Shipwright/soh/src/overlays/actors/ovl_En_Gm/z_en_gm.h

28 lines
713 B
C

#ifndef Z_EN_GM_H
#define Z_EN_GM_H
#include "ultra64.h"
#include "global.h"
struct EnGm;
typedef void (*EnGmUpdateFunc)(struct EnGm*, GlobalContext*);
typedef void (*EnGmActionFunc)(struct EnGm*, GlobalContext*);
typedef struct EnGm {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[18];
/* 0x01FC */ Vec3s morphTable[18];
/* 0x0268 */ EnGmUpdateFunc updateFunc;
/* 0x026C */ EnGmActionFunc actionFunc;
/* 0x0270 */ ColliderCylinder collider;
/* 0x02BC */ s8 objGmBankIndex;
/* 0x02BE */ s16 timer;
/* 0x02C0 */ s16 blinkTimer;
/* 0x02C2 */ u8 eyeTexIndex;
/* 0x02C4 */ Vec3f talkPos;
} EnGm; // size = 0x02D0
#endif