mirror of
https://github.com/HarbourMasters/Shipwright.git
synced 2025-01-31 23:40:21 -05:00
3e6a0ef566
* initial implementation of new models * fix typo * Add smaller skeleton key model and try to fix windows build * stupid windows, you made me look bad! * make DrawBombchuBag function work * small cleanups * OOGGA BOOGA BOO * fix post merge leftovers * post merge fix * Added Big Key Lighting override to show vanilla lighting when unchanged * rename CustomdLists into customIconDLs * post merge fixes * fix some tooltip issues * post merge cleanup and some small menu changes * post merge fix * post merge fix * add new boss soul model, colours broken * update boss soul model for env support * Add dungeon customise buttons to cosmetic editor * fix mac build? * keys don't support alpha * fix submodules * ring now draws * fix keyring colours * Add bombchu Bag RG, fix boss soul skull colour * address reviews
17 lines
932 B
Plaintext
17 lines
932 B
Plaintext
<DisplayList Version="0">
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<ClearGeometryMode G_LIGHTING="1" />
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<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
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<SetGeometryMode G_LIGHTING="1" />
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<CullDisplayList Start="0" End="7"/>
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<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Skull1"/>
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<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_0"/>
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<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Black"/>
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<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_1"/>
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<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Jewel"/>
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<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_2"/>
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<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Horns"/>
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<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_3"/>
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<EndDisplayList/>
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</DisplayList>
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