Shipwright/soh/soh/resource/importer/AnimationFactory.cpp

104 lines
4.2 KiB
C++

#include "soh/resource/importer/AnimationFactory.h"
#include "soh/resource/type/Animation.h"
#include "spdlog/spdlog.h"
namespace Ship {
std::shared_ptr<Resource> AnimationFactory::ReadResource(uint32_t version, std::shared_ptr<BinaryReader> reader) {
auto resource = std::make_shared<Animation>();
std::shared_ptr<ResourceVersionFactory> factory = nullptr;
switch (version) {
case 0:
factory = std::make_shared<AnimationFactoryV0>();
break;
}
if (factory == nullptr) {
SPDLOG_ERROR("Failed to load Animation with version {}", version);
return nullptr;
}
factory->ParseFileBinary(reader, resource);
return resource;
}
void Ship::AnimationFactoryV0::ParseFileBinary(std::shared_ptr<BinaryReader> reader, std::shared_ptr<Resource> resource) {
std::shared_ptr<Animation> animation = std::static_pointer_cast<Animation>(resource);
ResourceVersionFactory::ParseFileBinary(reader, animation);
AnimationType animType = (AnimationType)reader->ReadUInt32();
animation->type = animType;
if (animType == AnimationType::Normal) {
// Set frame count
animation->animationData.animationHeader.common.frameCount = reader->ReadInt16();
// Populate frame data
uint32_t rotValuesCnt = reader->ReadUInt32();
animation->rotationValues.reserve(rotValuesCnt);
for (uint32_t i = 0; i < rotValuesCnt; i++) {
animation->rotationValues.push_back(reader->ReadUInt16());
}
animation->animationData.animationHeader.frameData = (int16_t*)animation->rotationValues.data();
// Populate joint indices
uint32_t rotIndCnt = reader->ReadUInt32();
animation->rotationIndices.reserve(rotIndCnt);
for (size_t i = 0; i < rotIndCnt; i++) {
uint16_t x = reader->ReadUInt16();
uint16_t y = reader->ReadUInt16();
uint16_t z = reader->ReadUInt16();
animation->rotationIndices.push_back(RotationIndex(x, y, z));
}
animation->animationData.animationHeader.jointIndices = (JointIndex*)animation->rotationIndices.data();
// Set static index max
animation->animationData.animationHeader.staticIndexMax = reader->ReadInt16();
} else if (animType == AnimationType::Curve) {
// Read frame count (unused in this animation type)
reader->ReadInt16();
// Set refIndex
uint32_t refArrCnt = reader->ReadUInt32();
animation->refIndexArr.reserve(refArrCnt);
for (uint32_t i = 0; i < refArrCnt; i++) {
animation->refIndexArr.push_back(reader->ReadUByte());
}
animation->animationData.transformUpdateIndex.refIndex = animation->refIndexArr.data();
// Populate transform data
uint32_t transformDataCnt = reader->ReadUInt32();
animation->transformDataArr.reserve(transformDataCnt);
for (uint32_t i = 0; i < transformDataCnt; i++) {
TransformData data;
data.unk_00 = reader->ReadUInt16();
data.unk_02 = reader->ReadInt16();
data.unk_04 = reader->ReadInt16();
data.unk_06 = reader->ReadInt16();
data.unk_08 = reader->ReadFloat();
animation->transformDataArr.push_back(data);
}
animation->animationData.transformUpdateIndex.transformData = animation->transformDataArr.data();
// Populate copy values
uint32_t copyValuesCnt = reader->ReadUInt32();
animation->copyValuesArr.reserve(copyValuesCnt);
for (uint32_t i = 0; i < copyValuesCnt; i++) {
animation->copyValuesArr.push_back(reader->ReadInt16());
}
animation->animationData.transformUpdateIndex.copyValues = animation->copyValuesArr.data();
} else if (animType == AnimationType::Link) {
// Read the frame count
animation->animationData.linkAnimationHeader.common.frameCount = reader->ReadInt16();
// Read the segment pointer (always 32 bit, doesn't adjust for system pointer size)
animation->animationData.linkAnimationHeader.segment = (void*)reader->ReadUInt32();
} else if (animType == AnimationType::Legacy) {
SPDLOG_DEBUG("BEYTAH ANIMATION?!");
}
}
} // namespace Ship