mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2024-12-18 14:22:17 -05:00
460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
110 lines
6.6 KiB
C
110 lines
6.6 KiB
C
#ifndef OBJECTS_OBJECT_MM_H
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#define OBJECTS_OBJECT_MM_H 1
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#include "align_asset_macro.h"
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#define dobject_mmTex_000930 "__OTR__objects/object_mm/object_mmTex_000930"
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static const ALIGN_ASSET(2) char object_mmTex_000930[] = dobject_mmTex_000930;
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#define dobject_mmTex_000970 "__OTR__objects/object_mm/object_mmTex_000970"
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static const ALIGN_ASSET(2) char object_mmTex_000970[] = dobject_mmTex_000970;
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#define dobject_mmTex_0009B0 "__OTR__objects/object_mm/object_mmTex_0009B0"
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static const ALIGN_ASSET(2) char object_mmTex_0009B0[] = dobject_mmTex_0009B0;
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#define dobject_mmTex_0009F0 "__OTR__objects/object_mm/object_mmTex_0009F0"
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static const ALIGN_ASSET(2) char object_mmTex_0009F0[] = dobject_mmTex_0009F0;
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#define dobject_mmTex_000A30 "__OTR__objects/object_mm/object_mmTex_000A30"
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static const ALIGN_ASSET(2) char object_mmTex_000A30[] = dobject_mmTex_000A30;
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#define dobject_mmTex_000B30 "__OTR__objects/object_mm/object_mmTex_000B30"
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static const ALIGN_ASSET(2) char object_mmTex_000B30[] = dobject_mmTex_000B30;
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#define dobject_mmTex_001030 "__OTR__objects/object_mm/object_mmTex_001030"
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static const ALIGN_ASSET(2) char object_mmTex_001030[] = dobject_mmTex_001030;
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#define dobject_mmTex_001130 "__OTR__objects/object_mm/object_mmTex_001130"
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static const ALIGN_ASSET(2) char object_mmTex_001130[] = dobject_mmTex_001130;
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#define dobject_mmTex_001330 "__OTR__objects/object_mm/object_mmTex_001330"
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static const ALIGN_ASSET(2) char object_mmTex_001330[] = dobject_mmTex_001330;
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#define dgRunningManSkel "__OTR__objects/object_mm/gRunningManSkel"
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static const ALIGN_ASSET(2) char gRunningManSkel[] = dgRunningManSkel;
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#define dgRunningManRunAnim "__OTR__objects/object_mm/gRunningManRunAnim"
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static const ALIGN_ASSET(2) char gRunningManRunAnim[] = dgRunningManRunAnim;
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#define dgRunningManSitStandAnim "__OTR__objects/object_mm/gRunningManSitStandAnim"
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static const ALIGN_ASSET(2) char gRunningManSitStandAnim[] = dgRunningManSitStandAnim;
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#define dgRunningManSitWaitAnim "__OTR__objects/object_mm/gRunningManSitWaitAnim"
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static const ALIGN_ASSET(2) char gRunningManSitWaitAnim[] = dgRunningManSitWaitAnim;
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#define dgRunningManSprintAnim "__OTR__objects/object_mm/gRunningManSprintAnim"
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static const ALIGN_ASSET(2) char gRunningManSprintAnim[] = dgRunningManSprintAnim;
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#define dgRunningManExcitedAnim "__OTR__objects/object_mm/gRunningManExcitedAnim"
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static const ALIGN_ASSET(2) char gRunningManExcitedAnim[] = dgRunningManExcitedAnim;
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#define dgRunningManHappyAnim "__OTR__objects/object_mm/gRunningManHappyAnim"
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static const ALIGN_ASSET(2) char gRunningManHappyAnim[] = dgRunningManHappyAnim;
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#define dgRunningManTLUT "__OTR__objects/object_mm/gRunningManTLUT"
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static const ALIGN_ASSET(2) char gRunningManTLUT[] = dgRunningManTLUT;
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#define dgRunningManMouthOpenTex "__OTR__objects/object_mm/gRunningManMouthOpenTex"
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static const ALIGN_ASSET(2) char gRunningManMouthOpenTex[] = dgRunningManMouthOpenTex;
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#define dgRunningManMouthClosedTex "__OTR__objects/object_mm/gRunningManMouthClosedTex"
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static const ALIGN_ASSET(2) char gRunningManMouthClosedTex[] = dgRunningManMouthClosedTex;
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#define dgRunningManSkelLimbsLimb_005D28DL_005328 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D28DL_005328"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D28DL_005328[] = dgRunningManSkelLimbsLimb_005D28DL_005328;
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#define dgRunningManSkelLimbsLimb_005D34DL_0058B8 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D34DL_0058B8"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D34DL_0058B8[] = dgRunningManSkelLimbsLimb_005D34DL_0058B8;
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#define dgRunningManSkelLimbsLimb_005D40DL_005A90 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D40DL_005A90"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D40DL_005A90[] = dgRunningManSkelLimbsLimb_005D40DL_005A90;
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#define dgRunningManSkelLimbsLimb_005D4CDL_005BF8 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D4CDL_005BF8"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D4CDL_005BF8[] = dgRunningManSkelLimbsLimb_005D4CDL_005BF8;
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#define dgRunningManSkelLimbsLimb_005D58DL_0053C0 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D58DL_0053C0"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D58DL_0053C0[] = dgRunningManSkelLimbsLimb_005D58DL_0053C0;
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#define dgRunningManSkelLimbsLimb_005D64DL_005620 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D64DL_005620"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D64DL_005620[] = dgRunningManSkelLimbsLimb_005D64DL_005620;
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#define dgRunningManSkelLimbsLimb_005D70DL_005788 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D70DL_005788"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D70DL_005788[] = dgRunningManSkelLimbsLimb_005D70DL_005788;
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#define dgRunningManSkelLimbsLimb_005D7CDL_004010 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D7CDL_004010"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D7CDL_004010[] = dgRunningManSkelLimbsLimb_005D7CDL_004010;
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#define dgRunningManSkelLimbsLimb_005D88DL_004EC8 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D88DL_004EC8"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D88DL_004EC8[] = dgRunningManSkelLimbsLimb_005D88DL_004EC8;
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#define dgRunningManSkelLimbsLimb_005D94DL_004FF8 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005D94DL_004FF8"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005D94DL_004FF8[] = dgRunningManSkelLimbsLimb_005D94DL_004FF8;
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#define dgRunningManSkelLimbsLimb_005DA0DL_005128 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005DA0DL_005128"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005DA0DL_005128[] = dgRunningManSkelLimbsLimb_005DA0DL_005128;
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#define dgRunningManSkelLimbsLimb_005DACDL_004A68 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005DACDL_004A68"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005DACDL_004A68[] = dgRunningManSkelLimbsLimb_005DACDL_004A68;
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#define dgRunningManSkelLimbsLimb_005DB8DL_004B98 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005DB8DL_004B98"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005DB8DL_004B98[] = dgRunningManSkelLimbsLimb_005DB8DL_004B98;
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#define dgRunningManSkelLimbsLimb_005DC4DL_004CC8 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005DC4DL_004CC8"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005DC4DL_004CC8[] = dgRunningManSkelLimbsLimb_005DC4DL_004CC8;
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#define dgRunningManSkelLimbsLimb_005DD0DL_004348 "__OTR__objects/object_mm/gRunningManSkelLimbsLimb_005DD0DL_004348"
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static const ALIGN_ASSET(2) char gRunningManSkelLimbsLimb_005DD0DL_004348[] = dgRunningManSkelLimbsLimb_005DD0DL_004348;
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#endif // OBJECTS_OBJECT_MM_H
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