Shipwright/soh/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h

28 lines
734 B
C

#ifndef Z_EN_BIGOKUTA_H
#define Z_EN_BIGOKUTA_H
#include "ultra64.h"
#include "global.h"
struct EnBigokuta;
typedef void (*EnBigokutaActionFunc)(struct EnBigokuta*, GlobalContext*);
typedef struct EnBigokuta {
/* 0x0000 */ Actor actor;
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ EnBigokutaActionFunc actionFunc;
/* 0x0194 */ s8 unk_194;
/* 0x0195 */ u8 unk_195;
/* 0x0196 */ s16 unk_196;
/* 0x0198 */ s16 unk_198;
/* 0x019A */ s16 unk_19A;
/* 0x019C */ Vec3s jointTable[20];
/* 0x0214 */ Vec3s morphTable[20];
/* 0x028C */ ColliderJntSph collider;
/* 0x02AC */ ColliderJntSphElement element;
/* 0x02EC */ ColliderCylinder cylinder[2];
} EnBigokuta; // size = 0x0384
#endif