Shipwright/soh/src/overlays/actors/ovl_En_Dha/z_en_dha.h

31 lines
794 B
C

#ifndef Z_EN_DHA_H
#define Z_EN_DHA_H
#include "ultra64.h"
#include "global.h"
struct EnDha;
typedef void (*EnDhaActionFunc)(struct EnDha*, GlobalContext*);
typedef struct EnDha {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[4];
/* 0x01A8 */ Vec3s morphTable[4];
/* 0x01C0 */ u8 unk_1C0;
/* 0x01C4 */ EnDhaActionFunc actionFunc;
/* 0x01C8 */ s16 actionTimer;
/* 0x01CA */ s16 timer;
/* 0x01CC */ u8 unk_1CC;
/* 0x01CE */ s16 limbAngleX[2];
/* 0x01D2 */ s16 limbAngleY;
/* 0x01D4 */ Vec3s handAngle;
/* 0x01DC */ Vec3f handPos[2];
/* 0x01F4 */ Vec3f armPos;
/* 0x0200 */ ColliderJntSph collider;
/* 0x0220 */ ColliderJntSphElement colliderItem[5];
} EnDha; // size = 0x0360
#endif