Shipwright/soh/soh/CrashHandlerExt.cpp
Pepe20129 45b7520dcb
Add scene table (#3131)
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp
2023-09-01 11:46:19 -05:00

83 lines
2.6 KiB
C++

#include "CrashHandlerExp.h"
#include "variables.h"
#include "z64.h"
#include "z64actor.h"
#include <string.h>
#include <stdio.h>
#include <array>
#define WRITE_VAR_LINE(buff, len, varName, varValue) \
append_str(buff, len, varName); \
append_line(buff, len, varValue);
#define WRITE_VAR(buff, len, varName, varValue) \
append_str(buff, len, varName); \
append_str(buff, len, varValue);
extern "C" PlayState* gPlayState;
static std::array<const char*, ACTORCAT_MAX> sCatToStrArray{
"SWITCH", "BG", "PLAYER", "EXPLOSIVE", "NPC", "ENEMY", "PROP", "ITEMACTION", "MISC", "BOSS", "DOOR", "CHEST",
};
#define DEFINE_SCENE(_1, _2, enumName, _4, _5, _6) #enumName
static std::array<const char*, SCENE_ID_MAX> sSceneIdToStrArray{
#include "tables/scene_table.h"
};
#undef DEFINE_SCENE
static void append_str(char* buf, size_t* len, const char* str) {
while (*str != '\0')
buf[(*len)++] = *str++;
}
static void append_line(char* buf, size_t* len, const char* str) {
while (*str != '\0')
buf[(*len)++] = *str++;
buf[(*len)++] = '\n';
}
static void CrashHandler_WriteActorData(char* buffer, size_t* pos) {
char intCharBuffer[16];
append_line(buffer, pos, "Actor Id Params");
for (unsigned int i = 0; i < ACTORCAT_MAX; i++) {
ActorListEntry* entry = &gPlayState->actorCtx.actorLists[i];
Actor* cur;
if(entry->length == 0) {
continue;
}
WRITE_VAR_LINE(buffer, pos, "Actor Cat: ", sCatToStrArray[i]);
cur = entry->head;
while (cur != nullptr) {
// Actor ID
snprintf(intCharBuffer, sizeof(intCharBuffer), "0x%03X ", cur->id);
append_str(buffer, pos, intCharBuffer);
// Actor Params
snprintf(intCharBuffer, sizeof(intCharBuffer), "0x%04X", cur->params);
append_line(buffer, pos, intCharBuffer);
cur = cur->next;
}
}
}
extern "C" void CrashHandler_PrintSohData(char* buffer, size_t* pos) {
char intCharBuffer[16];
append_line(buffer, pos, "Build Information:");
WRITE_VAR_LINE(buffer, pos, "Game Version: ", (const char*)gBuildVersion);
WRITE_VAR_LINE(buffer, pos, "Build Date: ", (const char*)gBuildDate);
if (gPlayState != nullptr) {
append_line(buffer, pos, "Actors:");
CrashHandler_WriteActorData(buffer, pos);
WRITE_VAR_LINE(buffer, pos, "Scene: ", sSceneIdToStrArray[gPlayState->sceneNum]);
snprintf(intCharBuffer, sizeof(intCharBuffer), "%i", gPlayState->roomCtx.curRoom.num);
WRITE_VAR_LINE(buffer, pos, "Room: ", intCharBuffer);
}
}