Shipwright/soh/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h

31 lines
858 B
C

#ifndef Z_EN_GOROIWA_H
#define Z_EN_GOROIWA_H
#include "ultra64.h"
#include "global.h"
struct EnGoroiwa;
typedef void (*EnGoroiwaActionFunc)(struct EnGoroiwa*, GlobalContext*);
typedef struct EnGoroiwa {
/* 0x0000 */ Actor actor;
/* 0x014C */ EnGoroiwaActionFunc actionFunc;
/* 0x0150 */ ColliderJntSph collider;
/* 0x0170 */ ColliderJntSphElement colliderItems[1];
/* 0x01B0 */ Vec3f prevUnitRollAxis;
/* 0x01BC */ f32 prevRollAngleDiff;
/* 0x01C0 */ f32 rollRotSpeed;
/* 0x01C4 */ s16 waitTimer;
/* 0x01C6 */ s16 bounceCount;
/* 0x01C8 */ s16 collisionDisabledTimer;
/* 0x01CA */ s16 endWaypoint;
/* 0x01CC */ s16 currentWaypoint;
/* 0x01CE */ s16 nextWaypoint;
/* 0x01D0 */ s16 pathDirection;
/* 0x01D2 */ u8 isInKokiri;
/* 0x01D3 */ u8 stateFlags;
} EnGoroiwa; // size = 0x01D4
#endif