23 lines
603 B
C++
23 lines
603 B
C++
#include "Texture.h"
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namespace Ship
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{
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void TextureV0::ParseFileBinary(BinaryReader* reader, Resource* res)
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{
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Texture* tex = (Texture*)res;
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ResourceFile::ParseFileBinary(reader, tex);
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tex->texType = (TextureType)reader->ReadUInt32();
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tex->width = reader->ReadUInt32();
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tex->height = reader->ReadUInt32();
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uint32_t dataSize = reader->ReadUInt32();
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tex->imageDataSize = dataSize;
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tex->imageData = new uint8_t[dataSize];
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for (uint32_t i = 0; i < dataSize; i++)
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tex->imageData[i] = reader->ReadUByte();
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}
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} |