Shipwright/soh/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

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C

#ifndef Z_BG_ICE_SHELTER_H
#define Z_BG_ICE_SHELTER_H
#include <libultraship/libultra.h>
#include "global.h"
struct BgIceShelter;
typedef void (*BgIceShelterActionFunc)(struct BgIceShelter*, PlayState*);
typedef struct BgIceShelter {
/* 0x0000 */ DynaPolyActor dyna;
/* 0x0164 */ BgIceShelterActionFunc actionFunc;
/* 0x0168 */ ColliderCylinder cylinder1;
/* 0x01B4 */ ColliderCylinder cylinder2;
/* 0x0200 */ s16 alpha;
} BgIceShelter; // size = 0x0204
#endif