>
#include "global.h"
struct BgSpot01Idomizu;
typedef void (*BgSpot01IdomizuActionFunc)(struct BgSpot01Idomizu*, PlayState*);
typedef struct BgSpot01Idomizu {
/* 0x0000 */ Actor actor;
/* 0x014C */ BgSpot01IdomizuActionFunc actionFunc;
/* 0x0150 */ f32 waterHeight;
/* 0x0154 */ char unk_154[0x4];
} BgSpot01Idomizu; // size = 0x0158
#endif