Shipwright/soh/assets/custom/objects/object_boss_soul/gGIBossSoulSkullDL
Pepper0ni 3e6a0ef566
Add Dana's models to the game, add cosmetic customisation for keys and rename Bombchus in Logic (#4311)
* initial implementation of new models

* fix typo

* Add smaller skeleton key model and try to fix windows build

* stupid windows, you made me look bad!

* make DrawBombchuBag function work

* small cleanups

* OOGGA BOOGA BOO

* fix post merge leftovers

* post merge fix

* Added Big Key Lighting override to show vanilla lighting when unchanged

* rename CustomdLists into customIconDLs

* post merge fixes

* fix some tooltip issues

* post merge cleanup and some small menu changes

* post merge fix

* post merge fix

* add new boss soul model, colours broken

* update boss soul model for env support

* Add dungeon customise buttons to cosmetic editor

* fix mac build?

* keys don't support alpha

* fix submodules

* ring now draws

* fix keyring colours

* Add bombchu Bag RG, fix boss soul skull colour

* address reviews
2025-01-15 14:18:52 +01:00

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<DisplayList Version="0">
<ClearGeometryMode G_LIGHTING="1" />
<LoadVertices Path="objects/object_boss_soul/gGIBossSoulSkullDL_vtx_cull" VertexBufferIndex="0" VertexOffset="0" Count="8"/>
<SetGeometryMode G_LIGHTING="1" />
<CullDisplayList Start="0" End="7"/>
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Skull1"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_0"/>
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Black"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_1"/>
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Jewel"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_2"/>
<CallDisplayList Path="objects/object_boss_soul/mat_gGIBossSoulSkullDL_Horns"/>
<CallDisplayList Path="objects/object_boss_soul/gGIBossSoulSkullDL_tri_3"/>
<EndDisplayList/>
</DisplayList>