Shipwright/soh/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h

20 lines
455 B
C

#ifndef Z_OBJ_SYOKUDAI_H
#define Z_OBJ_SYOKUDAI_H
#include "ultra64.h"
#include "global.h"
struct ObjSyokudai;
typedef struct ObjSyokudai {
/* 0x0000 */ Actor actor;
/* 0x014C */ ColliderCylinder colliderStand;
/* 0x0198 */ ColliderCylinder colliderFlame;
/* 0x01E4 */ s16 litTimer;
/* 0x01E6 */ u8 flameTexScroll;
/* 0x01E8 */ LightNode* lightNode;
/* 0x01EC */ LightInfo lightInfo;
} ObjSyokudai; // size = 0x01FC
#endif