Shipwright/soh/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h
briaguya ba13e6b2c4 refactor: use LUS 1.0 RC
Co-authored-by: kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: KiritoDv <kiritodev01@gmail.com>
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2023-01-17 00:33:56 -05:00

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#ifndef Z_BG_HIDAN_FWBIG_H
#define Z_BG_HIDAN_FWBIG_H
#include <libultraship/libultra.h>
#include "global.h"
struct BgHidanFwbig;
typedef void (*BgHidanFwbigActionFunc)(struct BgHidanFwbig*, PlayState*);
typedef struct BgHidanFwbig {
/* 0x0000 */ Actor actor;
/* 0x014C */ BgHidanFwbigActionFunc actionFunc;
/* 0x0150 */ s8 direction;
/* 0x0151 */ u8 moveState;
/* 0x0152 */ s16 timer;
/* 0x0154 */ ColliderCylinder collider;
} BgHidanFwbig; // size = 0x01A0
#endif