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Co-authored-by: kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: David Chavez <david@dcvz.io> Co-authored-by: KiritoDv <kiritodev01@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev>
20 lines
486 B
C
20 lines
486 B
C
#ifndef Z_BG_ICE_SHELTER_H
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#define Z_BG_ICE_SHELTER_H
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#include <libultraship/libultra.h>
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#include "global.h"
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struct BgIceShelter;
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typedef void (*BgIceShelterActionFunc)(struct BgIceShelter*, PlayState*);
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typedef struct BgIceShelter {
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/* 0x0000 */ DynaPolyActor dyna;
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/* 0x0164 */ BgIceShelterActionFunc actionFunc;
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/* 0x0168 */ ColliderCylinder cylinder1;
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/* 0x01B4 */ ColliderCylinder cylinder2;
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/* 0x0200 */ s16 alpha;
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} BgIceShelter; // size = 0x0204
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#endif
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