Shipwright/soh/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

20 lines
486 B
C

#ifndef Z_BG_RELAY_OBJECTS_H
#define Z_BG_RELAY_OBJECTS_H
#include <libultraship/libultra.h>
#include "global.h"
struct BgRelayObjects;
typedef void (*BgRelayObjectsActionFunc)(struct BgRelayObjects*, PlayState*);
typedef struct BgRelayObjects {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgRelayObjectsActionFunc actionFunc;
/* 0x0168 */ u8 switchFlag;
/* 0x0169 */ s8 unk_169; // a room id
/* 0x016A */ s16 timer;
} BgRelayObjects; // size = 0x016C
#endif