Shipwright/soh/soh/resource/importer/SkeletonLimbFactory.cpp

196 lines
9.1 KiB
C++

#include "soh/resource/importer/SkeletonLimbFactory.h"
#include "soh/resource/type/SkeletonLimb.h"
#include "spdlog/spdlog.h"
#include "libultraship/bridge.h"
namespace Ship {
std::shared_ptr<Resource> SkeletonLimbFactory::ReadResource(uint32_t version, std::shared_ptr<BinaryReader> reader)
{
auto resource = std::make_shared<SkeletonLimb>();
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (version)
{
case 0:
factory = std::make_shared<SkeletonLimbFactoryV0>();
break;
}
if (factory == nullptr)
{
SPDLOG_ERROR("Failed to load Skeleton Limb with version {}", version);
return nullptr;
}
factory->ParseFileBinary(reader, resource);
return resource;
}
void Ship::SkeletonLimbFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader,
std::shared_ptr<Resource> resource)
{
std::shared_ptr<SkeletonLimb> skeletonLimb = std::static_pointer_cast<SkeletonLimb>(resource);
ResourceVersionFactory::ParseFileBinary(reader, skeletonLimb);
skeletonLimb->limbType = (LimbType)reader->ReadInt8();
skeletonLimb->skinSegmentType = (ZLimbSkinType)reader->ReadInt8();
skeletonLimb->skinDList = reader->ReadString();
skeletonLimb->skinVtxCnt = reader->ReadUInt16();
skeletonLimb->skinLimbModifCount = reader->ReadUInt32();
skeletonLimb->skinLimbModifArray.reserve(skeletonLimb->skinLimbModifCount);
skeletonLimb->skinLimbModifVertexArrays.reserve(skeletonLimb->skinLimbModifCount);
skeletonLimb->skinLimbModifTransformationArrays.reserve(skeletonLimb->skinLimbModifCount);
for (size_t i = 0; i < skeletonLimb->skinLimbModifCount; i++) {
SkinLimbModif skinLimbModif;
skinLimbModif.unk_4 = reader->ReadUInt16();
skeletonLimb->skinLimbModifArray.push_back(skinLimbModif);
std::vector<SkinVertex> skinVertexArray;
int32_t skinVertexCount = reader->ReadInt32();
skinVertexArray.reserve(skinVertexCount);
for (int32_t k = 0; k < skinVertexCount; k++) {
SkinVertex skinVertex;
skinVertex.index = reader->ReadInt16();
skinVertex.s = reader->ReadInt16();
skinVertex.t = reader->ReadInt16();
skinVertex.normX = reader->ReadInt8();
skinVertex.normY = reader->ReadInt8();
skinVertex.normZ = reader->ReadInt8();
skinVertex.alpha = reader->ReadUByte();
skinVertexArray.push_back(skinVertex);
}
skeletonLimb->skinLimbModifVertexArrays.push_back(skinVertexArray);
std::vector<SkinTransformation> skinTransformationArray;
int32_t skinTransformationCount = reader->ReadInt32();
skinTransformationArray.reserve(skinTransformationCount);
for (int32_t k = 0; k < skinTransformationCount; k++) {
SkinTransformation skinTransformation;
skinTransformation.limbIndex = reader->ReadUByte();
skinTransformation.x = reader->ReadInt16();
skinTransformation.y = reader->ReadInt16();
skinTransformation.z = reader->ReadInt16();
skinTransformation.scale = reader->ReadUByte();
skinTransformationArray.push_back(skinTransformation);
}
skeletonLimb->skinLimbModifTransformationArrays.push_back(skinTransformationArray);
}
skeletonLimb->skinDList2 = reader->ReadString();
skeletonLimb->legTransX = reader->ReadFloat();
skeletonLimb->legTransY = reader->ReadFloat();
skeletonLimb->legTransZ = reader->ReadFloat();
skeletonLimb->rotX = reader->ReadUInt16();
skeletonLimb->rotY = reader->ReadUInt16();
skeletonLimb->rotZ = reader->ReadUInt16();
skeletonLimb->childPtr = reader->ReadString();
skeletonLimb->siblingPtr = reader->ReadString();
skeletonLimb->dListPtr = reader->ReadString();
skeletonLimb->dList2Ptr = reader->ReadString();
skeletonLimb->transX = reader->ReadInt16();
skeletonLimb->transY = reader->ReadInt16();
skeletonLimb->transZ = reader->ReadInt16();
skeletonLimb->childIndex = reader->ReadUByte();
skeletonLimb->siblingIndex = reader->ReadUByte();
if (skeletonLimb->limbType == Ship::LimbType::LOD) {
skeletonLimb->limbData.lodLimb.jointPos.x = skeletonLimb->transX;
skeletonLimb->limbData.lodLimb.jointPos.y = skeletonLimb->transY;
skeletonLimb->limbData.lodLimb.jointPos.z = skeletonLimb->transZ;
skeletonLimb->limbData.lodLimb.child = skeletonLimb->childIndex;
skeletonLimb->limbData.lodLimb.sibling = skeletonLimb->siblingIndex;
if (skeletonLimb->dListPtr != "") {
auto dList = GetResourceDataByName(skeletonLimb->dListPtr.c_str(), true);
skeletonLimb->limbData.lodLimb.dLists[0] = (Gfx*)dList;
} else {
skeletonLimb->limbData.lodLimb.dLists[0] = nullptr;
}
if (skeletonLimb->dList2Ptr != "") {
auto dList = GetResourceDataByName(skeletonLimb->dList2Ptr.c_str(), true);
skeletonLimb->limbData.lodLimb.dLists[1] = (Gfx*)dList;
} else {
skeletonLimb->limbData.lodLimb.dLists[1] = nullptr;
}
} else if (skeletonLimb->limbType == Ship::LimbType::Standard) {
skeletonLimb->limbData.standardLimb.jointPos.x = skeletonLimb->transX;
skeletonLimb->limbData.standardLimb.jointPos.y = skeletonLimb->transY;
skeletonLimb->limbData.standardLimb.jointPos.z = skeletonLimb->transZ;
skeletonLimb->limbData.standardLimb.child = skeletonLimb->childIndex;
skeletonLimb->limbData.standardLimb.sibling = skeletonLimb->siblingIndex;
skeletonLimb->limbData.standardLimb.dList = nullptr;
if (!skeletonLimb->dListPtr.empty()) {
const auto dList = GetResourceDataByName(skeletonLimb->dListPtr.c_str(), true);
skeletonLimb->limbData.standardLimb.dList = (Gfx*)dList;
}
} else if (skeletonLimb->limbType == Ship::LimbType::Curve) {
skeletonLimb->limbData.skelCurveLimb.firstChildIdx = skeletonLimb->childIndex;
skeletonLimb->limbData.skelCurveLimb.nextLimbIdx = skeletonLimb->siblingIndex;
skeletonLimb->limbData.skelCurveLimb.dList[0] = nullptr;
skeletonLimb->limbData.skelCurveLimb.dList[1] = nullptr;
if (!skeletonLimb->dListPtr.empty()) {
const auto dList = GetResourceDataByName(skeletonLimb->dListPtr.c_str(), true);
skeletonLimb->limbData.skelCurveLimb.dList[0] = (Gfx*)dList;
}
if (!skeletonLimb->dList2Ptr.empty()) {
const auto dList = GetResourceDataByName(skeletonLimb->dList2Ptr.c_str(), true);
skeletonLimb->limbData.skelCurveLimb.dList[1] = (Gfx*)dList;
}
} else if (skeletonLimb->limbType == Ship::LimbType::Skin) {
skeletonLimb->limbData.skinLimb.jointPos.x = skeletonLimb->transX;
skeletonLimb->limbData.skinLimb.jointPos.y = skeletonLimb->transY;
skeletonLimb->limbData.skinLimb.jointPos.z = skeletonLimb->transZ;
skeletonLimb->limbData.skinLimb.child = skeletonLimb->childIndex;
skeletonLimb->limbData.skinLimb.sibling = skeletonLimb->siblingIndex;
if (skeletonLimb->skinSegmentType == Ship::ZLimbSkinType::SkinType_DList) {
skeletonLimb->limbData.skinLimb.segmentType = static_cast<int32_t>(skeletonLimb->skinSegmentType);
} else if (skeletonLimb->skinSegmentType == Ship::ZLimbSkinType::SkinType_4) {
skeletonLimb->limbData.skinLimb.segmentType = 4;
} else if (skeletonLimb->skinSegmentType == Ship::ZLimbSkinType::SkinType_5) {
skeletonLimb->limbData.skinLimb.segmentType = 5;
} else {
skeletonLimb->limbData.skinLimb.segmentType = 0;
}
if (skeletonLimb->skinSegmentType == Ship::ZLimbSkinType::SkinType_DList) {
skeletonLimb->limbData.skinLimb.segment = GetResourceDataByName(skeletonLimb->skinDList.c_str(), true);
} else if (skeletonLimb->skinSegmentType == Ship::ZLimbSkinType::SkinType_4) {
skeletonLimb->skinAnimLimbData.totalVtxCount = skeletonLimb->skinVtxCnt;
skeletonLimb->skinAnimLimbData.limbModifCount = skeletonLimb->skinLimbModifCount;
skeletonLimb->skinAnimLimbData.limbModifications = skeletonLimb->skinLimbModifArray.data();
skeletonLimb->skinAnimLimbData.dlist = (Gfx*)GetResourceDataByName(skeletonLimb->skinDList2.c_str(), true);
for (size_t i = 0; i < skeletonLimb->skinLimbModifArray.size(); i++)
{
skeletonLimb->skinAnimLimbData.limbModifications[i].vtxCount = skeletonLimb->skinLimbModifVertexArrays[i].size();
skeletonLimb->skinAnimLimbData.limbModifications[i].skinVertices = skeletonLimb->skinLimbModifVertexArrays[i].data();
skeletonLimb->skinAnimLimbData.limbModifications[i].transformCount = skeletonLimb->skinLimbModifTransformationArrays[i].size();
skeletonLimb->skinAnimLimbData.limbModifications[i].limbTransformations = skeletonLimb->skinLimbModifTransformationArrays[i].data();
skeletonLimb->skinAnimLimbData.limbModifications[i].unk_4 = skeletonLimb->skinLimbModifArray[i].unk_4;
}
skeletonLimb->limbData.skinLimb.segment = &skeletonLimb->skinAnimLimbData;
}
}
}
} // namespace Ship