Shipwright/soh/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c

2377 lines
75 KiB
C

/*
* File: z_en_ru1.c
* Overlay: En_Ru1
* Description: Ruto (child)
*/
#include "z_en_ru1.h"
#include "objects/object_ru1/object_ru1.h"
#include "vt.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4 | ACTOR_FLAG_26)
void EnRu1_Init(Actor* thisx, GlobalContext* globalCtx);
void EnRu1_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnRu1_Update(Actor* thisx, GlobalContext* globalCtx);
void EnRu1_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80AEC0B4(EnRu1* this, GlobalContext* globalCtx);
void func_80AEC100(EnRu1* this, GlobalContext* globalCtx);
void func_80AEC130(EnRu1* this, GlobalContext* globalCtx);
void func_80AEC17C(EnRu1* this, GlobalContext* globalCtx);
void func_80AEC1D4(EnRu1* this, GlobalContext* globalCtx);
void func_80AEC244(EnRu1* this, GlobalContext* globalCtx);
void func_80AEC2C0(EnRu1* this, GlobalContext* globalCtx);
void func_80AECA94(EnRu1* this, GlobalContext* globalCtx);
void func_80AECAB4(EnRu1* this, GlobalContext* globalCtx);
void func_80AECAD4(EnRu1* this, GlobalContext* globalCtx);
void func_80AECB18(EnRu1* this, GlobalContext* globalCtx);
void func_80AECB60(EnRu1* this, GlobalContext* globalCtx);
void func_80AECBB8(EnRu1* this, GlobalContext* globalCtx);
void func_80AECC1C(EnRu1* this, GlobalContext* globalCtx);
void func_80AECC84(EnRu1* this, GlobalContext* globalCtx);
void func_80AED304(EnRu1* this, GlobalContext* globalCtx);
void func_80AED324(EnRu1* this, GlobalContext* globalCtx);
void func_80AED344(EnRu1* this, GlobalContext* globalCtx);
void func_80AED374(EnRu1* this, GlobalContext* globalCtx);
void func_80AED3A4(EnRu1* this, GlobalContext* globalCtx);
void func_80AED3E0(EnRu1* this, GlobalContext* globalCtx);
void func_80AED414(EnRu1* this, GlobalContext* globalCtx);
void func_80AEF29C(EnRu1* this, GlobalContext* globalCtx);
void func_80AEF2AC(EnRu1* this, GlobalContext* globalCtx);
void func_80AEF2D0(EnRu1* this, GlobalContext* globalCtx);
void func_80AEF354(EnRu1* this, GlobalContext* globalCtx);
void func_80AEF3A8(EnRu1* this, GlobalContext* globalCtx);
void func_80AEEBD4(EnRu1* this, GlobalContext* globalCtx);
void func_80AEEC5C(EnRu1* this, GlobalContext* globalCtx);
void func_80AEECF0(EnRu1* this, GlobalContext* globalCtx);
void func_80AEED58(EnRu1* this, GlobalContext* globalCtx);
void func_80AEEDCC(EnRu1* this, GlobalContext* globalCtx);
void func_80AEEE34(EnRu1* this, GlobalContext* globalCtx);
void func_80AEEE9C(EnRu1* this, GlobalContext* globalCtx);
void func_80AEEF08(EnRu1* this, GlobalContext* globalCtx);
void func_80AEEF5C(EnRu1* this, GlobalContext* globalCtx);
void func_80AEF9D8(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFA2C(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFAAC(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFB04(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFB68(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFCE8(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFBC8(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFC24(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFECC(EnRu1* this, GlobalContext* globalCtx);
void func_80AEFF40(EnRu1* this, GlobalContext* globalCtx);
void func_80AF0278(EnRu1* this, GlobalContext* globalCtx, s32 limbIndex, Vec3s* rot);
void EnRu1_DrawNothing(EnRu1* this, GlobalContext* globalCtx);
void EnRu1_DrawOpa(EnRu1* this, GlobalContext* globalCtx);
void EnRu1_DrawXlu(EnRu1* this, GlobalContext* globalCtx);
static ColliderCylinderInitType1 sCylinderInit1 = {
{
COLTYPE_HIT0,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_PLAYER,
COLSHAPE_CYLINDER,
},
{ 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 },
{ 25, 80, 0, { 0 } },
};
static ColliderCylinderInitType1 sCylinderInit2 = {
{
COLTYPE_HIT0,
AT_ON | AT_TYPE_PLAYER,
AC_NONE,
OC1_ON | OC1_TYPE_PLAYER,
COLSHAPE_CYLINDER,
},
{ 0x00, { 0x00000101, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x01, 0x00, 0x01 },
{ 20, 30, 0, { 0 } },
};
static void* sEyeTextures[] = {
gRutoChildEyeOpenTex, gRutoChildEyeHalfTex, gRutoChildEyeClosedTex,
gRutoChildEyeRollLeftTex, gRutoChildEyeHalf2Tex, gRutoChildEyeHalfWithBlushTex,
};
static void* sMouthTextures[] = {
gRutoChildMouthClosedTex,
gRutoChildMouthFrownTex,
gRutoChildMouthOpenTex,
};
static s32 sUnused = 0;
#include "z_en_ru1_cutscene_data.c" EARLY
static u32 D_80AF1938 = 0;
static EnRu1ActionFunc sActionFuncs[] = {
func_80AEC0B4, func_80AEC100, func_80AEC130, func_80AEC17C, func_80AEC1D4, func_80AEC244, func_80AEC2C0,
func_80AECA94, func_80AECAB4, func_80AECAD4, func_80AECB18, func_80AECB60, func_80AECBB8, func_80AECC1C,
func_80AECC84, func_80AED304, func_80AED324, func_80AED344, func_80AED374, func_80AED3A4, func_80AED3E0,
func_80AED414, func_80AEF29C, func_80AEF2AC, func_80AEF2D0, func_80AEF354, func_80AEF3A8, func_80AEEBD4,
func_80AEEC5C, func_80AEECF0, func_80AEED58, func_80AEEDCC, func_80AEEE34, func_80AEEE9C, func_80AEEF08,
func_80AEEF5C, func_80AEF9D8, func_80AEFA2C, func_80AEFAAC, func_80AEFB04, func_80AEFB68, func_80AEFCE8,
func_80AEFBC8, func_80AEFC24, func_80AEFECC, func_80AEFF40,
};
static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = {
func_80AF0278,
};
static Vec3f sMultVec = { 0.0f, 10.0f, 0.0f };
static EnRu1DrawFunc sDrawFuncs[] = {
EnRu1_DrawNothing,
EnRu1_DrawOpa,
EnRu1_DrawXlu,
};
const ActorInit En_Ru1_InitVars = {
ACTOR_EN_RU1,
ACTORCAT_NPC,
FLAGS,
OBJECT_RU1,
sizeof(EnRu1),
(ActorFunc)EnRu1_Init,
(ActorFunc)EnRu1_Destroy,
(ActorFunc)EnRu1_Update,
(ActorFunc)EnRu1_Draw,
NULL,
};
void func_80AEAC10(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[5];
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
}
void func_80AEAC54(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[5];
Collider_UpdateCylinder(&this->actor, &this->collider2);
if (this->unk_34C != 0) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider2.base);
} else if (this->actor.xzDistToPlayer > 32.0f) {
this->unk_34C = 1;
}
}
void func_80AEACDC(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[5];
Collider_UpdateCylinder(&this->actor, &this->collider2);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider2.base);
}
void func_80AEAD20(Actor* thisx, GlobalContext* globalCtx) {
EnRu1* this = (EnRu1*)thisx;
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit1);
Collider_InitCylinder(globalCtx, &this->collider2);
Collider_SetCylinderType1(globalCtx, &this->collider2, &this->actor, &sCylinderInit2);
}
void EnRu1_DestroyColliders(EnRu1* this, GlobalContext* globalCtx) {
Collider_DestroyCylinder(globalCtx, &this->collider);
Collider_DestroyCylinder(globalCtx, &this->collider2);
}
void func_80AEADD8(EnRu1* this) {
this->unk_34C = 0;
}
u8 func_80AEADE0(EnRu1* this) {
u8 params = this->actor.params >> 8;
return params;
}
u8 func_80AEADF0(EnRu1* this) {
s16 params = this->actor.params;
return params;
}
void EnRu1_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnRu1* this = (EnRu1*)thisx;
D_80AF1938 = 0;
EnRu1_DestroyColliders(this, globalCtx);
}
void EnRu1_UpdateEyes(EnRu1* this) {
s32 pad[3];
s16* blinkTimer = &this->blinkTimer;
s16* eyeIndex = &this->eyeIndex;
if (DECR(*blinkTimer) == 0) {
*blinkTimer = Rand_S16Offset(60, 60);
}
*eyeIndex = *blinkTimer;
if (*eyeIndex >= 3) {
*eyeIndex = 0;
}
}
void EnRu1_SetEyeIndex(EnRu1* this, s16 eyeIndex) {
this->eyeIndex = eyeIndex;
}
void EnRu1_SetMouthIndex(EnRu1* this, s16 mouthIndex) {
this->mouthIndex = mouthIndex;
}
void func_80AEAECC(EnRu1* this, GlobalContext* globalCtx) {
f32* velocityY = &this->actor.velocity.y;
f32 velocityYHeld = *velocityY;
*velocityY = -4.0f;
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 19.0f, 25.0f, 30.0f, 7);
*velocityY = velocityYHeld;
}
s32 EnRu1_IsCsStateIdle(GlobalContext* globalCtx) {
if (globalCtx->csCtx.state == CS_STATE_IDLE) {
return true;
}
return false;
}
CsCmdActorAction* func_80AEAF58(GlobalContext* globalCtx, s32 npcActionIdx) {
s32 pad[2];
CsCmdActorAction* ret = NULL;
if (!EnRu1_IsCsStateIdle(globalCtx)) {
ret = globalCtx->csCtx.npcActions[npcActionIdx];
}
return ret;
}
s32 func_80AEAFA0(GlobalContext* globalCtx, u16 action, s32 npcActionIdx) {
CsCmdActorAction* csCmdNPCAction = func_80AEAF58(globalCtx, npcActionIdx);
if ((csCmdNPCAction != NULL) && (csCmdNPCAction->action == action)) {
return true;
}
return false;
}
s32 func_80AEAFE0(GlobalContext* globalCtx, u16 action, s32 npcActionIdx) {
CsCmdActorAction* csCmdNPCAction = func_80AEAF58(globalCtx, npcActionIdx);
if ((csCmdNPCAction != NULL) && (csCmdNPCAction->action != action)) {
return true;
}
return false;
}
s32 func_80AEB020(EnRu1* this, GlobalContext* globalCtx) {
Actor* actorIt = globalCtx->actorCtx.actorLists[ACTORCAT_NPC].head;
EnRu1* someEnRu1;
while (actorIt != NULL) {
if (actorIt->id == ACTOR_EN_RU1) {
someEnRu1 = (EnRu1*)actorIt;
if (someEnRu1 != this) {
if ((someEnRu1->action == 31) || (someEnRu1->action == 32) || (someEnRu1->action == 24)) {
return true;
}
}
}
actorIt = actorIt->next;
}
return false;
}
BgBdanObjects* EnRu1_FindSwitch(GlobalContext* globalCtx) {
Actor* actorIt = globalCtx->actorCtx.actorLists[ACTORCAT_BG].head;
while (actorIt != NULL) {
if (actorIt->id == ACTOR_BG_BDAN_OBJECTS && actorIt->params == 0) {
return (BgBdanObjects*)actorIt;
}
actorIt = actorIt->next;
}
// "There is no stand"
osSyncPrintf(VT_FGCOL(RED) "お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
return NULL;
}
void func_80AEB0EC(EnRu1* this, s32 cameraSetting) {
if (this->unk_28C != NULL) {
this->unk_28C->cameraSetting = cameraSetting;
}
}
s32 func_80AEB104(EnRu1* this) {
if (this->unk_28C != NULL) {
return this->unk_28C->cameraSetting;
} else {
return 0;
}
}
Actor* func_80AEB124(GlobalContext* globalCtx) {
Actor* actorIt = globalCtx->actorCtx.actorLists[ACTORCAT_BOSS].head;
while (actorIt != NULL) {
if ((actorIt->id == ACTOR_DEMO_EFFECT) && ((actorIt->params & 0xFF) == 0x15)) {
return actorIt;
}
actorIt = actorIt->next;
}
return NULL;
}
s32 func_80AEB174(GlobalContext* globalCtx) {
return (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx);
}
s32 func_80AEB1B4(GlobalContext* globalCtx) {
return Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING;
}
void func_80AEB1D8(EnRu1* this) {
this->action = 36;
this->drawConfig = 0;
this->actor.velocity.x = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.velocity.z = 0.0f;
this->actor.speedXZ = 0.0f;
this->actor.gravity = 0.0f;
this->actor.minVelocityY = 0.0f;
func_80AEB0EC(this, 0);
}
void func_80AEB220(EnRu1* this, GlobalContext* globalCtx) {
if ((EnRu1_IsCsStateIdle(globalCtx)) && (this->actor.params == 0xA)) {
func_80AEB1D8(this);
}
}
void func_80AEB264(EnRu1* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) {
s32 pad[2];
AnimationHeader* animHeader = SEGMENTED_TO_VIRTUAL(animation);
f32 frameCount = Animation_GetLastFrame(animHeader);
f32 playbackSpeed;
f32 unk0;
f32 fc;
if (arg4 == 0) {
unk0 = 0.0f;
fc = frameCount;
playbackSpeed = 1.0f;
} else {
unk0 = frameCount;
fc = 0.0f;
playbackSpeed = -1.0f;
}
Animation_Change(&this->skelAnime, animHeader, playbackSpeed, unk0, fc, arg2, transitionRate);
}
s32 EnRu1_UpdateSkelAnime(EnRu1* this) {
// why?
if (this->action != 32) {
return SkelAnime_Update(&this->skelAnime);
} else {
return SkelAnime_Update(&this->skelAnime);
}
}
void func_80AEB364(EnRu1* this, GlobalContext* globalCtx) {
this->skelAnime.moveFlags |= 1;
AnimationContext_SetMoveActor(globalCtx, &this->actor, &this->skelAnime, 1.0f);
}
void func_80AEB3A4(EnRu1* this, GlobalContext* globalCtx) {
this->skelAnime.moveFlags |= 1;
func_80AEB364(this, globalCtx);
}
void func_80AEB3CC(EnRu1* this) {
this->skelAnime.moveFlags &= ~0x1;
}
void func_80AEB3DC(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB264(this, &gRutoChildWaitHandsBehindBackAnim, 0, 0, 0);
this->action = 0;
this->drawConfig = 1;
EnRu1_SetEyeIndex(this, 4);
EnRu1_SetMouthIndex(this, 0);
}
CsCmdActorAction* func_80AEB438(GlobalContext* globalCtx) {
return func_80AEAF58(globalCtx, 3);
}
s32 func_80AEB458(GlobalContext* globalCtx, u16 action) {
return func_80AEAFA0(globalCtx, action, 3);
}
s32 func_80AEB480(GlobalContext* globalCtx, u16 action) {
return func_80AEAFE0(globalCtx, action, 3);
}
void EnRu1_SpawnRipple(EnRu1* this, GlobalContext* globalCtx, s16 radiusMax, s16 life) {
Vec3f pos;
Actor* thisx = &this->actor;
pos.x = this->actor.world.pos.x;
pos.y = this->actor.world.pos.y + this->actor.yDistToWater;
pos.z = this->actor.world.pos.z;
EffectSsGRipple_Spawn(globalCtx, &pos, 100, radiusMax, life);
}
void func_80AEB50C(EnRu1* this, GlobalContext* globalCtx) {
this->unk_270 += 1.0f;
if (this->unk_270 >= kREG(3) + 10.0f) {
EnRu1_SpawnRipple(this, globalCtx, kREG(1) + 500, 0);
this->unk_270 = 0.0f;
}
}
void func_80AEB59C(EnRu1* this, GlobalContext* globalCtx) {
EnRu1_SpawnRipple(this, globalCtx, kREG(2) + 500, 0);
EnRu1_SpawnRipple(this, globalCtx, kREG(2) + 500, kREG(3) + 10.0f);
EnRu1_SpawnRipple(this, globalCtx, kREG(2) + 500, (kREG(3) + 10.0f) * 2.0f);
}
void EnRu1_SpawnSplash(EnRu1* this, GlobalContext* globalCtx) {
Vec3f pos;
pos.x = this->actor.world.pos.x;
pos.y = this->actor.world.pos.y + this->actor.yDistToWater;
pos.z = this->actor.world.pos.z;
EffectSsGSplash_Spawn(globalCtx, &pos, 0, 0, 1, 0);
}
void func_80AEB6E0(EnRu1* this, GlobalContext* globalCtx) {
SkelAnime* skelAnime = &this->skelAnime;
if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
skelAnime->moveFlags |= 3;
AnimationContext_SetMoveActor(globalCtx, &this->actor, skelAnime, 1.0f);
}
}
void func_80AEB738(EnRu1* this, GlobalContext* globalCtx) {
SkelAnime* skelAnime = &this->skelAnime;
skelAnime->baseTransl = skelAnime->jointTable[0];
skelAnime->prevTransl = skelAnime->jointTable[0];
if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) {
skelAnime->moveFlags |= 3;
AnimationContext_SetMoveActor(globalCtx, &this->actor, skelAnime, 1.0f);
}
}
void func_80AEB7D0(EnRu1* this) {
this->skelAnime.moveFlags &= ~0x3;
}
f32 func_80AEB7E0(CsCmdActorAction* csCmdNPCAction, GlobalContext* globalCtx) {
s32 csCtxFrames = globalCtx->csCtx.frames;
if ((csCtxFrames < csCmdNPCAction->endFrame) && (csCmdNPCAction->endFrame - csCmdNPCAction->startFrame > 0)) {
return (Math_CosS(((csCtxFrames - csCmdNPCAction->startFrame) /
(f32)(csCmdNPCAction->endFrame - csCmdNPCAction->startFrame)) *
32768.0f) *
-0.5f) +
0.5f;
}
return 1.0f;
}
f32 func_80AEB87C(f32 arg0, s32 arg1, s32 arg2) {
return (((f32)arg2 - arg1) * arg0) + arg1;
}
void func_80AEB89C(EnRu1* this, GlobalContext* globalCtx) {
CsCmdActorAction* npcAction = func_80AEB438(globalCtx);
s16 npcActionRotY;
if (npcAction != NULL) {
npcActionRotY = npcAction->rot.y;
this->actor.shape.rot.y = npcActionRotY;
this->actor.world.rot.y = npcActionRotY;
this->actor.world.pos.x = npcAction->startPos.x;
this->actor.world.pos.y = npcAction->startPos.y;
this->actor.world.pos.z = npcAction->startPos.z;
}
}
void func_80AEB914(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB89C(this, globalCtx);
}
void func_80AEB934(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB89C(this, globalCtx);
}
void func_80AEB954(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB6E0(this, globalCtx);
}
void func_80AEB974(EnRu1* this, GlobalContext* globalCtx) {
Vec3f* thisPos;
f32 sp30;
CsCmdActorAction* csCmdNPCAction = func_80AEB438(globalCtx);
s32 pad;
if (csCmdNPCAction != NULL) {
sp30 = func_80AEB7E0(csCmdNPCAction, globalCtx);
thisPos = &this->actor.world.pos;
thisPos->x = func_80AEB87C(sp30, csCmdNPCAction->startPos.x, csCmdNPCAction->endPos.x);
thisPos->y = func_80AEB87C(sp30, csCmdNPCAction->startPos.y, csCmdNPCAction->endPos.y);
thisPos->z = func_80AEB87C(sp30, csCmdNPCAction->startPos.z, csCmdNPCAction->endPos.z);
}
}
void func_80AEBA0C(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB6E0(this, globalCtx);
}
void func_80AEBA2C(EnRu1* this, GlobalContext* globalCtx) {
s32 pad;
Vec3f* unk_364 = &this->unk_364;
Vec3f* thisPos;
f32 temp_ret_2;
CsCmdActorAction* csCmdNPCAction = func_80AEB438(globalCtx);
s32 pad2;
if (csCmdNPCAction != NULL) {
temp_ret_2 = func_80AEB7E0(csCmdNPCAction, globalCtx);
thisPos = &this->actor.world.pos;
thisPos->x = func_80AEB87C(temp_ret_2, unk_364->x, csCmdNPCAction->endPos.x);
thisPos->y = func_80AEB87C(temp_ret_2, unk_364->y, csCmdNPCAction->endPos.y);
thisPos->z = func_80AEB87C(temp_ret_2, unk_364->z, csCmdNPCAction->endPos.z);
}
}
void func_80AEBAFC(EnRu1* this) {
if (this->unk_298 == 0) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_DIVE_INTO_WATER);
this->unk_298 = 1;
}
}
void func_80AEBB3C(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 5.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_FACE_UP);
}
}
void func_80AEBB78(EnRu1* this) {
SkelAnime* skelAnime = &this->skelAnime;
if (Animation_OnFrame(skelAnime, 4.0f) || Animation_OnFrame(skelAnime, 13.0f) ||
Animation_OnFrame(skelAnime, 22.0f) || Animation_OnFrame(skelAnime, 31.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_SWIM);
}
}
void func_80AEBBF4(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 8.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_SUBMERGE);
}
}
void func_80AEBC30(GlobalContext* globalCtx) {
Player* player;
if (globalCtx->csCtx.frames == 0xCD) {
player = GET_PLAYER(globalCtx);
Audio_PlaySoundGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
}
void func_80AEBC84(EnRu1* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.frames == 0x82) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0);
}
}
void func_80AEBCB8(EnRu1* this, UNK_TYPE arg1) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &gRutoChildSwimOnBackAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildSwimOnBackAnim), ANIMMODE_LOOP, -8.0f);
}
}
void func_80AEBD1C(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEB480(globalCtx, 2)) {
this->action = 1;
this->drawConfig = 0;
func_80AEB914(this, globalCtx);
func_80AEAECC(this, globalCtx);
EnRu1_SpawnSplash(this, globalCtx);
func_80AEB59C(this, globalCtx);
}
}
void func_80AEBD94(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[2];
f32 frameCount;
if (func_80AEB480(globalCtx, 3)) {
frameCount = Animation_GetLastFrame(&gRutoChildAnim_009060);
func_80AEB934(this, globalCtx);
func_80AEB738(this, globalCtx);
Animation_Change(&this->skelAnime, &gRutoChildAnim_009060, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f);
this->action = 2;
this->drawConfig = 1;
}
}
void func_80AEBE3C(EnRu1* this, GlobalContext* globalCtx, s32 arg2) {
s32 pad[2];
f32 frameCount;
if (arg2 != 0) {
frameCount = Animation_GetLastFrame(&gRutoChildTreadWaterAnim);
func_80AEB7D0(this);
Animation_Change(&this->skelAnime, &gRutoChildTreadWaterAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f);
this->action = 3;
} else {
func_80AEB954(this, globalCtx);
}
}
void func_80AEBEC8(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[2];
f32 frameCount;
if (func_80AEB458(globalCtx, 6)) {
frameCount = Animation_GetLastFrame(&gRutoChildTransitionToSwimOnBackAnim);
func_80AEB738(this, globalCtx);
Animation_Change(&this->skelAnime, &gRutoChildTransitionToSwimOnBackAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE,
-8.0f);
this->action = 4;
}
}
void func_80AEBF60(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEB480(globalCtx, 6)) {
func_80AEB7D0(this);
this->action = 5;
this->unk_364 = this->actor.world.pos;
} else {
func_80AEBA0C(this, globalCtx);
}
}
void func_80AEBFD8(EnRu1* this, GlobalContext* globalCtx) {
CsCmdActorAction* csCmdNPCAction = func_80AEB438(globalCtx);
f32 frameCount;
u16 csCtxFrames;
u16 endFrame;
if (csCmdNPCAction != NULL) {
csCtxFrames = globalCtx->csCtx.frames;
endFrame = csCmdNPCAction->endFrame;
if (csCtxFrames >= endFrame - 2) {
frameCount = Animation_GetLastFrame(&gRutoChildTransitionFromSwimOnBackAnim);
Animation_Change(&this->skelAnime, &gRutoChildTransitionFromSwimOnBackAnim, 1.0, 0, frameCount,
ANIMMODE_ONCE, -8.0f);
this->action = 6;
}
}
}
void func_80AEC070(EnRu1* this, GlobalContext* globalCtx, UNK_TYPE arg2) {
if ((func_80AEB458(globalCtx, 8)) && (arg2 != 0)) {
Actor_Kill(&this->actor);
}
}
void func_80AEC0B4(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB89C(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
func_80AEBC84(this, globalCtx);
func_80AEBC30(globalCtx);
func_80AEBD1C(this, globalCtx);
}
void func_80AEC100(EnRu1* this, GlobalContext* globalCtx) {
func_80AEBAFC(this);
func_80AEBD94(this, globalCtx);
}
void func_80AEC130(EnRu1* this, GlobalContext* globalCtx) {
s32 something = EnRu1_UpdateSkelAnime(this);
func_80AEAECC(this, globalCtx);
func_80AEBB3C(this);
func_80AEBE3C(this, globalCtx, something);
}
void func_80AEC17C(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB974(this, globalCtx);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
func_80AEB50C(this, globalCtx);
func_80AEBEC8(this, globalCtx);
}
void func_80AEC1D4(EnRu1* this, GlobalContext* globalCtx) {
s32 something;
something = EnRu1_UpdateSkelAnime(this);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateEyes(this);
func_80AEB50C(this, globalCtx);
func_80AEBCB8(this, something);
func_80AEBBF4(this);
func_80AEBF60(this, globalCtx);
}
void func_80AEC244(EnRu1* this, GlobalContext* globalCtx) {
s32 something;
something = EnRu1_UpdateSkelAnime(this);
func_80AEBA2C(this, globalCtx);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateEyes(this);
func_80AEB50C(this, globalCtx);
func_80AEBCB8(this, something);
func_80AEBB78(this);
func_80AEBFD8(this, globalCtx);
}
void func_80AEC2C0(EnRu1* this, GlobalContext* globalCtx) {
s32 something;
something = EnRu1_UpdateSkelAnime(this);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateEyes(this);
func_80AEB50C(this, globalCtx);
func_80AEC070(this, globalCtx, something);
}
// Convenience function used so that Ruto always spawns in Jabu in rando, even after she's been kidnapped
// Equivalent to !(gSaveContext.infTable[20] & 0x20) in vanilla
bool shouldSpawnRuto() {
// gSaveContext.infTable[20] & 0x40 check is to prevent Ruto from spawning during the short period of time when
// she's on the Zora's Sapphire pedestal but hasn't been kidnapped yet (would result in multiple Rutos otherwise)
return !(gSaveContext.infTable[20] & 0x20) || (gSaveContext.n64ddFlag && (gSaveContext.infTable[20] & 0x40));
}
void func_80AEC320(EnRu1* this, GlobalContext* globalCtx) {
s8 actorRoom;
if (!(gSaveContext.infTable[20] & 2)) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
this->action = 7;
EnRu1_SetMouthIndex(this, 1);
} else if ((gSaveContext.infTable[20] & 0x80) && !(gSaveContext.infTable[20] & 1) && shouldSpawnRuto()) {
if (!func_80AEB020(this, globalCtx)) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
actorRoom = this->actor.room;
this->action = 22;
this->actor.room = -1;
this->drawConfig = 0;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
} else {
Actor_Kill(&this->actor);
}
} else {
Actor_Kill(&this->actor);
}
}
void func_80AEC40C(EnRu1* this) {
f32 unk_26C = this->unk_26C;
if (unk_26C < 8.0f) {
this->actor.speedXZ = (((kREG(3) * 0.01f) + 2.7f) / 8.0f) * unk_26C;
} else {
this->actor.speedXZ = (kREG(3) * 0.01f) + 2.7f;
}
this->actor.velocity.y = -1.0f;
Actor_MoveForward(&this->actor);
}
void func_80AEC4CC(EnRu1* this) {
this->actor.velocity.y = -1.0f;
Actor_MoveForward(&this->actor);
}
void func_80AEC4F4(EnRu1* this) {
f32* speedXZ = &this->actor.speedXZ;
f32* unk_26C = &this->unk_26C;
if (this->unk_26C < 8.0f) {
*unk_26C += 1.0f;
*speedXZ *= (8.0f - *unk_26C) / 8.0f;
this->actor.velocity.y = -*unk_26C * (((kREG(4) * 0.01f) + 13.0f) / 8.0f);
} else {
*speedXZ = 0.0f;
this->actor.velocity.y = -((kREG(4) * 0.01f) + 13.0f);
}
Actor_MoveForward(&this->actor);
}
s32 func_80AEC5FC(EnRu1* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
f32 thisPosZ = this->actor.world.pos.z;
f32 playerPosZ = player->actor.world.pos.z;
if ((playerPosZ - thisPosZ <= 265.0f) && (player->actor.world.pos.y >= this->actor.world.pos.y)) {
return true;
}
return false;
}
void func_80AEC650(EnRu1* this) {
s32 pad[2];
if (this->unk_280 == 0) {
if (Animation_OnFrame(&this->skelAnime, 2.0f) || Animation_OnFrame(&this->skelAnime, 7.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_DIRT);
}
}
}
void func_80AEC6B0(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_FALL_DOWN_DIRT);
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_FALL);
}
void func_80AEC6E4(EnRu1* this, GlobalContext* globalCtx) {
if ((func_80AEAFA0(globalCtx, 4, 3)) && (this->unk_280 == 0)) {
Animation_Change(&this->skelAnime, &gRutoChildBringArmsUpAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildBringArmsUpAnim), ANIMMODE_ONCE, -8.0f);
this->unk_280 = 1;
func_80AEC6B0(this);
}
}
void func_80AEC780(EnRu1* this, GlobalContext* globalCtx) {
s32 pad;
Player* player = GET_PLAYER(globalCtx);
if ((func_80AEC5FC(this, globalCtx)) && (!Gameplay_InCsMode(globalCtx)) && (!(player->stateFlags1 & 0x206000)) &&
(player->actor.bgCheckFlags & 1)) {
globalCtx->csCtx.segment = &D_80AF0880;
gSaveContext.cutsceneTrigger = 1;
player->linearVelocity = 0.0f;
this->action = 8;
}
}
void func_80AEC81C(EnRu1* this, GlobalContext* globalCtx) {
CsCmdActorAction* csCmdNPCAction;
s16 newRotY;
if (func_80AEAFE0(globalCtx, 1, 3)) {
csCmdNPCAction = globalCtx->csCtx.npcActions[3];
this->actor.world.pos.x = csCmdNPCAction->startPos.x;
this->actor.world.pos.y = csCmdNPCAction->startPos.y;
this->actor.world.pos.z = csCmdNPCAction->startPos.z;
newRotY = csCmdNPCAction->rot.y;
this->actor.shape.rot.y = newRotY;
this->actor.world.rot.y = newRotY;
this->action = 9;
this->drawConfig = 1;
}
}
void func_80AEC8B8(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEAFA0(globalCtx, 3, 3)) {
Animation_Change(&this->skelAnime, &gRutoChildTurnAroundAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildTurnAroundAnim), ANIMMODE_ONCE, -8.0f);
this->action = 10;
}
}
void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &gRutoChildWalkAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWalkAnim),
ANIMMODE_LOOP, -8.0f);
this->actor.world.rot.y += 0x8000;
this->action = 0xB;
this->unk_26C = 0.0f;
}
}
void func_80AEC9C4(EnRu1* this) {
this->unk_26C += 1.0f;
if (this->unk_26C >= 8.0f) {
this->action = 12;
this->unk_26C = 0.0f;
this->actor.velocity.y = -1.0f;
}
}
void func_80AECA18(EnRu1* this) {
if (!(this->actor.bgCheckFlags & 1)) {
this->action = 13;
this->unk_26C = 0.0f;
this->actor.velocity.y = 0.0f;
}
}
void func_80AECA44(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEAFA0(globalCtx, 5, 3)) {
gSaveContext.infTable[20] |= 2;
this->action = 14;
}
}
void func_80AECA94(EnRu1* this, GlobalContext* globalCtx) {
func_80AEC780(this, globalCtx);
}
void func_80AECAB4(EnRu1* this, GlobalContext* globalCtx) {
func_80AEC81C(this, globalCtx);
}
void func_80AECAD4(EnRu1* this, GlobalContext* globalCtx) {
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, globalCtx);
func_80AEC8B8(this, globalCtx);
}
void func_80AECB18(EnRu1* this, GlobalContext* globalCtx) {
s32 something;
something = EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, globalCtx);
func_80AEC93C(this, something);
}
void func_80AECB60(EnRu1* this, GlobalContext* globalCtx) {
func_80AEC40C(this);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, globalCtx);
func_80AEC650(this);
func_80AEC9C4(this);
}
void func_80AECBB8(EnRu1* this, GlobalContext* globalCtx) {
func_80AEC4CC(this);
func_80AEC6E4(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, globalCtx);
func_80AEC650(this);
func_80AECA18(this);
}
void func_80AECC1C(EnRu1* this, GlobalContext* globalCtx) {
func_80AEC4F4(this);
func_80AEC6E4(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, globalCtx);
func_80AEC650(this);
func_80AECA44(this, globalCtx);
}
void func_80AECC84(EnRu1* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.state == CS_STATE_IDLE) {
Actor_Kill(&this->actor);
}
}
void func_80AECCB0(EnRu1* this, GlobalContext* globalCtx) {
s32 pad;
Vec3f* pos;
s16 yawTowardsPlayer;
f32 spawnX;
f32 spawnY;
f32 spawnZ;
s32 pad2[2];
yawTowardsPlayer = this->actor.yawTowardsPlayer;
pos = &this->actor.world.pos;
spawnX = ((kREG(1) + 12.0f) * Math_SinS(yawTowardsPlayer)) + pos->x;
spawnY = pos->y;
spawnZ = ((kREG(1) + 12.0f) * Math_CosS(yawTowardsPlayer)) + pos->z;
this->blueWarp = (DoorWarp1*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1,
spawnX, spawnY, spawnZ, 0, yawTowardsPlayer, 0, WARP_BLUE_RUTO);
}
void func_80AECDA0(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB264(this, &gRutoChildWaitHandsOnHipsAnim, 0, 0, 0);
this->action = 15;
this->actor.shape.yOffset = -10000.0f;
EnRu1_SetEyeIndex(this, 5);
EnRu1_SetMouthIndex(this, 2);
}
void func_80AECE04(EnRu1* this, GlobalContext* globalCtx) {
this->actor.shape.yOffset += (250.0f / 3.0f);
}
void func_80AECE20(EnRu1* this, GlobalContext* globalCtx) {
s32 pad2;
Player* player = GET_PLAYER(globalCtx);
Vec3f* playerPos = &player->actor.world.pos;
s16 shapeRotY = player->actor.shape.rot.y;
s32 pad;
f32 unk_27C = this->unk_27C;
Vec3f* pos = &this->actor.world.pos;
pos->x = (Math_SinS(shapeRotY) * unk_27C) + playerPos->x;
pos->y = playerPos->y;
pos->z = (Math_CosS(shapeRotY) * unk_27C) + playerPos->z;
}
void func_80AECEB4(EnRu1* this, GlobalContext* globalCtx) {
s32 pad;
Player* player = GET_PLAYER(globalCtx);
Vec3f* player_unk_450 = &player->unk_450;
Vec3f* pos = &this->actor.world.pos;
s16 shapeRotY = this->actor.shape.rot.y;
player_unk_450->x = ((kREG(2) + 30.0f) * Math_SinS(shapeRotY)) + pos->x;
player_unk_450->z = ((kREG(2) + 30.0f) * Math_CosS(shapeRotY)) + pos->z;
}
s32 func_80AECF6C(EnRu1* this, GlobalContext* globalCtx) {
s16* shapeRotY;
Player* player = GET_PLAYER(globalCtx);
Player* otherPlayer;
s16 temp_f16;
f32 temp1;
f32 temp2;
s32 pad2[5];
this->unk_26C += 1.0f;
if ((player->actor.speedXZ == 0.0f) && (this->unk_26C >= 3.0f)) {
otherPlayer = GET_PLAYER(globalCtx);
player->actor.world.pos.x = otherPlayer->unk_450.x;
player->actor.world.pos.y = otherPlayer->unk_450.y;
player->actor.world.pos.z = otherPlayer->unk_450.z;
shapeRotY = &player->actor.shape.rot.y;
temp1 = this->actor.world.pos.x - player->actor.world.pos.x;
temp2 = this->actor.world.pos.z - player->actor.world.pos.z;
temp_f16 = Math_FAtan2F(temp1, temp2) * (0x8000 / M_PI);
if (*shapeRotY != temp_f16) {
Math_SmoothStepToS(shapeRotY, temp_f16, 0x14, 0x1838, 0x64);
player->actor.world.rot.y = *shapeRotY;
} else {
return true;
}
}
return false;
}
s32 func_80AED084(EnRu1* this, s32 state) {
if (this->blueWarp != NULL && this->blueWarp->rutoWarpState == state) {
return true;
}
return false;
}
void func_80AED0B0(EnRu1* this, s32 state) {
if (this->blueWarp != NULL) {
this->blueWarp->rutoWarpState = state;
}
}
void func_80AED0C8(EnRu1* this, GlobalContext* globalCtx) {
this->action = 16;
}
void func_80AED0D8(EnRu1* this, GlobalContext* globalCtx) {
this->action = 17;
this->drawConfig = 1;
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
this->actor.shape.rot.y = this->actor.yawTowardsPlayer;
func_80AECCB0(this, globalCtx);
}
void func_80AED110(EnRu1* this) {
if (this->actor.shape.yOffset >= 0.0f) {
this->action = 18;
this->actor.shape.yOffset = 0.0f;
func_80AED0B0(this, WARP_BLUE_RUTO_STATE_READY);
}
}
void func_80AED154(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AED084(this, WARP_BLUE_RUTO_STATE_ENTERED)) {
this->action = 0x13;
this->unk_26C = 0.0f;
func_80AECEB4(this, globalCtx);
}
}
void func_80AED19C(EnRu1* this, s32 cond) {
if (cond) {
Animation_Change(&this->skelAnime, &gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim), ANIMMODE_ONCE,
-8.0f);
this->action = 20;
func_80AED0B0(this, WARP_BLUE_RUTO_STATE_3);
}
}
void func_80AED218(EnRu1* this, UNK_TYPE arg1) {
if (func_80AED084(this, WARP_BLUE_RUTO_STATE_TALKING)) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &gRutoChildWaitSittingAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildWaitSittingAnim), ANIMMODE_LOOP, -8.0f);
}
} else if (func_80AED084(this, WARP_BLUE_RUTO_STATE_WARPING)) {
Animation_Change(&this->skelAnime, &gRutoChildWaitInBlueWarpAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildWaitInBlueWarpAnim), ANIMMODE_ONCE, -8.0f);
this->action = 21;
this->unk_27C = this->actor.xzDistToPlayer;
}
}
void func_80AED304(EnRu1* this, GlobalContext* globalCtx) {
func_80AED0C8(this, globalCtx);
}
void func_80AED324(EnRu1* this, GlobalContext* globalCtx) {
func_80AED0D8(this, globalCtx);
}
void func_80AED344(EnRu1* this, GlobalContext* globalCtx) {
func_80AECE04(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
func_80AED110(this);
}
void func_80AED374(EnRu1* this, GlobalContext* globalCtx) {
EnRu1_UpdateSkelAnime(this);
func_80AED154(this, globalCtx);
}
void func_80AED3A4(EnRu1* this, GlobalContext* globalCtx) {
EnRu1_UpdateSkelAnime(this);
func_80AED19C(this, func_80AECF6C(this, globalCtx));
}
void func_80AED3E0(EnRu1* this, GlobalContext* globalCtx) {
func_80AEAECC(this, globalCtx);
func_80AED218(this, EnRu1_UpdateSkelAnime(this));
}
void func_80AED414(EnRu1* this, GlobalContext* globalCtx) {
func_80AECE20(this, globalCtx);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
}
void func_80AED44C(EnRu1* this, GlobalContext* globalCtx) {
s8 actorRoom;
if ((gSaveContext.infTable[20] & 2) && shouldSpawnRuto() && !(gSaveContext.infTable[20] & 1) &&
!(gSaveContext.infTable[20] & 0x80)) {
if (!func_80AEB020(this, globalCtx)) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
actorRoom = this->actor.room;
this->action = 22;
this->actor.room = -1;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
} else {
Actor_Kill(&this->actor);
}
} else {
Actor_Kill(&this->actor);
}
}
void func_80AED4FC(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT);
}
void func_80AED520(EnRu1* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LIFT);
}
void func_80AED57C(EnRu1* this) {
if (this->actor.speedXZ != 0.0f) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_THROW);
}
}
void func_80AED5B8(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_CRASH);
}
void func_80AED5DC(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_UNBALLANCE);
}
void func_80AED600(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_DISCOVER);
}
s32 func_80AED624(EnRu1* this, GlobalContext* globalCtx) {
s8 curRoomNum = globalCtx->roomCtx.curRoom.num;
if (this->roomNum2 != curRoomNum) {
Actor_Kill(&this->actor);
return false;
} else if (((this->roomNum1 != curRoomNum) || (this->roomNum2 != curRoomNum)) &&
(this->actor.yDistToWater > kREG(16) + 50.0f) && (this->action != 33)) {
this->action = 33;
this->drawConfig = 2;
this->alpha = 0xFF;
this->unk_2A4 = 0.0f;
}
return true;
}
void func_80AED6DC(EnRu1* this, GlobalContext* globalCtx) {
s8 curRoomNum = globalCtx->roomCtx.curRoom.num;
this->roomNum2 = curRoomNum;
this->unk_288 = 0.0f;
}
void func_80AED6F8(GlobalContext* globalCtx) {
s8 curRoomNum;
if ((!(gSaveContext.infTable[20] & 0x80))) {
curRoomNum = globalCtx->roomCtx.curRoom.num;
if (curRoomNum == 2) {
gSaveContext.infTable[20] |= 0x80;
}
}
}
void func_80AED738(EnRu1* this, GlobalContext* globalCtx) {
u32 temp_v0;
if (func_80AED624(this, globalCtx)) {
this->unk_2A4 += 1.0f;
if (this->unk_2A4 < 20.0f) {
temp_v0 = ((20.0f - this->unk_2A4) * 255.0f) / 20.0f;
this->alpha = temp_v0;
this->actor.shape.shadowAlpha = temp_v0;
} else {
Actor_Kill(&this->actor);
}
}
}
void func_80AED83C(EnRu1* this) {
s32 pad[2];
Vec3s* tempPtr;
Vec3s* tempPtr2;
tempPtr = &this->unk_374.unk_08;
Math_SmoothStepToS(&tempPtr->x, 0, 0x14, 0x1838, 0x64);
Math_SmoothStepToS(&tempPtr->y, 0, 0x14, 0x1838, 0x64);
tempPtr2 = &this->unk_374.unk_0E;
Math_SmoothStepToS(&tempPtr2->x, 0, 0x14, 0x1838, 0x64);
Math_SmoothStepToS(&tempPtr2->y, 0, 0x14, 0x1838, 0x64);
}
void func_80AED8DC(EnRu1* this) {
s32 temp_hi;
s16* unk_2AC = &this->unk_2AC;
s16* someY = &this->unk_374.unk_08.y;
s16* unk_29E = &this->unk_29E;
s32 pad[2];
if (DECR(*unk_2AC) == 0) {
*unk_2AC = Rand_S16Offset(0xA, 0x19);
temp_hi = *unk_2AC % 5;
if (temp_hi == 0) {
this->unk_2B0 = 1;
} else if (temp_hi == 1) {
this->unk_2B0 = 2;
} else {
this->unk_2B0 = 0;
}
*unk_29E = 0;
}
if (this->unk_2B0 == 0) {
Math_SmoothStepToS(unk_29E, 0 - *someY, 1, 0x190, 0x190);
Math_SmoothStepToS(someY, 0, 3, ABS(*unk_29E), 0x64);
} else if (this->unk_2B0 == 1) {
Math_SmoothStepToS(unk_29E, -0x2AAA - *someY, 1, 0x190, 0x190);
Math_SmoothStepToS(someY, -0x2AAA, 3, ABS(*unk_29E), 0x64);
} else {
Math_SmoothStepToS(unk_29E, 0x2AAA - *someY, 1, 0x190, 0x190);
Math_SmoothStepToS(someY, 0x2AAA, 3, ABS(*unk_29E), 0x64);
}
}
void func_80AEDAE0(EnRu1* this, GlobalContext* globalCtx) {
DynaPolyActor* dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, this->actor.floorBgId);
if (dynaPolyActor == NULL || dynaPolyActor->actor.id == ACTOR_EN_BOX) {
this->actor.bgCheckFlags &= ~0x19;
}
}
void func_80AEDB30(EnRu1* this, GlobalContext* globalCtx) {
DynaPolyActor* dynaPolyActor;
f32* velocityY;
f32* speedXZ;
f32* gravity;
s16 wallYaw;
s16 rotY;
s32 temp_a1_2;
s32 temp_a0;
s32 phi_v1;
if (this->actor.bgCheckFlags & 1) {
velocityY = &this->actor.velocity.y;
dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, this->actor.floorBgId);
if (*velocityY <= 0.0f) {
speedXZ = &this->actor.speedXZ;
if (dynaPolyActor != NULL) {
if (dynaPolyActor->actor.id != ACTOR_EN_BOX) {
*speedXZ = 0.0f;
}
} else {
if (*speedXZ >= (kREG(27) * 0.01f) + 3.0f) {
*speedXZ *= (kREG(19) * 0.01f) + 0.8f;
} else {
*speedXZ = 0.0f;
}
}
gravity = &this->actor.gravity;
if (dynaPolyActor != NULL) {
if (dynaPolyActor->actor.id != ACTOR_EN_BOX) {
*velocityY = 0.0f;
this->actor.minVelocityY = 0.0f;
*gravity = 0.0f;
} else {
*velocityY *= -1.0f;
}
} else {
*velocityY *= -((kREG(20) * 0.01f) + 0.6f);
if (*velocityY <= -*gravity * ((kREG(20) * 0.01f) + 0.6f)) {
*velocityY = 0.0f;
this->actor.minVelocityY = 0.0f;
*gravity = 0.0f;
}
}
func_80AED4FC(this);
}
}
if (this->actor.bgCheckFlags & 0x10) {
speedXZ = &this->actor.speedXZ;
velocityY = &this->actor.velocity.y;
if (*speedXZ >= (kREG(27) * 0.01f) + 3.0f) {
*speedXZ *= (kREG(19) * 0.01f) + 0.8f;
} else {
*speedXZ = 0.0f;
}
if (*velocityY >= 0.0f) {
*velocityY *= -((kREG(20) * 0.01f) + 0.6f);
func_80AED4FC(this);
}
}
if (this->actor.bgCheckFlags & 8) {
speedXZ = &this->actor.speedXZ;
if (*speedXZ != 0.0f) {
rotY = this->actor.world.rot.y;
wallYaw = this->actor.wallYaw;
temp_a0 = (wallYaw * 2) - rotY;
temp_a1_2 = temp_a0 + 0x8000;
if ((s16)((temp_a0 - wallYaw) + 0x8000) >= 0) {
phi_v1 = (s16)(temp_a1_2 - wallYaw);
} else {
phi_v1 = -(s16)(temp_a1_2 - wallYaw);
}
if (phi_v1 < 0x4001) {
if (*speedXZ >= (kREG(27) * 0.01f) + 3.0f) {
*speedXZ *= (kREG(21) * 0.01f) + 0.6f;
} else {
*speedXZ = 0.0f;
}
this->actor.world.rot.y = temp_a1_2;
func_80AED4FC(this);
func_80AED5B8(this);
}
}
}
}
void func_80AEDEF4(EnRu1* this, GlobalContext* globalCtx) {
f32* speedXZ = &this->actor.speedXZ;
DynaPolyActor* dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, this->actor.floorBgId);
if (dynaPolyActor != NULL && dynaPolyActor->actor.id == ACTOR_EN_BOX) {
if (*speedXZ != 0.0f) {
*speedXZ *= 1.1f;
} else {
*speedXZ = 1.0f;
}
}
if (*speedXZ >= (kREG(27) * 0.01f) + 3.0f) {
*speedXZ *= (kREG(22) * 0.01f) + 0.98f;
} else {
*speedXZ = 0.0f;
}
}
void func_80AEDFF4(EnRu1* this, GlobalContext* globalCtx) {
func_80AEDB30(this, globalCtx);
func_80AEDEF4(this, globalCtx);
Actor_MoveForward(&this->actor);
}
void func_80AEE02C(EnRu1* this) {
this->actor.velocity.x = 0.0f;
this->actor.velocity.y = 0.0f;
this->actor.velocity.z = 0.0f;
this->actor.speedXZ = 0.0f;
this->actor.gravity = 0.0f;
this->actor.minVelocityY = 0.0f;
}
void func_80AEE050(EnRu1* this) {
s32 pad;
f32 sp28;
f32 sp24;
f32 temp_f10;
EnRu1* thisx = this; // necessary to match
if (this->unk_350 == 0) {
if ((this->actor.minVelocityY == 0.0f) && (this->actor.speedXZ == 0.0f)) {
this->unk_350 = 1;
func_80AEE02C(this);
this->unk_35C = 0;
this->unk_358 = (this->actor.yDistToWater - 10.0f) * 0.5f;
this->unk_354 = this->actor.world.pos.y + thisx->unk_358; // thisx only used here
} else {
this->actor.gravity = 0.0f;
this->actor.minVelocityY *= 0.2f;
this->actor.velocity.y *= 0.2f;
if (this->actor.minVelocityY >= -0.1f) {
this->actor.minVelocityY = 0.0f;
this->actor.velocity.y = 0.0f;
}
this->actor.speedXZ *= 0.5f;
if (this->actor.speedXZ <= 0.1f) {
this->actor.speedXZ = 0.0f;
}
this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speedXZ;
this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speedXZ;
func_8002D7EC(&this->actor);
}
} else {
if (this->unk_350 == 1) {
if (this->unk_358 <= 1.0f) {
func_80AEE02C(this);
this->unk_350 = 2;
this->unk_360 = 0.0f;
} else {
sp28 = this->unk_358;
sp24 = this->unk_354;
temp_f10 = Math_CosS(this->unk_35C) * -sp28;
this->actor.world.pos.y = temp_f10 + sp24;
this->unk_35C += 0x3E8;
this->unk_358 *= 0.95f;
}
} else {
this->unk_360 += 1.0f;
if (this->unk_360 > 0.0f) {
this->unk_350 = 3;
}
}
}
}
s32 func_80AEE264(EnRu1* this, GlobalContext* globalCtx) {
if (!Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
if ((gSaveContext.infTable[20] & 8)) {
this->actor.textId = 0x404E;
func_8002F2F4(&this->actor, globalCtx);
} else if (gSaveContext.infTable[20] & 4) {
this->actor.textId = 0x404D;
func_8002F2F4(&this->actor, globalCtx);
} else {
this->actor.textId = 0x404C;
func_8002F2F4(&this->actor, globalCtx);
}
return false;
}
return true;
}
void func_80AEE2F8(EnRu1* this, GlobalContext* globalCtx) {
DynaPolyActor* dynaPolyActor;
s32 floorBgId;
if ((this->actor.bgCheckFlags & 1) && (this->actor.floorBgId != BGCHECK_SCENE)) {
floorBgId = this->actor.floorBgId;
dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, floorBgId);
if ((dynaPolyActor != NULL) && (dynaPolyActor->actor.id == ACTOR_BG_BDAN_SWITCH)) {
if (((dynaPolyActor->actor.params >> 8) & 0x3F) == 0x38) {
gSaveContext.infTable[20] |= 1;
return;
}
}
}
gSaveContext.infTable[20] &= ~0x1;
}
s32 func_80AEE394(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[2];
CollisionContext* colCtx;
DynaPolyActor* dynaPolyActor;
s32 floorBgId;
if ((this->actor.bgCheckFlags & 1) && this->actor.floorBgId != BGCHECK_SCENE) {
colCtx = &globalCtx->colCtx;
floorBgId = this->actor.floorBgId; // necessary match, can't move this out of this block unfortunately
dynaPolyActor = DynaPoly_GetActor(colCtx, floorBgId);
if (dynaPolyActor != NULL && dynaPolyActor->actor.id == ACTOR_BG_BDAN_OBJECTS &&
dynaPolyActor->actor.params == 0 && !Player_InCsMode(globalCtx) && globalCtx->msgCtx.msgLength == 0) {
func_80AEE02C(this);
globalCtx->csCtx.segment = &D_80AF10A4;
gSaveContext.cutsceneTrigger = 1;
this->action = 36;
this->drawConfig = 0;
this->unk_28C = (BgBdanObjects*)dynaPolyActor;
this->actor.shape.shadowAlpha = 0;
return true;
}
}
return false;
}
void func_80AEE488(EnRu1* this, GlobalContext* globalCtx) {
s8 curRoomNum;
if (Actor_HasParent(&this->actor, globalCtx)) {
curRoomNum = globalCtx->roomCtx.curRoom.num;
this->roomNum3 = curRoomNum;
this->action = 31;
func_80AED520(this, globalCtx);
} else if ((!func_80AEE394(this, globalCtx)) && (!(this->actor.bgCheckFlags & 1))) {
this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f);
this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f);
this->action = 28;
}
}
void func_80AEE568(EnRu1* this, GlobalContext* globalCtx) {
if (!func_80AEE394(this, globalCtx)) {
if ((this->actor.bgCheckFlags & 1) && (this->actor.speedXZ == 0.0f) && (this->actor.minVelocityY == 0.0f)) {
func_80AEE02C(this);
func_8002F580(&this->actor, globalCtx);
this->action = 27;
func_80AEADD8(this);
} else if (this->actor.yDistToWater > 0.0f) {
this->action = 29;
this->unk_350 = 0;
}
}
}
void func_80AEE628(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[2];
s8 curRoomNum = globalCtx->roomCtx.curRoom.num;
if (EnRu1_IsCsStateIdle(globalCtx)) {
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, -8.0f);
gSaveContext.infTable[20] |= 0x10;
this->action = 31;
}
this->roomNum3 = curRoomNum;
}
s32 func_80AEE6D0(EnRu1* this, GlobalContext* globalCtx) {
s32 pad;
s8 curRoomNum = globalCtx->roomCtx.curRoom.num;
if (!(gSaveContext.infTable[20] & 0x10) && (func_80AEB124(globalCtx) != 0)) {
if (!Player_InCsMode(globalCtx)) {
Animation_Change(&this->skelAnime, &gRutoChildSeesSapphireAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildSquirmAnim), ANIMMODE_LOOP, -8.0f);
func_80AED600(this);
this->action = 34;
this->unk_26C = 0.0f;
globalCtx->csCtx.segment = &D_80AF1728;
gSaveContext.cutsceneTrigger = 1;
}
this->roomNum3 = curRoomNum;
return true;
}
this->roomNum3 = curRoomNum;
return false;
}
void func_80AEE7C4(EnRu1* this, GlobalContext* globalCtx) {
f32 frameCount;
s32 pad[13];
Player* player;
f32* unk_370 = &this->unk_370;
if (Actor_HasNoParent(&this->actor, globalCtx)) {
frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim);
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f);
func_80AED6DC(this, globalCtx);
this->actor.speedXZ *= (kREG(25) * 0.01f) + 1.0f;
this->actor.velocity.y *= (kREG(26) * 0.01f) + 1.0f;
this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f);
this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f);
func_80AED57C(this);
this->action = 28;
*unk_370 = 0.0f;
return;
}
if (func_80AEE6D0(this, globalCtx)) {
*unk_370 = 0.0f;
return;
}
player = GET_PLAYER(globalCtx);
if (player->stateFlags2 & 0x10000000) {
this->unk_370 += 1.0f;
if (this->action != 32) {
if (*unk_370 > 30.0f) {
if (Rand_S16Offset(0, 3) == 0) {
frameCount = Animation_GetLastFrame(&gRutoChildSquirmAnim);
Animation_Change(&this->skelAnime, &gRutoChildSquirmAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP,
-8.0f);
func_80AED5DC(this);
this->action = 32;
}
*unk_370 = 0.0f;
}
} else {
if (*unk_370 > 50.0f) {
frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim);
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f);
this->action = 31;
*unk_370 = 0.0f;
}
}
} else {
frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim);
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f);
*unk_370 = 0.0f;
}
}
s32 func_80AEEAC8(EnRu1* this, GlobalContext* globalCtx) {
if (this->actor.bgCheckFlags & 1) {
func_80AEE02C(this);
func_8002F580(&this->actor, globalCtx);
this->action = 27;
func_80AEADD8(this);
return true;
}
return false;
}
void func_80AEEB24(EnRu1* this, GlobalContext* globalCtx) {
if ((func_80AEEAC8(this, globalCtx) == 0) && (this->unk_350 == 3)) {
this->action = 30;
func_80AEE02C(this);
this->actor.gravity = -0.1f;
this->actor.minVelocityY = -((kREG(18) * 0.1f) + 0.7f);
}
}
void func_80AEEBB4(EnRu1* this, GlobalContext* globalCtx) {
func_8002F580(&this->actor, globalCtx);
}
void func_80AEEBD4(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEAC54(this, globalCtx);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEEBB4(this, globalCtx);
func_80AEE488(this, globalCtx);
func_80AED624(this, globalCtx);
func_80AEDAE0(this, globalCtx);
}
void func_80AEEC5C(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEACDC(this, globalCtx);
func_80AEAECC(this, globalCtx);
func_80AEE2F8(this, globalCtx);
func_80AEDFF4(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEE568(this, globalCtx);
func_80AED624(this, globalCtx);
func_80AEDAE0(this, globalCtx);
}
void func_80AEECF0(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEAECC(this, globalCtx);
func_80AEE050(this);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEEB24(this, globalCtx);
func_80AED624(this, globalCtx);
}
void func_80AEED58(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEAECC(this, globalCtx);
Actor_MoveForward(&this->actor);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEEAC8(this, globalCtx);
func_80AED624(this, globalCtx);
func_80AEDAE0(this, globalCtx);
}
void func_80AEEDCC(EnRu1* this, GlobalContext* globalCtx) {
func_80AED8DC(this);
EnRu1_UpdateSkelAnime(this);
func_80AEAECC(this, globalCtx);
func_80AEE2F8(this, globalCtx);
EnRu1_UpdateEyes(this);
func_80AED6F8(globalCtx);
func_80AEE7C4(this, globalCtx);
}
void func_80AEEE34(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
EnRu1_UpdateSkelAnime(this);
func_80AEAECC(this, globalCtx);
func_80AEE2F8(this, globalCtx);
EnRu1_UpdateEyes(this);
func_80AED6F8(globalCtx);
func_80AEE7C4(this, globalCtx);
}
void func_80AEEE9C(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEAECC(this, globalCtx);
func_80AEDFF4(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AED738(this, globalCtx);
func_80AED624(this, globalCtx);
}
void func_80AEEF08(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
EnRu1_UpdateSkelAnime(this);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateEyes(this);
func_80AEE628(this, globalCtx);
}
void func_80AEEF5C(EnRu1* this, GlobalContext* globalCtx) {
}
void func_80AEEF68(EnRu1* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s16 something;
this->unk_374.unk_18 = player->actor.world.pos;
this->unk_374.unk_14 = kREG(16) - 3.0f;
something = kREG(17) + 0xC;
func_80034A14(&this->actor, &this->unk_374, something, 2);
}
void func_80AEEFEC(EnRu1* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s16 something;
this->unk_374.unk_18 = player->actor.world.pos;
this->unk_374.unk_14 = kREG(16) - 3.0f;
something = kREG(17) + 0xC;
func_80034A14(&this->actor, &this->unk_374, something, 4);
this->actor.world.rot.y = this->actor.shape.rot.y;
}
void func_80AEF080(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 11.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT);
}
}
s32 func_80AEF0BC(EnRu1* this, GlobalContext* globalCtx) {
s32 frameCount;
if (gSaveContext.infTable[20] & 4) {
frameCount = Animation_GetLastFrame(&gRutoChildSitAnim);
Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f);
globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
this->action = 26;
this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3);
return true;
}
return false;
}
void func_80AEF170(EnRu1* this, GlobalContext* globalCtx, s32 cond) {
if (cond) {
this->action = 25;
}
}
void func_80AEF188(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEB174(globalCtx) && !func_80AEF0BC(this, globalCtx)) {
Message_CloseTextbox(globalCtx);
gSaveContext.infTable[20] |= 4;
this->action = 24;
}
}
void func_80AEF1F0(EnRu1* this, GlobalContext* globalCtx, UNK_TYPE arg2) {
if (arg2 != 0) {
Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, 0.0f);
Message_CloseTextbox(globalCtx);
gSaveContext.infTable[20] |= 8;
func_80AED6DC(this, globalCtx);
func_8002F580(&this->actor, globalCtx);
this->action = 27;
func_80AEADD8(this);
}
}
void func_80AEF29C(EnRu1* this, GlobalContext* globalCtx) {
this->action = 23;
}
void func_80AEF2AC(EnRu1* this, GlobalContext* globalCtx) {
this->action = 24;
this->drawConfig = 1;
this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
}
void func_80AEF2D0(EnRu1* this, GlobalContext* globalCtx) {
s32 cond;
func_80AEEF68(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAC10(this, globalCtx);
func_80AEAECC(this, globalCtx);
cond = func_80AEE264(this, globalCtx);
func_80AED624(this, globalCtx);
func_80AEF170(this, globalCtx, cond);
}
void func_80AEF354(EnRu1* this, GlobalContext* globalCtx) {
func_80AEEFEC(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, globalCtx);
func_80AEF188(this, globalCtx);
}
void func_80AEF3A8(EnRu1* this, GlobalContext* globalCtx) {
s32 something;
func_80AED83C(this);
something = EnRu1_UpdateSkelAnime(this);
func_80AEF080(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, globalCtx);
func_80AEF1F0(this, globalCtx, something);
}
void func_80AEF40C(EnRu1* this) {
SkelAnime* skelAnime = &this->skelAnime;
if (Animation_OnFrame(skelAnime, 2.0f) || Animation_OnFrame(skelAnime, 7.0f) ||
Animation_OnFrame(skelAnime, 12.0f) || Animation_OnFrame(skelAnime, 18.0f) ||
Animation_OnFrame(skelAnime, 25.0f) || Animation_OnFrame(skelAnime, 33.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_DIRT);
}
}
void func_80AEF4A8(EnRu1* this, GlobalContext* globalCtx) {
SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.projectedPos, 20, NA_SE_VO_RT_FALL);
}
void func_80AEF4E0(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 5.0f)) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0);
}
}
void func_80AEF51C(EnRu1* this) {
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_THROW);
}
void func_80AEF540(EnRu1* this) {
if (func_80AEB104(this) == 2) {
EnRu1_SetEyeIndex(this, 3);
EnRu1_SetMouthIndex(this, 2);
if (this->skelAnime.mode != 2) {
func_80AEB264(this, &gRutoChildShutterAnim, 2, -8.0f, 0);
func_80AEF51C(this);
}
}
}
void func_80AEF5B8(EnRu1* this) {
f32 curFrame;
if (D_80AF1938 == 0) {
curFrame = this->skelAnime.curFrame;
if (curFrame >= 60.0f) {
EnRu1_SetEyeIndex(this, 3);
EnRu1_SetMouthIndex(this, 0);
func_80AED57C(this);
D_80AF1938 = 1;
}
}
}
void func_80AEF624(EnRu1* this, GlobalContext* globalCtx) {
f32 frameCount;
CsCmdActorAction* csCmdNPCAction;
CsCmdActorAction* csCmdNPCAction2;
s16 newRotTmp;
if (func_80AEAFE0(globalCtx, 1, 3)) {
frameCount = Animation_GetLastFrame(&gRutoChildWalkToAndHoldUpSapphireAnim);
// this weird part with the redundant variable is necessary to match for some reason
csCmdNPCAction2 = globalCtx->csCtx.npcActions[3];
csCmdNPCAction = csCmdNPCAction2;
this->actor.world.pos.x = csCmdNPCAction->startPos.x;
this->actor.world.pos.y = csCmdNPCAction->startPos.y;
this->actor.world.pos.z = csCmdNPCAction->startPos.z;
newRotTmp = csCmdNPCAction->rot.x;
this->actor.shape.rot.x = newRotTmp;
this->actor.world.rot.x = newRotTmp;
newRotTmp = csCmdNPCAction->rot.y;
this->actor.shape.rot.y = newRotTmp;
this->actor.world.rot.y = newRotTmp;
newRotTmp = csCmdNPCAction->rot.z;
this->actor.shape.rot.z = newRotTmp;
this->actor.world.rot.z = newRotTmp;
Animation_Change(&this->skelAnime, &gRutoChildWalkToAndHoldUpSapphireAnim, 1.0f, 0.0f, frameCount,
ANIMMODE_ONCE, 0.0f);
func_80AEB3A4(this, globalCtx);
this->action = 37;
this->drawConfig = 1;
this->actor.shape.shadowAlpha = 0xFF;
}
}
void func_80AEF728(EnRu1* this, UNK_TYPE arg1) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &gRutoChildHoldArmsUpAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gRutoChildHoldArmsUpAnim), ANIMMODE_LOOP, 0.0f);
func_80AEB3CC(this);
this->action = 38;
}
}
void func_80AEF79C(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEAFE0(globalCtx, 2, 3)) {
Animation_Change(&this->skelAnime, &gRutoChildBringHandsDownAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildBringHandsDownAnim), ANIMMODE_ONCE, -8.0f);
this->action = 39;
}
}
void func_80AEF820(EnRu1* this, UNK_TYPE arg1) {
if (arg1 != 0) {
Animation_Change(&this->skelAnime, &gRutoChildWait2Anim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWait2Anim),
ANIMMODE_LOOP, -8.0f);
this->action = 40;
}
}
void func_80AEF890(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[2];
s8 curRoomNum;
if ((gSaveContext.sceneSetupIndex < 4) && (EnRu1_IsCsStateIdle(globalCtx))) {
curRoomNum = globalCtx->roomCtx.curRoom.num;
gSaveContext.infTable[20] |= 0x20;
Flags_SetSwitch(globalCtx, func_80AEADE0(this));
func_80AEB0EC(this, 1);
this->action = 42;
this->actor.room = curRoomNum;
}
}
void func_80AEF930(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEB104(this) == 3) {
this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
this->actor.textId = 0x4048;
Message_ContinueTextbox(globalCtx, this->actor.textId);
func_80AEF4A8(this, globalCtx);
this->action = 43;
this->drawConfig = 0;
}
}
void func_80AEF99C(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEB1B4(globalCtx) != 0) {
func_80AEB0EC(this, 4);
Actor_Kill(&this->actor);
}
}
void func_80AEF9D8(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEF624(this, globalCtx);
func_80AEB220(this, globalCtx);
}
void func_80AEFA2C(EnRu1* this, GlobalContext* globalCtx) {
s32 something;
func_80AED83C(this);
func_80AEB364(this, globalCtx);
func_80AEAECC(this, globalCtx);
something = EnRu1_UpdateSkelAnime(this);
func_80AEF4E0(this);
func_80AEF5B8(this);
func_80AEF40C(this);
func_80AEF728(this, something);
func_80AEB220(this, globalCtx);
}
void func_80AEFAAC(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
func_80AEF79C(this, globalCtx);
func_80AEB220(this, globalCtx);
}
void func_80AEFB04(EnRu1* this, GlobalContext* globalCtx) {
s32 something;
func_80AED83C(this);
func_80AEAECC(this, globalCtx);
something = EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEF820(this, something);
func_80AEB220(this, globalCtx);
}
void func_80AEFB68(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEF890(this, globalCtx);
func_80AEB220(this, globalCtx);
}
void func_80AEFBC8(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEAECC(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEF540(this);
func_80AEF930(this, globalCtx);
}
void func_80AEFC24(EnRu1* this, GlobalContext* globalCtx) {
func_80AED83C(this);
func_80AEF99C(this, globalCtx);
}
void func_80AEFC54(EnRu1* this, GlobalContext* globalCtx) {
if ((gSaveContext.infTable[20] & 0x20) && !(gSaveContext.infTable[20] & 0x40)) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
this->action = 41;
this->unk_28C = EnRu1_FindSwitch(globalCtx);
func_80AEB0EC(this, 1);
this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3);
} else {
Actor_Kill(&this->actor);
}
}
void func_80AEFCE8(EnRu1* this, GlobalContext* globalCtx) {
this->unk_28C = EnRu1_FindSwitch(globalCtx);
if (this->unk_28C != NULL) {
this->action = 42;
this->drawConfig = 1;
func_80AEB0EC(this, 1);
}
}
void func_80AEFD38(EnRu1* this, GlobalContext* globalCtx) {
if ((gSaveContext.eventChkInf[3] & 0x80) && LINK_IS_CHILD) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
this->actor.flags &= ~ACTOR_FLAG_4;
this->action = 44;
this->drawConfig = 1;
} else {
Actor_Kill(&this->actor);
}
}
s32 func_80AEFDC0(EnRu1* this, GlobalContext* globalCtx) {
if (!Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3;
this->actor.textId = Text_GetFaceReaction(globalCtx, 0x1F);
if (this->actor.textId == 0) {
this->actor.textId = 0x402C;
}
func_8002F2F4(&this->actor, globalCtx);
return false;
}
return true;
}
s32 func_80AEFE38(EnRu1* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) {
this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3);
return true;
}
return false;
}
void func_80AEFE84(EnRu1* this, GlobalContext* globalCtx, s32 cond) {
if (cond) {
this->action = 45;
}
}
void func_80AEFE9C(EnRu1* this, GlobalContext* globalCtx) {
if (func_80AEFE38(this, globalCtx)) {
this->action = 44;
}
}
void func_80AEFECC(EnRu1* this, GlobalContext* globalCtx) {
func_80AEEF68(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAC10(this, globalCtx);
func_80AEAECC(this, globalCtx);
func_80AEFE84(this, globalCtx, func_80AEFDC0(this, globalCtx));
}
void func_80AEFF40(EnRu1* this, GlobalContext* globalCtx) {
func_80AEEFEC(this, globalCtx);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEAECC(this, globalCtx);
func_80AEFE9C(this, globalCtx);
}
void func_80AEFF94(EnRu1* this, GlobalContext* globalCtx) {
s8 actorRoom;
if ((gSaveContext.infTable[20] & 2) && (gSaveContext.infTable[20] & 1) && shouldSpawnRuto() &&
(!(func_80AEB020(this, globalCtx)))) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
actorRoom = this->actor.room;
this->action = 22;
this->actor.room = -1;
this->drawConfig = 0;
this->roomNum1 = actorRoom;
this->roomNum3 = actorRoom;
this->roomNum2 = actorRoom;
// "Ruto switch set"
osSyncPrintf("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n");
} else {
// "Ruto switch not set"
osSyncPrintf("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n");
Actor_Kill(&this->actor);
}
}
void func_80AF0050(EnRu1* this, GlobalContext* globalCtx) {
func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0);
this->action = 36;
this->roomNum1 = this->actor.room;
this->unk_28C = EnRu1_FindSwitch(globalCtx);
this->actor.room = -1;
}
void EnRu1_Update(Actor* thisx, GlobalContext* globalCtx) {
EnRu1* this = (EnRu1*)thisx;
if (this->action < 0 || this->action >= ARRAY_COUNT(sActionFuncs) || sActionFuncs[this->action] == NULL) {
// "Main mode is improper!"
osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
return;
}
sActionFuncs[this->action](this, globalCtx);
}
void EnRu1_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnRu1* this = (EnRu1*)thisx;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gRutoChildSkel, NULL, this->jointTable, this->morphTable, 17);
func_80AEAD20(&this->actor, globalCtx);
switch (func_80AEADF0(this)) {
case 0:
func_80AECDA0(this, globalCtx);
break;
case 1:
func_80AEB3DC(this, globalCtx);
break;
case 2:
func_80AEC320(this, globalCtx);
break;
case 3:
func_80AED44C(this, globalCtx);
break;
case 4:
func_80AEFC54(this, globalCtx);
break;
case 5:
func_80AEFD38(this, globalCtx);
break;
case 6:
func_80AEFF94(this, globalCtx);
break;
case 10:
func_80AF0050(this, globalCtx);
break;
default:
Actor_Kill(&this->actor);
// "Relevant arge_data = %d unacceptable"
osSyncPrintf("該当 arge_data = %d 無し\n", func_80AEADF0(this));
break;
}
}
void func_80AF0278(EnRu1* this, GlobalContext* globalCtx, s32 limbIndex, Vec3s* rot) {
Vec3s* vec1 = &this->unk_374.unk_0E;
Vec3s* vec2 = &this->unk_374.unk_08;
switch (limbIndex) {
case RUTO_CHILD_LEFT_UPPER_ARM:
rot->x += vec1->y;
rot->y -= vec1->x;
break;
case RUTO_CHILD_TORSO:
rot->x += vec2->y;
rot->z += vec2->x;
break;
}
}
s32 EnRu1_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx,
Gfx** gfx) {
EnRu1* this = (EnRu1*)thisx;
if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) {
// "Neck rotation mode is improper!"
osSyncPrintf(VT_FGCOL(RED) "首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
} else {
sPreLimbDrawFuncs[this->unk_290](this, globalCtx, limbIndex, rot);
}
return false;
}
void EnRu1_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
EnRu1* this = (EnRu1*)thisx;
Vec3f vec1;
Vec3f vec2;
if (limbIndex == RUTO_CHILD_TORSO) {
vec1 = sMultVec;
Matrix_MultVec3f(&vec1, &vec2);
this->actor.focus.pos.x = vec2.x;
this->actor.focus.pos.y = vec2.y;
this->actor.focus.pos.z = vec2.z;
this->actor.focus.rot.x = this->actor.world.rot.x;
this->actor.focus.rot.y = this->actor.world.rot.y;
this->actor.focus.rot.z = this->actor.world.rot.z;
}
}
void EnRu1_DrawNothing(EnRu1* this, GlobalContext* globalCtx) {
}
void EnRu1_DrawOpa(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 eyeIndex = this->eyeIndex;
void* eyeTex = sEyeTextures[eyeIndex];
s16 mouthIndex = this->mouthIndex;
SkelAnime* skelAnime = &this->skelAnime;
void* mouthTex = sMouthTextures[mouthIndex];
s32 pad1;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnRu1_OverrideLimbDraw, EnRu1_PostLimbDraw, this, POLY_OPA_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnRu1_DrawXlu(EnRu1* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 eyeIndex = this->eyeIndex;
void* eyeTex = sEyeTextures[eyeIndex];
s16 mouthIndex = this->mouthIndex;
SkelAnime* skelAnime = &this->skelAnime;
void* mouthTex = sMouthTextures[mouthIndex];
s32 pad1;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTex));
gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha);
gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]);
POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount,
EnRu1_OverrideLimbDraw, NULL, this, POLY_XLU_DISP);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnRu1_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnRu1* this = (EnRu1*)thisx;
if (this->drawConfig < 0 || this->drawConfig >= ARRAY_COUNT(sDrawFuncs) || sDrawFuncs[this->drawConfig] == 0) {
// "Draw mode is improper!"
osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST);
return;
}
sDrawFuncs[this->drawConfig](this, globalCtx);
}