Shipwright/soh/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

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C

#ifndef Z_BG_MORI_IDOMIZU_H
#define Z_BG_MORI_IDOMIZU_H
#include <libultraship/libultra.h>
#include "global.h"
struct BgMoriIdomizu;
typedef void (*BgMoriIdomizuActionFunc)(struct BgMoriIdomizu*, PlayState*);
typedef struct BgMoriIdomizu {
/* 0x0000 */ Actor actor;
/* 0x014C */ BgMoriIdomizuActionFunc actionFunc;
/* 0x0150 */ f32 targetWaterLevel;
/* 0x0154 */ s32 prevSwitchFlagSet;
/* 0x0158 */ s16 isLoaded;
/* 0x015A */ s16 drainTimer;
/* 0x015C */ s8 moriTexObjIndex;
} BgMoriIdomizu; // size = 0x0160
#endif