mirror of
https://github.com/HarbourMasters/Shipwright.git
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460b3d02f5
* share common scenes between mq and nonmq * move shared scenes under shared folder and bring back thieves hideout mq handling * update headers for shared scenes * bump submodules * remove mq handling for mirror world song patch * only have unique dungeons be nomq/mq variants * bump submodules
44 lines
2.2 KiB
C
44 lines
2.2 KiB
C
#ifndef DUNGEONS_DDAN_ROOM_10_H
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#define DUNGEONS_DDAN_ROOM_10_H 1
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#include "align_asset_macro.h"
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#define dddan_room_10Tex_002B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002B10"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_002B10[] = dddan_room_10Tex_002B10;
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#define dddan_room_10Tex_002F10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_002F10"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_002F10[] = dddan_room_10Tex_002F10;
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#define dddan_room_10Tex_003710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003710"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_003710[] = dddan_room_10Tex_003710;
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#define dddan_room_10Tex_003B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_003B10"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_003B10[] = dddan_room_10Tex_003B10;
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#define dddan_room_10Tex_004310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004310"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_004310[] = dddan_room_10Tex_004310;
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#define dddan_room_10Tex_004710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004710"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_004710[] = dddan_room_10Tex_004710;
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#define dddan_room_10Tex_004F10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_004F10"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_004F10[] = dddan_room_10Tex_004F10;
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#define dddan_room_10Tex_005310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_005310"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_005310[] = dddan_room_10Tex_005310;
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#define dddan_room_10Tex_006310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_006310"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_006310[] = dddan_room_10Tex_006310;
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#define dddan_room_10Tex_007310 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007310"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_007310[] = dddan_room_10Tex_007310;
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#define dddan_room_10Tex_007B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10Tex_007B10"
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static const ALIGN_ASSET(2) char ddan_room_10Tex_007B10[] = dddan_room_10Tex_007B10;
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#define dddan_room_10DL_001B10 "__OTR__scenes/nonmq/ddan_scene/ddan_room_10DL_001B10"
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static const ALIGN_ASSET(2) char ddan_room_10DL_001B10[] = dddan_room_10DL_001B10;
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#endif // DUNGEONS_DDAN_ROOM_10_H
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