Shipwright/soh/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h

25 lines
635 B
C

#ifndef Z_EN_YABUSAME_MARK_H
#define Z_EN_YABUSAME_MARK_H
#include "ultra64.h"
#include "global.h"
struct EnYabusameMark;
typedef void (*EnYabusameMarkActionFunc)(struct EnYabusameMark*, GlobalContext*);
typedef struct EnYabusameMark {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnYabusameMarkActionFunc actionFunc;
/* 0x0150 */ s16 typeIndex;
/* 0x0152 */ s16 subTypeIndex;
/* 0x0154 */ Vec3f worldPos;
/* 0x0160 */ Vec3f vertexA;
/* 0x016C */ Vec3f vertexB;
/* 0x0178 */ Vec3f vertexC;
/* 0x0184 */ Vec3f vertexD;
/* 0x0190 */ ColliderQuad collider;
} EnYabusameMark; // size = 0x0210
#endif