mirror of
https://github.com/HarbourMasters/Shipwright.git
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c80f9fbd57
* WIP Multiversion support * GC PAL Non-MQ support complete * Updated OtrGui to handle different game versions * Added version file * Added new extract mode to ZAPD and optimized OTR gen time * Fixed bug causing crash * Further optimized OTRExporter, saving around ~20 seconds. * ZAPD is now multi-threaded. * Fixed merge issue * Fixed memory leak and fog issue on pause screen. * Additional fog fixes. Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
99 lines
2.5 KiB
C++
99 lines
2.5 KiB
C++
#include "SetLightList.h"
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#include "Globals.h"
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#include "Utils/BitConverter.h"
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#include "Utils/StringHelper.h"
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SetLightList::SetLightList(ZFile* nParent) : ZRoomCommand(nParent)
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{
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}
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void SetLightList::ParseRawData()
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{
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ZRoomCommand::ParseRawData();
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std::string declarations;
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numLights = cmdArg1;
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int32_t currentPtr = segmentOffset;
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for (int i = 0; i < this->numLights; i++)
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{
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LightInfo light(parent->GetRawData(), currentPtr);
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currentPtr += light.GetRawDataSize();
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lights.push_back(light);
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}
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}
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void SetLightList::DeclareReferences(const std::string& prefix)
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{
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if (!lights.empty())
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{
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std::string declarations;
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for (size_t i = 0; i < lights.size(); i++)
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{
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declarations +=
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StringHelper::Sprintf("\t{ %s },", lights.at(i).GetBodySourceCode().c_str());
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if (i < lights.size() - 1)
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declarations += "\n";
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}
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const auto& light = lights.front();
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parent->AddDeclarationArray(
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segmentOffset, DeclarationAlignment::Align4, lights.size() * light.GetRawDataSize(),
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light.GetSourceTypeName(),
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StringHelper::Sprintf("%sLightInfo0x%06X", prefix.c_str(), segmentOffset),
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lights.size(), declarations);
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}
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}
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std::string SetLightList::GetBodySourceCode() const
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{
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std::string listName;
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Globals::Instance->GetSegmentedPtrName(cmdArg2, parent, "LightInfo", listName,
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parent->workerID);
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return StringHelper::Sprintf("SCENE_CMD_LIGHT_LIST(%i, %s)", numLights, listName.c_str());
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}
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std::string SetLightList::GetCommandCName() const
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{
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return "SCmdLightList";
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}
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RoomCommand SetLightList::GetRoomCommand() const
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{
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return RoomCommand::SetLightList;
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}
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LightInfo::LightInfo(const std::vector<uint8_t>& rawData, uint32_t rawDataIndex)
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{
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type = BitConverter::ToUInt8BE(rawData, rawDataIndex + 0);
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x = BitConverter::ToInt16BE(rawData, rawDataIndex + 2);
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y = BitConverter::ToInt16BE(rawData, rawDataIndex + 4);
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z = BitConverter::ToInt16BE(rawData, rawDataIndex + 6);
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r = BitConverter::ToUInt8BE(rawData, rawDataIndex + 8);
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g = BitConverter::ToUInt8BE(rawData, rawDataIndex + 9);
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b = BitConverter::ToUInt8BE(rawData, rawDataIndex + 10);
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drawGlow = BitConverter::ToUInt8BE(rawData, rawDataIndex + 11);
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radius = BitConverter::ToInt16BE(rawData, rawDataIndex + 12);
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}
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std::string LightInfo::GetBodySourceCode() const
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{
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return StringHelper::Sprintf(
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"0x%02X, { %i, %i, %i, { 0x%02X, 0x%02X, 0x%02X }, 0x%02X, 0x%04X }", type, x, y, z, r, g,
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b, drawGlow, radius);
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}
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std::string LightInfo::GetSourceTypeName() const
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{
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return "LightInfo";
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}
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size_t LightInfo::GetRawDataSize() const
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{
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return 0x0E;
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}
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