Shipwright/soh/src/overlays/actors/ovl_En_Bx/z_en_bx.h

23 lines
495 B
C

#ifndef Z_EN_BX_H
#define Z_EN_BX_H
#include "ultra64.h"
#include "global.h"
struct EnBx;
typedef struct EnBx {
/* 0x0000 */ Actor actor;
/* 0x014C */ s16 unk_14C;
/* 0x014E */ s16 unk_14E;
/* 0x0150 */ char unk_150[0x4];
/* 0x0154 */ Vec3f unk_154[4];
/* 0x0184 */ Vec3f unk_184[4];
/* 0x01B4 */ Vec3s unk_1B4[4];
/* 0x01CC */ ColliderCylinder collider;
/* 0x0218 */ ColliderQuad colliderQuad;
/* 0x0298 */ u32 epoch;
} EnBx; // size = 0x029C
#endif