Shipwright/soh/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h

19 lines
360 B
C

#ifndef Z_MAGIC_DARK_H
#define Z_MAGIC_DARK_H
#include "ultra64.h"
#include "global.h"
struct MagicDark;
typedef struct MagicDark {
/* 0x0000 */ Actor actor;
/* 0x014C */ s16 timer;
/* 0x014E */ u8 primAlpha;
/* 0x0150 */ Vec3f orbOffset;
/* 0x015C */ f32 scale;
/* 0x0160 */ char unk_160[0x4];
} MagicDark; // size = 0x0164
#endif