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92 lines
5.1 KiB
C
92 lines
5.1 KiB
C
#ifndef OBJECTS_OBJECT_DEKUNUTS_H
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#define OBJECTS_OBJECT_DEKUNUTS_H 1
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#include "align_asset_macro.h"
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#define dgDekuNutsSkel "__OTR__objects/object_dekunuts/gDekuNutsSkel"
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static const ALIGN_ASSET(2) char gDekuNutsSkel[] = dgDekuNutsSkel;
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#define dgDekuNutsSpitAnim "__OTR__objects/object_dekunuts/gDekuNutsSpitAnim"
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static const ALIGN_ASSET(2) char gDekuNutsSpitAnim[] = dgDekuNutsSpitAnim;
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#define dgDekuNutsDamageAnim "__OTR__objects/object_dekunuts/gDekuNutsDamageAnim"
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static const ALIGN_ASSET(2) char gDekuNutsDamageAnim[] = dgDekuNutsDamageAnim;
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#define dgDekuNutsBurrowAnim "__OTR__objects/object_dekunuts/gDekuNutsBurrowAnim"
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static const ALIGN_ASSET(2) char gDekuNutsBurrowAnim[] = dgDekuNutsBurrowAnim;
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#define dgDekuNutsDieAnim "__OTR__objects/object_dekunuts/gDekuNutsDieAnim"
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static const ALIGN_ASSET(2) char gDekuNutsDieAnim[] = dgDekuNutsDieAnim;
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#define dgDekuNutsUnburrowAnim "__OTR__objects/object_dekunuts/gDekuNutsUnburrowAnim"
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static const ALIGN_ASSET(2) char gDekuNutsUnburrowAnim[] = dgDekuNutsUnburrowAnim;
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#define dgDekuNutsLookAroundAnim "__OTR__objects/object_dekunuts/gDekuNutsLookAroundAnim"
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static const ALIGN_ASSET(2) char gDekuNutsLookAroundAnim[] = dgDekuNutsLookAroundAnim;
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#define dgDekuNutsUpAnim "__OTR__objects/object_dekunuts/gDekuNutsUpAnim"
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static const ALIGN_ASSET(2) char gDekuNutsUpAnim[] = dgDekuNutsUpAnim;
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#define dgDekuNutsStandAnim "__OTR__objects/object_dekunuts/gDekuNutsStandAnim"
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static const ALIGN_ASSET(2) char gDekuNutsStandAnim[] = dgDekuNutsStandAnim;
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#define dgDekuNutsGaspAnim "__OTR__objects/object_dekunuts/gDekuNutsGaspAnim"
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static const ALIGN_ASSET(2) char gDekuNutsGaspAnim[] = dgDekuNutsGaspAnim;
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#define dgDekuNutsRunAnim "__OTR__objects/object_dekunuts/gDekuNutsRunAnim"
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static const ALIGN_ASSET(2) char gDekuNutsRunAnim[] = dgDekuNutsRunAnim;
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#define dgDekuNutsLeafTex "__OTR__objects/object_dekunuts/gDekuNutsLeafTex"
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static const ALIGN_ASSET(2) char gDekuNutsLeafTex[] = dgDekuNutsLeafTex;
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#define dgDekuNutsBodyTex "__OTR__objects/object_dekunuts/gDekuNutsBodyTex"
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static const ALIGN_ASSET(2) char gDekuNutsBodyTex[] = dgDekuNutsBodyTex;
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#define dgDekuNutsEyeTex "__OTR__objects/object_dekunuts/gDekuNutsEyeTex"
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static const ALIGN_ASSET(2) char gDekuNutsEyeTex[] = dgDekuNutsEyeTex;
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#define dgDekuNutsSnoutTex "__OTR__objects/object_dekunuts/gDekuNutsSnoutTex"
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static const ALIGN_ASSET(2) char gDekuNutsSnoutTex[] = dgDekuNutsSnoutTex;
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#define dgDekuNutsMouthTex "__OTR__objects/object_dekunuts/gDekuNutsMouthTex"
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static const ALIGN_ASSET(2) char gDekuNutsMouthTex[] = dgDekuNutsMouthTex;
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#define dgDekuNutsFlowerDL "__OTR__objects/object_dekunuts/gDekuNutsFlowerDL"
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static const ALIGN_ASSET(2) char gDekuNutsFlowerDL[] = dgDekuNutsFlowerDL;
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#define dgDekuNutsDekuNutDL "__OTR__objects/object_dekunuts/gDekuNutsDekuNutDL"
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static const ALIGN_ASSET(2) char gDekuNutsDekuNutDL[] = dgDekuNutsDekuNutDL;
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#define dgDekuNutsDekuNutTex "__OTR__objects/object_dekunuts/gDekuNutsDekuNutTex"
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static const ALIGN_ASSET(2) char gDekuNutsDekuNutTex[] = dgDekuNutsDekuNutTex;
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#define dgDekuNutsSkelLimbsLimb_00310CDL_0018C0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_00310CDL_0018C0"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_00310CDL_0018C0[] = dgDekuNutsSkelLimbsLimb_00310CDL_0018C0;
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#define dgDekuNutsSkelLimbsLimb_003130DL_001BF0 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003130DL_001BF0"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003130DL_001BF0[] = dgDekuNutsSkelLimbsLimb_003130DL_001BF0;
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#define dgDekuNutsSkelLimbsLimb_003154DL_001E58 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003154DL_001E58"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003154DL_001E58[] = dgDekuNutsSkelLimbsLimb_003154DL_001E58;
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#define dgDekuNutsSkelLimbsLimb_003178DL_001F50 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003178DL_001F50"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003178DL_001F50[] = dgDekuNutsSkelLimbsLimb_003178DL_001F50;
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#define dgDekuNutsSkelLimbsLimb_003184DL_001B48 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_003184DL_001B48"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_003184DL_001B48[] = dgDekuNutsSkelLimbsLimb_003184DL_001B48;
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#define dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031B4DL_0019F8"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031B4DL_0019F8[] = dgDekuNutsSkelLimbsLimb_0031B4DL_0019F8;
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#define dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031C0DL_001AA8"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031C0DL_001AA8[] = dgDekuNutsSkelLimbsLimb_0031C0DL_001AA8;
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#define dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031F0DL_001DA8"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031F0DL_001DA8[] = dgDekuNutsSkelLimbsLimb_0031F0DL_001DA8;
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#define dgDekuNutsSkelLimbsLimb_0031FCDL_001D08 "__OTR__objects/object_dekunuts/gDekuNutsSkelLimbsLimb_0031FCDL_001D08"
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static const ALIGN_ASSET(2) char gDekuNutsSkelLimbsLimb_0031FCDL_001D08[] = dgDekuNutsSkelLimbsLimb_0031FCDL_001D08;
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#endif // OBJECTS_OBJECT_DEKUNUTS_H
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